DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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Azure Zero Oct 11, 2016 @ 11:29am 
DX 9 and DX 10 are differently structured API, and porting one to the other would be a MAJOR code re-write and would require a lot of time to get ported over.

I know because I've worked with both before and even tried porting a DX9 app to using DX10, it is NOT an easy thing to do.

So I doubt they'll scrap DX9 for DX10, at most if they do DX10, it'll be added as an option later.
Last edited by Azure Zero; Oct 11, 2016 @ 11:31am
Ebon Wolf Oct 11, 2016 @ 11:30am 
Potato PC confirmed
Ralen Oct 11, 2016 @ 11:39am 
OP, Dimps/QLOC is not going to make a DX10-compatible port, let alone DX9. Last gen consoles were dropped which is why Dimps/QLOC switched to DX11. DX11-compatible GPUs have been in existence for six years. You can buy a decent card that can easily render this game for a couple hundred bucks. Otherwise, you aren't playing the game.
ちょう Oct 11, 2016 @ 11:43am 
Originally posted by Ralen Stargrazer:
OP, Dimps/QLOC is not going to make a DX10-compatible port, let alone DX9. Last gen consoles were dropped which is why Dimps/QLOC switched to DX11. DX11-compatible GPUs have been in existence for six years. You can buy a decent card that can easily render this game for a couple hundred bucks. Otherwise, you aren't playing the game.


i would hope for DX11 or 12 but i think we will get 9
Ralen Oct 11, 2016 @ 12:06pm 
Originally posted by genkidamasb:
i would hope for DX11 or 12 but i think we will get 9
The game is DX11-only. DX9 support was dropped when Dimps stopped supporting last gen consoles. Most developers don't support DX12 at this point.
Originally posted by Ralen Stargrazer:
Originally posted by genkidamasb:
i would hope for DX11 or 12 but i think we will get 9
The game is DX11-only. DX9 support was dropped when Dimps stopped supporting last gen consoles. Most developers don't support DX12 at this point.

Listen to this guy, he knows his ♥♥♥♥. Only a few games run on DX 12 atm and those games require monster GPUS (I think DeusEx requires a GTX980 or better)
ちょう Oct 11, 2016 @ 12:14pm 
Originally posted by Ralen Stargrazer:
Originally posted by genkidamasb:
i would hope for DX11 or 12 but i think we will get 9
The game is DX11-only. DX9 support was dropped when Dimps stopped supporting last gen consoles. Most developers don't support DX12 at this point.

oh i did not know it was DX11 for sure ok thanks and yeah i know not many games have DX12
VitorMM Oct 23, 2016 @ 7:55am 
Not so fast. The Steam page of the first Xenoverse says it's 64 bits only, and many people confirmed (including me) that the game works on 32 bits as well. What I'm saying is: let's wait until they release the game to be sure. They might only support people running on DirectX 11 and 12, but with the game still working on DirectX 9 and 10, since, like Azure Zero said, they hardly will drop everything they made for DBX1. Also, Game Debate already confirmed (probably based in the game beta) that DBX2 will work on 32 bits systems, which increases the chances even more.
PrinceVinc Oct 23, 2016 @ 8:13am 
Who has still a 32Bit System when he want's to Play New Games on it? Let alone DirectX9?
VitorMM Oct 23, 2016 @ 2:18pm 
Well, when you went to play on Mac you need to use Wine/Wineskin/PortingKit, and most of the Wine-based wrappers are 32 bit prefixes, which means that they can only run 32 bit apps. There are already some 64 bit prefixes, however the 32 bit ones are more stable. At least, DirectX 10 and further still aren't well supported by Wine.
ImHelping Oct 23, 2016 @ 2:21pm 
DX12 would be basically wasted on Xenoverse anyways.

I'm sorry, but as fun and pleasant looking as the games are, we're not talking "We need a government computer to ensure hair physics is as fabulous as possible" design here.
Ralen Oct 23, 2016 @ 2:22pm 
Originally posted by VitorMM:
Well, when you went to play on Mac you need to use Wine/Wineskin/PortingKit, and most of the Wine-based wrappers are 32 bit prefixes, which means that they can only run 32 bit apps. There are already some 64 bit prefixes, however the 32 bit ones are more stable. At least, DirectX 10 and further still aren't well supported by Wine.
Playing on a Mac is your problem. Macs aren't for gaming and are overpriced paper weights. They are rarely ever supported by most game studios. Given that DBXV2 is a direct port from current gen consoles, it's very doubtful it will support anything other than DX11. You are more than able to risk the game not working, or you could just get an actual gaming PC with a halfway decent GPU and this wouldn't even be a concern.
Ralen Oct 23, 2016 @ 2:24pm 
Originally posted by ImHelping:
DX12 would be basically wasted on Xenoverse anyways.

I'm sorry, but as fun and pleasant looking as the games are, we're not talking "We need a government computer to ensure hair physics is as fabulous as possible" design here.
Apparently you don't know what DX12 actually does. It's a much more efficient DX11, in many cases. In other words, if DBXV2 actually supported DX12 the game would likely see a performance boost for anyone with a more recent GPU over DX11.
ImHelping Oct 23, 2016 @ 2:27pm 
Originally posted by Ralen Stargrazer:
Originally posted by ImHelping:
DX12 would be basically wasted on Xenoverse anyways.

I'm sorry, but as fun and pleasant looking as the games are, we're not talking "We need a government computer to ensure hair physics is as fabulous as possible" design here.
Apparently you don't know what DX12 actually does. It's a much more efficient DX11, in many cases. In other words, if DBXV2 actually supported DX12 the game would likely see a performance boost for anyone with a more recent GPU over DX11.
I admit I'm waiting until DX12 has been around longer to trust in the claims holding up long term or not. Rather than the first few games to have it bending over backwards to implement it properly before devs get complacant.

Not that I've got anything super high end (970 aint what it used to be) but it's hardly a potato either.
Last edited by ImHelping; Oct 23, 2016 @ 2:27pm
VitorMM Oct 23, 2016 @ 2:39pm 
Originally posted by Ralen Stargrazer:
Originally posted by VitorMM:
Well, when you went to play on Mac you need to use Wine/Wineskin/PortingKit, and most of the Wine-based wrappers are 32 bit prefixes, which means that they can only run 32 bit apps. There are already some 64 bit prefixes, however the 32 bit ones are more stable. At least, DirectX 10 and further still aren't well supported by Wine.
Playing on a Mac is your problem. Macs aren't for gaming and are overpriced paper weights. They are rarely ever supported by most game studios. Given that DBXV2 is a direct port from current gen consoles, it's very doubtful it will support anything other than DX11. You are more than able to risk the game not working, or you could just get an actual gaming PC with a halfway decent GPU and this wouldn't even be a concern.
This is not the point of the conversation, but I will still answer:

I have a Mac for two reasons: it's my work tool (I'm an iOS and Mac programmer) and I like the system. Since I'm also an university student and live too far of my university, I constantly move between my house, my gradma's house (which is nearest of my university) and my university. Basically, I need a notebook and I need a Mac, so I have a MacBook.

I won't be carrying two notebooks, using one of them just for gaming. Since there is the option of installing Windows games on Mac with the Porting Kit I have no reason to waste tons of gigabytes just to install Windows in a different partition and play the game.

Now, back to the original topic: I'm just saying that they might still give the option to play the game using DirectX 9 since the DBX2 engine was clearly made using the DBX1 engine has a base, and that one still had DirectX 9 support. And since they already did something similar before, the conclusion is: wait, because it might work with DirectX 9.
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Date Posted: Oct 11, 2016 @ 11:25am
Posts: 22