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btw, dream was not nerfed
I think I'll go with Nature. I'm currently dumping almost everything in dex for the DA, and putting a bit of strength to equip armors, is that the way to go? Strength is really only to wear equipment here I think.
Edit: Maybe health is worth it now since the ratio was changed? I don't know really, it was so bad before that I'm a bit worried about failing the character.
% now flat values only for premonition, and still in the case of OA to guardian it better)
in fact, it is important not the number of HP and resistance. 80% resistance and 5k HP is at times fatter than 0% res. and 15k HP.
p.s. sry for my English)
Ok so health is still a bad choice to put attribute points into, that's what I thought. With heart of oak you already get enough health as it is anyway, if you can get 80% res at least on the primary resistances I think that's when you're the tankiest, and you dodge stuff with the DA from dex.
Putting points in dex just for DA is bad idea, i'd say for a melee character, even for a tank, 3:1 or 2:1 str:dex is better. Basically if you want unkillable character with amazing dps, you get yourself a conqueror.
But the str - it is the most easily gain characteristic. Hale items, Heracles might, artifacts, almost all of the unique items on the warrior contain an increase in their str. Does it make sense to spend point, especially with the passive skill in Defense, if you do not need the damage? After all, even now, high-DA - is guaranteed the chance that you will not crit. I'm on their characters critical hits can see 1 or 2 times in all game)
With my templar once I got Sapros, the Hydra would go down in less than 10 seconds, which is really good even though some classes can do that even faster.
And it wasn't even fully optimized. I had put points into shield skills that reduce armor and OA, which is useless for a mage. This time it's really going to be full time tank/debuffer for magic users.
My goal is to get near maximum resistance on every primary res, and lots of vitality res on secondary. Health wise I won't put any point into it (like I had done previously).
For the next 5 levels or so I'll put everything into strength though because I'm falling a bit behind and can't always equip the highest possible armors. I have a few %str items and maxed armor handling of course.
And finally, I know that it's not the absolute best character to play, likewise in solo I'm doing a poison (bleeding too I suppose) brigand, which is not as good as piercing damage focused brigand, but it's a lot of fun.
I've already played this game for 320 hours+ and did a lot of builds, so now I'm trying to do stuff that got updated. Defense and Nature weren't all that updated but a few mage stuff did so my buddy is trying that out and having a dedicated tank for a mage is very good because it means he doesn't have to get core dweller and of all its updrades, which, while very good, is also quite expensive points wise.
The Defense mastery could really, and I mean really use a "Taunt" skill, like an aura that acts the same as the Core Dweller's.
I guess I'll just stash this character for a while and just roll a summoner, at least the Core Dweller can really keep the aggro and with Nature he's near invincible, especially after the pet buffs in the beta.