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A good idea is also to use Auto Just Block limit burst, since the AI aren't designed to recognise it and grab you like players would. Was able to kill him in one stamina break after one or two God Breakers.
You attack him with a single light input and immediately fire off a super as he's recovering from the dodge animation. If done correctly, he'll take damage in between dodges.
Doesn't seem nearly as safe as just shooting a quick blast from a few meters back. The few times I tried to use melee attacks from up close, he dodged and punched me in the mouth instantly because he seems to attack cancel out of his own dodge animation. Sometimes he just up and teleports away like a Raid Boss and hits me with Soaring Fist for 6000 damage.
I've learned pure and simply that I don't like doing PQs with UI Goku anymore. He didn't used to work this way, he used to follow player rules unless it was specfically a quest where he was SUPPOSED to be an outright insane boss. But now he just always is like this, even when he isn't the ultimate finish or anything.
If there's anything I hate the most in games, it's when a CPU version of a character operates differently than the player version for no reason.