Call of Duty: Black Ops III – Mod Tools

Call of Duty: Black Ops III – Mod Tools

seanld Oct 5, 2016 @ 2:11pm
Light Leaking through walls
When I compile and run my map it looks alot lighter than it is in radiant game mode and the light from the sky leaks through the walls, how would i fix?
Last edited by seanld; Oct 5, 2016 @ 2:16pm
Originally posted by COR Colin:
hey i know im probably a bit late but find your volume_sun and set the shadowSplitDistance to 500. that did it for me :)
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Showing 1-4 of 4 comments
WarpSpider Oct 5, 2016 @ 2:40pm 
put caulk texture on the faces that connect the wall pieces together
UkkO Nov 3, 2016 @ 10:10am 
do you have reflection probes in your map? That fixed the problem for me
The author of this thread has indicated that this post answers the original topic.
COR Colin Feb 25, 2019 @ 3:35pm 
hey i know im probably a bit late but find your volume_sun and set the shadowSplitDistance to 500. that did it for me :)
Originally posted by COR Colin:
hey i know im probably a bit late but find your volume_sun and set the shadowSplitDistance to 500. that did it for me :)
Works, thanks :)
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Showing 1-4 of 4 comments
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