PAC-MAN 256
artzpiip Jun 25, 2016 @ 4:38am
Movement controls are a bit wonky.
The problem is that if I press two movement keys, the one I pressed first is registered.

For an example, If I want to quickly press ↓ but I haven't let ↑ go yet, I still move updards. Although I know that you only have to tap the movement keys rather than holding them, there are cases where I need to tap movement keys in a quick succession to survive.

Would it be possible to make it so that the last movement key that is pressed takes priority over other movement keys that are still pressed?

The change would also make it easier to stay in place when needed by holding down one directional key while tapping the opposite direction.
Last edited by artzpiip; Jun 25, 2016 @ 4:49am
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Storm_at_Sea Dec 28, 2016 @ 1:56am 
Originally posted by artzpiip:
The problem is that if I press two movement keys, the one I pressed first is registered.

For an example, If I want to quickly press ↓ but I haven't let ↑ go yet, I still move updards. Although I know that you only have to tap the movement keys rather than holding them, there are cases where I need to tap movement keys in a quick succession to survive.

Would it be possible to make it so that the last movement key that is pressed takes priority over other movement keys that are still pressed?

The change would also make it easier to stay in place when needed by holding down one directional key while tapping the opposite direction.

Are arrows the only directional controls on Keyboard, or is WASD an option too?

Do you by chance use a gaming Keyboard? (They do better about using more than one key at a time- or are you saying the game prevents it completely?).

*I own another Pacman game that uses WASD and doesn't have an issue with multiple key presses. If this one doesn't allow either, I'll just pass on it.
SeonR  [developer] Dec 28, 2016 @ 2:09am 
We don't support 2 key presses, sorry. Pressing 2 keys at once doesn't work properly on every KB type, and on every OS.

What we do support that is better, is cached movement controls. If you are moving right and have an up path ahead, if you press up before the intersection (no matter how far away), the move will be cached, and PM will move up when he hits the intersection.

You can change your cached mover at any time.
Storm_at_Sea Dec 28, 2016 @ 2:21am 
That stinks, but thanks for the information.

I noticed you didn't touch the directional keys question, so I assume it's an Arrows-only game.

Like many right-handed QWERTY-board users, I don't purchase Arrows-only games.
SeonR  [developer] Dec 28, 2016 @ 2:25am 
We support WASD, Arrows and Azerty KBs with WASD alternatives.
Storm_at_Sea Dec 28, 2016 @ 2:39am 
Originally posted by SeonR:
We support WASD, Arrows and Azerty KBs with WASD alternatives.
This information should be on store pages, since it can make or break a purchase. I wish devs would do this more often. That's good to know- will multiple key presses 'ever' be added in?
SeonR  [developer] Dec 28, 2016 @ 2:43am 
Originally posted by Storm_at_Sea:
Originally posted by SeonR:
We support WASD, Arrows and Azerty KBs with WASD alternatives.
This information should be on store pages, since it can make or break a purchase. I wish devs would do this more often. That's good to know- will multiple key presses 'ever' be added in?

No, we won't be adding multi-key press, sorry. As I mentioned, we feel cached movement is a better solution and works everywhere, for everyone, no matter what KB they have and what OS they are running.
Storm_at_Sea Dec 28, 2016 @ 3:04am 
Too bad. :/ If you feel it does the same basically, why not offer both so people on lower end equipment aren't left out and others can pick whichever they feel suits their playstyles best? Don't worry, was rhetorical, you seem sold on your position, so I don't expect a different answer. I'm not being contrary to be clear, I just respectfully disagree. (I only add it as 'food for thought' for any future games).

It's just with games like this, you tend to go on reflexes, which already has me (not one of the youngsters of gaming) at a disadvantage. Anyhow, I appreciate your information. I'll stick with my other Pacman game.
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