Titan Quest: Immortal Throne

Titan Quest: Immortal Throne

Euphytose Aug 5, 2016 @ 7:02pm
Pure tank build?
What's the best way to do a pure tank character? No damage necessary, just being near unkillable is what I want. Previously I did Defense + Dream but now that dream was nerfed maybe there are better options.

I am playing with a ranged mage so I'll get Sapros of course. I thought about going nature for the increased hp + res buff and the res debuff with plague, is that a good alternative?

Thanks.
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Defense + Nature - this is the thickest tank in the game
btw, dream was not nerfed
Euphytose Aug 6, 2016 @ 7:00am 
% are now flat values, which is more balanced but ultimately isn't as good. On the offensive side it also received significant nerfs but this isn't important for the tank.

I think I'll go with Nature. I'm currently dumping almost everything in dex for the DA, and putting a bit of strength to equip armors, is that the way to go? Strength is really only to wear equipment here I think.

Edit: Maybe health is worth it now since the ratio was changed? I don't know really, it was so bad before that I'm a bit worried about failing the character.
Last edited by Euphytose; Aug 6, 2016 @ 7:34am
for all the melee-classes the right to throw the str only to equip items, everything else should be in dex. I personally throw ALL points in dex.
% now flat values only for premonition, and still in the case of OA to guardian it better)

in fact, it is important not the number of HP and resistance. 80% resistance and 5k HP is at times fatter than 0% res. and 15k HP.

p.s. sry for my English)
Euphytose Aug 6, 2016 @ 12:24pm 
You put all points into dex even for Warfare based characters? I mean if you use axes and stuff isn't it better to put everything in strength here?

Ok so health is still a bad choice to put attribute points into, that's what I thought. With heart of oak you already get enough health as it is anyway, if you can get 80% res at least on the primary resistances I think that's when you're the tankiest, and you dodge stuff with the DA from dex.
kekkuli Aug 6, 2016 @ 10:26pm 
There is no point making that kind of character in this game. You can do damage with every build, and can be tank on many builds too. So its waste to just try to tank.

Putting points in dex just for DA is bad idea, i'd say for a melee character, even for a tank, 3:1 or 2:1 str:dex is better. Basically if you want unkillable character with amazing dps, you get yourself a conqueror.

✪Grafias Aug 7, 2016 @ 1:36am 
Originally posted by kekkuli:
There is no point making that kind of character in this game. You can do damage with every build, and can be tank on many builds too. So its waste to just try to tank.

Putting points in dex just for DA is bad idea, i'd say for a melee character, even for a tank, 3:1 or 2:1 str:dex is better. Basically if you want unkillable character with amazing dps, you get yourself a conqueror.
It's not totally waste. Tank characters are rolling in a lot of game and in TQ too. See templar, conqueror, guardian.
Originally posted by Euphytose:
You put all points into dex even for Warfare based characters? I mean if you use axes and stuff isn't it better to put everything in strength here?

Ok so health is still a bad choice to put attribute points into, that's what I thought. With heart of oak you already get enough health as it is anyway, if you can get 80% res at least on the primary resistances I think that's when you're the tankiest, and you dodge stuff with the DA from dex.
for all melee-classes, no exceptions) although it may be it now and does not make sense, I think a mistake to change the mechanics of the work OA and DA from Nordic Games -_-
But the str - it is the most easily gain characteristic. Hale items, Heracles might, artifacts, almost all of the unique items on the warrior contain an increase in their str. Does it make sense to spend point, especially with the passive skill in Defense, if you do not need the damage? After all, even now, high-DA - is guaranteed the chance that you will not crit. I'm on their characters critical hits can see 1 or 2 times in all game)
Last edited by Липовый мёд; Aug 7, 2016 @ 3:20am
Euphytose Aug 7, 2016 @ 7:37am 
Originally posted by kekkuli:
There is no point making that kind of character in this game. You can do damage with every build, and can be tank on many builds too. So its waste to just try to tank.

Putting points in dex just for DA is bad idea, i'd say for a melee character, even for a tank, 3:1 or 2:1 str:dex is better. Basically if you want unkillable character with amazing dps, you get yourself a conqueror.
Depends who you're tanking for. If you're playing with a mage then the debuff from plague and Sapros once you get it, means the monsters basically have no resistance left.
With my templar once I got Sapros, the Hydra would go down in less than 10 seconds, which is really good even though some classes can do that even faster.
And it wasn't even fully optimized. I had put points into shield skills that reduce armor and OA, which is useless for a mage. This time it's really going to be full time tank/debuffer for magic users.

My goal is to get near maximum resistance on every primary res, and lots of vitality res on secondary. Health wise I won't put any point into it (like I had done previously).

For the next 5 levels or so I'll put everything into strength though because I'm falling a bit behind and can't always equip the highest possible armors. I have a few %str items and maxed armor handling of course.

And finally, I know that it's not the absolute best character to play, likewise in solo I'm doing a poison (bleeding too I suppose) brigand, which is not as good as piercing damage focused brigand, but it's a lot of fun.

I've already played this game for 320 hours+ and did a lot of builds, so now I'm trying to do stuff that got updated. Defense and Nature weren't all that updated but a few mage stuff did so my buddy is trying that out and having a dedicated tank for a mage is very good because it means he doesn't have to get core dweller and of all its updrades, which, while very good, is also quite expensive points wise.
Last edited by Euphytose; Aug 7, 2016 @ 7:44am
Euphytose Aug 7, 2016 @ 8:46pm 
Well, I don't know if something got changed or if it was always like this, but I can't seem to keep the aggro. I rush in, attack all mobs, but when my friend attacks they all ignore me and rush towards him. This is becoming really annoying really fast. Didn't remember it happening like this with my Templar.
The Defense mastery could really, and I mean really use a "Taunt" skill, like an aura that acts the same as the Core Dweller's.
I guess I'll just stash this character for a while and just roll a summoner, at least the Core Dweller can really keep the aggro and with Nature he's near invincible, especially after the pet buffs in the beta.
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