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Idk I do heavy breaks but theyre lying down and it misses, or they get up and somehow still fly out the way before it reaches them.
1. Enabled
2. Light Manual
3. Heavy Manual
Enabled stamina breaks occur when one person (bot or not) uses their ultimate at a really stupid time and lets the opponent break their stamina via holding Y (xbox controls) or using an ascended burst dash (A+X, A).
Light manual breaks occur when the player holds the analog stick toward the direction their character is facing and promptly pressing X (so ^X). It's good for immediate follow-up with basic attacks, either to lead into specific ultimates or just focus basic attack chains.
Heavy manual breaks are the same, but instead of ^X, it's ^Y. It knocks the victim a touch out of range, and like Mike said, it leaves the victim momentarily immobile even after their character stands back up. It's good for slower ultimates like the non-locked x100 big bang kamehameha or enabling beginner-level ultimate use.
It's good to play around with things in training mode to make sure you know the best ways it does or doesn't end up connecting.
_
Particular to brave sword attack, the rhythm of it is a little goofy even despite that it's a slower attack, so it makes sense that it would miss often if you're not sure how to lead into it.
I just gave it a few whirls in training mode, both with and without the bot fighting back, and it does look like a heavy manual break leading into it is pretty much the only safe and consistent way to make it connect. Doesn't mean the other routes are impossible, but that's where it's going to miss more often.
Details aside, Mike is spot-on. ^Y is your move. No ^Y, probably best not to use brave sword attack, either.
Brave Sword Attack is in the same boat as Royal Blue. Not necessarily terrible mechanically but is carried by the rule of cool.
Royal blue is just bad handling, period.
Somewhat, but unlike 100x, brave sword attack isn't a "Alright ♥♥♥♥ you, you die now" move. It's a cool move for swordfighter characters, but it's damage doesn't really make up for what you need to do to land it (On the character I use it on at least.)