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Melee, casters, archers, everything is viable through the game, provided that you build your character more or less properly.
If you wanna go melee, as a beginner you should definitely aim for heavy armor of course, and dexterity and strength as main attributes. Depending on the masteries you are willing to play and master a type of melee weapon can be better than others.
If you want more advices regarding a specific build we will need to know at least the masteries and gameplay you are aiming for.
The only class that allows for dual-wielding is Warfare, which relies mainly on melee skills/techniques, some requiring Swords/Axes, and general offense. There are no two-handed melee weapons (I wish there were), only magic staves which are ranged weapons for casters.
Since I guess you will go for Warfare, that leaves us with the question: How are you going to complement that.That's up to you, depending on your playstyle.
There are 9 classes in this game, which we could divide into 2 groups + Dream.
Warfare - Defense - Hunting - Rogue: Melee classes, give you +/- Strength/Dexterity/Health as you level them up.
Nature - Spirit - Earth - Tempest: Caster classes, give you a bit of Dexterity and a lot of Intelligence/Energy as you level them up. A bit of health too, I assume.
Dream: The new class from Immortal Throne, pretty much good as a support class for anything, thanks for its auras and badass spells. Can be deemed a bit overpowered and overplayed. Gives you Strength/Intelligence/Health/Energy.
I would recommence going with a 2nd melee class if it's your first playthrough, hybrids characters are harder to play (although can be considered more interesting and less autoclick).
Warfare + Defense: Conqueror. Defense focuses on survivability, armor, blocking, life regen, but also has some nice offensive skills (Shield techniques and Adrenaline). I believe it is a class that benefits more from having a shield (10 skills requires a shield), though if you dual-wield you could focus on Adrenaline, Colossus, Armor Handling, Rally.
Warfare + Hunting: Slayer. Hunting focuses on attack speed, bleeding, piercing damage, with a focus on Spears and Bows, which do a great deal of piercing damage (25%). You can't dual-wield a spear, although it's a 1-handed weapon. You can't obviously dual-wield a bow either. There are some amazing skills in it (Wood Lore and Mark of Prey + Flush Out). If you go for it, use swords, because they have higher piercing damage than axes.
Warfare + Rogue: ???. Rogue focuses on piercing damage, bleeding, poison, and traps/bombs. Lethal Strike is a powerful single-target killing blow. I believe it to be more of a hit'n'run character, with lower survivability.
Warfare + Dream: Harbringer. Highly played class, increases both offense and defense for your and your allies through auras, crowd control with stun and area of effect damage, I've seen several characters playing it and they were pretty damn powerful. I guess if you want the most efficient class go for this once, especially if you like purple.
OR: Try to go hybrid. As Dremm said, everything is viable (i.e can bring you to the end of Epic if you play cleverly and with decent equipment). Being able to run through Legendary however may prove far more difficult with some combinations, since enemies are fast, numerous and hit very hard.
What you'll be looking for as a dual-wielding melee should be, in my opinion: attack speed (very important), direct DPS through strength and physical damage, armor (against physical attacks), projectile avoidance (against casters/archers) and attack dodge (against melee), defensive capacity (dexterity), offensive capacity (dexterity), general resistances (against casters), pierce resistance (against archers/spearmen). Health is obviously a must-have, I believe 4-5K should be enough in the long-run. Unless your build relies around it, I find Health Regen to be pretty weak from epic and onwards, prefer %attack transformed into health (NOT LIFE LEECH), that's amazing.
As for attribute points, putting 1 into Strength and 1 into Dexterity could be a good start for your first playthrough. If possible, refrain from putting attribute points into Health, if you go full melee you will get plenty from your Skill Trees. I play Hunting + Defense and have more than 4K without putting a single point into Health.
Also, you have a higher marginal gain with the first point you put into a skill. So in general, I believe it's better to first unlock all the skills you want to play, and then to max the one you need the most. Don't be afraid to commit, it's pretty cheap to undo your skill points and you can do it by the middle of Act I.
I hope I haven't forgotten anything. Also, disclaimer, those are my opinions, I've played 200 hours but only with my Warden so I may have said a few mistakes, other players please correct them if you see any.
Starting with Dream is the best option imo, once you get Phantom Strike you are just one shotting every group of mob for the whole normal difficulty.
A few tips :
Avoid farming for gear early on. It is a waste of time given that the gear you'll get will most likely be useless a few levels later. Don't start before lvl 35 at the very least.
On melee characters and especially Harbinger, look for %attack damage converted to health. Makes the game more fluid and comfortable in its early stages, and is mandatory in its late stages. If you can get your hands on a Soul Shiver artifact (lvl20), it will make your life way easier for the next 25 levels.
As MrModeste said, dropping a single point in each skill you need and rushing to the top of your masteries trees is a good choice. Some will require more, but you'll decide that on your own ;). Since pumping the mastery tree itself gives you nice base stats, it will also allow you to save your attribute points (not spending them straight away into your stats) while not lacking any for gear requirements.
Have fun