DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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Khinzaw Oct 29, 2016 @ 3:26am
Transformations in cutscenes
Anyone else annoyed by the fact that if you're transformed in a story mission, you're not transformed in the following cutscene? That was one of the coolest aspects of the first game's story. The only transformation it makes sense to not show in cutscenes is the Giant Namekian, all the other transformations are totally doable.
Last edited by Khinzaw; Oct 29, 2016 @ 3:37am
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Showing 31-45 of 46 comments
Teaspoon Nov 7, 2016 @ 12:31pm 
Originally posted by TShirtsHaveSouls:
I find it very much ♥♥♥♥♥♥♥♥ to be quite honest. I've watched someone play XV2 on Ps4 and it shows in his video that he is transformed in the cutscene.

https://youtu.be/Mvv-IhUJPlo?t=741

That is really weird.

I personally was using Super Vegeta during most of the game but I can't imagine that it's only Super Saiyan that works because if it did (on PC) someone would have staed otherwise.

It's good to know that it is possible. Hopefully it gets patched or someone is able to fix it via a mod.
(Shadow) Nov 7, 2016 @ 12:37pm 
Originally posted by TShirtsHaveSouls:
I find it very much ♥♥♥♥♥♥♥♥ to be quite honest. I've watched someone play XV2 on Ps4 and it shows in his video that he is transformed in the cutscene.

https://youtu.be/Mvv-IhUJPlo?t=741

Oh no ♥♥♥♥♥♥♥ way that's messed up :| so it is a bug on the PC version then, damn it to hell
s | b 🐝 Nov 7, 2016 @ 12:38pm 
I'm more annoyed having to transform again when the fight continues after a cut scene. You have the same KI, HP, and used battle items. But you lose the transformation. It's just annoying.
Khinzaw Nov 7, 2016 @ 12:42pm 
Originally posted by (Shadow):
Originally posted by TShirtsHaveSouls:
I find it very much ♥♥♥♥♥♥♥♥ to be quite honest. I've watched someone play XV2 on Ps4 and it shows in his video that he is transformed in the cutscene.

https://youtu.be/Mvv-IhUJPlo?t=741

Oh no ♥♥♥♥♥♥♥ way that's messed up :| so it is a bug on the PC version then, damn it to hell

It's not though because I have seen PS4 players have that happen to them.
https://youtu.be/eiHIqVombMA?t=576

You can see that he is transformed in the fight, but not in the cutscene.I have no idea how he stayed transformed.
Last edited by Khinzaw; Nov 7, 2016 @ 12:42pm
Agent 58 Nov 7, 2016 @ 1:25pm 
In XV1 I had a white frieza character with kaioken. During one of the cutscenes it turned him golden since it just gave him golden ki expecting only super saiyans to transform.

Edit: Spelling
Last edited by Agent 58; Nov 7, 2016 @ 1:27pm
(Shadow) Nov 7, 2016 @ 1:45pm 
Originally posted by Khinzaw:
Originally posted by (Shadow):

Oh no ♥♥♥♥♥♥♥ way that's messed up :| so it is a bug on the PC version then, damn it to hell

It's not though because I have seen PS4 players have that happen to them.
https://youtu.be/eiHIqVombMA?t=576

You can see that he is transformed in the fight, but not in the cutscene.I have no idea how he stayed transformed.

It's a mystery then
Khinzaw Nov 7, 2016 @ 5:10pm 
So looking at the date of that video I realized that the video was posted one day before the game came out. This might have been an early copy build. In that case it means transformations in cutscenes WAS a feature and that it was cut prior to release. This may actually be worse than not including it from the get go.
Destride Feb 7, 2017 @ 11:42am 
I know this is an old topic, but recently I'm finding a lot of people who say that they stay transformed in cutscenes. I play on PS4 and always turn back, but apparently there are people who have no idea that this is an issue, since their game doesn't do that.
Null_User Feb 7, 2017 @ 3:35pm 
Originally posted by Desthstride:
I know this is an old topic, but recently I'm finding a lot of people who say that they stay transformed in cutscenes. I play on PS4 and always turn back, but apparently there are people who have no idea that this is an issue, since their game doesn't do that.
Perhaps those players meant the short PQ cutscenes? The difference between the PQ cut scenes and story ones is the the player character. In PQ, you see people joining, leaving, reviving and transforming, but your character is nowhere to be seen so it's easy to keep the character transformed meanwhile.

In story, your character participates in many of the cut scenes. It would be a pain (though would have been a really nice detail) to have to do a cutscene for each transformation. Heck, even the attacks and animations (running, walking) are standarized so all characters can use them there in their untransformed state.

We could see something like this in a much more polished game. But with the whole yearly DB game quota, I doubt we would really see what a DB game could really be.
Khinzaw Feb 7, 2017 @ 8:59pm 
Originally posted by Hanuke:
Originally posted by Desthstride:
I know this is an old topic, but recently I'm finding a lot of people who say that they stay transformed in cutscenes. I play on PS4 and always turn back, but apparently there are people who have no idea that this is an issue, since their game doesn't do that.
Perhaps those players meant the short PQ cutscenes? The difference between the PQ cut scenes and story ones is the the player character. In PQ, you see people joining, leaving, reviving and transforming, but your character is nowhere to be seen so it's easy to keep the character transformed meanwhile.

In story, your character participates in many of the cut scenes. It would be a pain (though would have been a really nice detail) to have to do a cutscene for each transformation. Heck, even the attacks and animations (running, walking) are standarized so all characters can use them there in their untransformed state.

We could see something like this in a much more polished game. But with the whole yearly DB game quota, I doubt we would really see what a DB game could really be.

