DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

View Stats:
Ripz Apr 10 @ 12:52pm
Brave Sword Attack keeps missing?
I stamina break, im in range, everything, but this move keeps missing for some reason. I'm right at the enemy but it only connects literally like 10% of the time. It's hard enough to land as it is with it's slowness and crap range, and if the enemy is falling it hits where they were, not where they are. I manage to combo into it well though but it still just doesnt hit. Even if I knockdown to the ground first and, even when I hit them before they just stand up and move out the way, my character slashes right over or beside them instead of actually on them and does absolutely nothing but leave me open for a counter attack.

How does this move work? How do I get it to actually hit the target??
< >
Showing 1-8 of 8 comments
hey man i just got the game but own it on all plats can u help me lv l a lil ? and im not sure about ur problem lol srry just got the game
Mike 223 Apr 10 @ 1:54pm 
Brave Sword Attack is a little awkward. The most consistent way to land it is with a heavy stamina break, since that leaves the enemy in a stunned animation even after they get up. If you're up against AI, a lot of the time you can just press it and they'll let it hit.
Ripz Apr 11 @ 12:04am 
Originally posted by Mike 223:
Brave Sword Attack is a little awkward. The most consistent way to land it is with a heavy stamina break, since that leaves the enemy in a stunned animation even after they get up. If you're up against AI, a lot of the time you can just press it and they'll let it hit.

Idk I do heavy breaks but theyre lying down and it misses, or they get up and somehow still fly out the way before it reaches them.
Mike 223 Apr 11 @ 7:20am 
Originally posted by Ripz:
Originally posted by Mike 223:
Brave Sword Attack is a little awkward. The most consistent way to land it is with a heavy stamina break, since that leaves the enemy in a stunned animation even after they get up. If you're up against AI, a lot of the time you can just press it and they'll let it hit.

Idk I do heavy breaks but theyre lying down and it misses, or they get up and somehow still fly out the way before it reaches them.
You're probably doing a light stamina break if they get up. A person gets stuck in place if you heavy stamina break until you either next hit them or the animation that plays after they get off the ground ends.
Originally posted by Mike 223:
Originally posted by Ripz:
Idk I do heavy breaks but theyre lying down and it misses, or they get up and somehow still fly out the way before it reaches them.
You're probably doing a light stamina break if they get up.
So there are three types of stamina breaks in the game:
1. Enabled
2. Light Manual
3. Heavy Manual

Enabled stamina breaks occur when one person (bot or not) uses their ultimate at a really stupid time and lets the opponent break their stamina via holding Y (xbox controls) or using an ascended burst dash (A+X, A).

Light manual breaks occur when the player holds the analog stick toward the direction their character is facing and promptly pressing X (so ^X). It's good for immediate follow-up with basic attacks, either to lead into specific ultimates or just focus basic attack chains.

Heavy manual breaks are the same, but instead of ^X, it's ^Y. It knocks the victim a touch out of range, and like Mike said, it leaves the victim momentarily immobile even after their character stands back up. It's good for slower ultimates like the non-locked x100 big bang kamehameha or enabling beginner-level ultimate use.

It's good to play around with things in training mode to make sure you know the best ways it does or doesn't end up connecting.

_

Particular to brave sword attack, the rhythm of it is a little goofy even despite that it's a slower attack, so it makes sense that it would miss often if you're not sure how to lead into it.

I just gave it a few whirls in training mode, both with and without the bot fighting back, and it does look like a heavy manual break leading into it is pretty much the only safe and consistent way to make it connect. Doesn't mean the other routes are impossible, but that's where it's going to miss more often.

Details aside, Mike is spot-on. ^Y is your move. No ^Y, probably best not to use brave sword attack, either.
Last edited by FRUIT PUNCH; Apr 11 @ 4:25pm
Mike 223 Apr 13 @ 9:08pm 
Originally posted by FRUIT PUNCH:

Details aside, Mike is spot-on. ^Y is your move. No ^Y, probably best not to use brave sword attack, either.

Brave Sword Attack is in the same boat as Royal Blue. Not necessarily terrible mechanically but is carried by the rule of cool.
Originally posted by Mike 223:
Originally posted by FRUIT PUNCH:

Details aside, Mike is spot-on. ^Y is your move. No ^Y, probably best not to use brave sword attack, either.

Brave Sword Attack is in the same boat as Royal Blue. Not necessarily terrible mechanically but is carried by the rule of cool.
Not necessarily. Every ultimate has its conditions. It's much less conditional to connect brave sword attack than x100 big bang kamehameha without the lock-on, but it's not too hard to make that work. Same heavy manual break. Mastering it is very worthwhile.

Royal blue is just bad handling, period.
Last edited by FRUIT PUNCH; Apr 18 @ 10:06am
Mike 223 Apr 18 @ 10:08am 
Originally posted by FRUIT PUNCH:
Originally posted by Mike 223:

Brave Sword Attack is in the same boat as Royal Blue. Not necessarily terrible mechanically but is carried by the rule of cool.
Not necessarily. Every ultimate has its conditions. It's much less conditional to connect brave sword attack than x100 big bang kamehameha without the lock-on, but it's not too hard to make that work. Same heavy manual break. Mastering it is very worthwhile.

Royal blue is just bad handling, period.

Somewhat, but unlike 100x, brave sword attack isn't a "Alright ♥♥♥♥ you, you die now" move. It's a cool move for swordfighter characters, but it's damage doesn't really make up for what you need to do to land it (On the character I use it on at least.)
< >
Showing 1-8 of 8 comments
Per page: 1530 50