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I know because I've worked with both before and even tried porting a DX9 app to using DX10, it is NOT an easy thing to do.
So I doubt they'll scrap DX9 for DX10, at most if they do DX10, it'll be added as an option later.
i would hope for DX11 or 12 but i think we will get 9
Listen to this guy, he knows his ♥♥♥♥. Only a few games run on DX 12 atm and those games require monster GPUS (I think DeusEx requires a GTX980 or better)
oh i did not know it was DX11 for sure ok thanks and yeah i know not many games have DX12
I'm sorry, but as fun and pleasant looking as the games are, we're not talking "We need a government computer to ensure hair physics is as fabulous as possible" design here.
Not that I've got anything super high end (970 aint what it used to be) but it's hardly a potato either.
I have a Mac for two reasons: it's my work tool (I'm an iOS and Mac programmer) and I like the system. Since I'm also an university student and live too far of my university, I constantly move between my house, my gradma's house (which is nearest of my university) and my university. Basically, I need a notebook and I need a Mac, so I have a MacBook.
I won't be carrying two notebooks, using one of them just for gaming. Since there is the option of installing Windows games on Mac with the Porting Kit I have no reason to waste tons of gigabytes just to install Windows in a different partition and play the game.
Now, back to the original topic: I'm just saying that they might still give the option to play the game using DirectX 9 since the DBX2 engine was clearly made using the DBX1 engine has a base, and that one still had DirectX 9 support. And since they already did something similar before, the conclusion is: wait, because it might work with DirectX 9.