They did it in Xenoverse 1 and as you can see here it was clearly possible at one time. https://youtu.be/eiHIqVombMA?t=576
Null_User Feb 8, 2017 @ 12:51am 
Originally posted by Khinzaw:
Originally posted by Hanuke:
Perhaps those players meant the short PQ cutscenes? The difference between the PQ cut scenes and story ones is the the player character. In PQ, you see people joining, leaving, reviving and transforming, but your character is nowhere to be seen so it's easy to keep the character transformed meanwhile.

In story, your character participates in many of the cut scenes. It would be a pain (though would have been a really nice detail) to have to do a cutscene for each transformation. Heck, even the attacks and animations (running, walking) are standarized so all characters can use them there in their untransformed state.

We could see something like this in a much more polished game. But with the whole yearly DB game quota, I doubt we would really see what a DB game could really be.

They did it in Xenoverse 1 and as you can see here it was clearly possible at one time. https://youtu.be/eiHIqVombMA?t=576
In XV1 it was easier to give it to saiyans because they had only color and glow change to them since they could only get SSJ2. For the most part, the super saiyan auras were gone from cut scenes.

I still believe the devs intentionally disabled it because, sure, saiyans could do cut scenes as super saiyans, buus and frieza cacs could rock on with their own forms as well, though it'd be awkward on the buu version, as every buu player would be seeing his cut scenes as a different colored kid buu..... But what would you give, say, namekians and earthlings without changing any cutscene animations?(like when your character stops Frieza in the resurrection F arc) Just potential unleashed? What if the namek was using giant form or the earthling was atop the nimbus? Would look a bit awkward to drop them from those transformations for the cut scene only to go back to them when the fight resumed. These are just a few things off my mind that make me believe this was an intentional move.
Setä Striker Feb 8, 2017 @ 6:11am 
Originally posted by Hanuke:
Originally posted by Khinzaw:

They did it in Xenoverse 1 and as you can see here it was clearly possible at one time. https://youtu.be/eiHIqVombMA?t=576
In XV1 it was easier to give it to saiyans because they had only color and glow change to them since they could only get SSJ2. For the most part, the super saiyan auras were gone from cut scenes.

I still believe the devs intentionally disabled it because, sure, saiyans could do cut scenes as super saiyans, buus and frieza cacs could rock on with their own forms as well, though it'd be awkward on the buu version, as every buu player would be seeing his cut scenes as a different colored kid buu..... But what would you give, say, namekians and earthlings without changing any cutscene animations?(like when your character stops Frieza in the resurrection F arc) Just potential unleashed? What if the namek was using giant form or the earthling was atop the nimbus? Would look a bit awkward to drop them from those transformations for the cut scene only to go back to them when the fight resumed. These are just a few things off my mind that make me believe this was an intentional move.

Agreed. It seemed intentional since the transformations were more of a thing in XV2 than on XV1. What I would want to see in the future, is that your transformation is part of a story that you play.

For examble, if there is a scene where it's needed to power up/transform against someone (you vs Golden Frieza), you should be part of that scenario the same way as Goku/Vegeta is by transforming into SSB. Would add that extra "getting serious as well" feeling.

Though I would wait on this until we get more options for transformations/power ups, since races are lacking those ones that give you more freedom with the transformations like Potential Unleashed, Super Saiyan, etc.
Null_User Feb 8, 2017 @ 1:08pm 
Originally posted by Setä Striker:
Originally posted by Hanuke:
In XV1 it was easier to give it to saiyans because they had only color and glow change to them since they could only get SSJ2. For the most part, the super saiyan auras were gone from cut scenes.

I still believe the devs intentionally disabled it because, sure, saiyans could do cut scenes as super saiyans, buus and frieza cacs could rock on with their own forms as well, though it'd be awkward on the buu version, as every buu player would be seeing his cut scenes as a different colored kid buu..... But what would you give, say, namekians and earthlings without changing any cutscene animations?(like when your character stops Frieza in the resurrection F arc) Just potential unleashed? What if the namek was using giant form or the earthling was atop the nimbus? Would look a bit awkward to drop them from those transformations for the cut scene only to go back to them when the fight resumed. These are just a few things off my mind that make me believe this was an intentional move.

Agreed. It seemed intentional since the transformations were more of a thing in XV2 than on XV1. What I would want to see in the future, is that your transformation is part of a story that you play.

For examble, if there is a scene where it's needed to power up/transform against someone (you vs Golden Frieza), you should be part of that scenario the same way as Goku/Vegeta is by transforming into SSB. Would add that extra "getting serious as well" feeling.

Though I would wait on this until we get more options for transformations/power ups, since races are lacking those ones that give you more freedom with the transformations like Potential Unleashed, Super Saiyan, etc.
Idea. Make Potential Unleashed part of the story mode in XV3, and have everyone using that in cut scenes. Though that would require, for lore, to make PU a separate, permanent transformation on it's own slot just to support the lore of having your character use that instead of SSJ or giant form in a cut scene, as it wouldn't make sense again if you didn't have it equipped at the moment.... Then again, your character performs super kamehameha, dragon fist and several other beams without having them equipped...... Food for thought.
goku-crusade Nov 21, 2019 @ 2:59pm 
A little "tutorial" for those who want their CaC "transformed" in game cut-scenes!
All you have to do is change "this" one very important settings in XV2Patcher. Not everyone knows about this.
1. Open your game directory. 2. Go to XV2Patcher folder. 3. Open "xv2patcher.ini" using notepad or Editor. 4. Search for "dont_untransform_cut_scenes". 5. Set it from "false" to "true". 6. Click on "File" button and press "Save" 7. Enter the game and see the results (Story Mode, PQ, Tokipedia)
Aqua Nov 21, 2019 @ 3:09pm 
Lmao did you really bump this 2 years old thread to say that.
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Date Posted: Oct 29, 2016 @ 3:26am
Posts: 46