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That is really weird.
I personally was using Super Vegeta during most of the game but I can't imagine that it's only Super Saiyan that works because if it did (on PC) someone would have staed otherwise.
It's good to know that it is possible. Hopefully it gets patched or someone is able to fix it via a mod.
Oh no ♥♥♥♥♥♥♥ way that's messed up :| so it is a bug on the PC version then, damn it to hell
It's not though because I have seen PS4 players have that happen to them.
https://youtu.be/eiHIqVombMA?t=576
You can see that he is transformed in the fight, but not in the cutscene.I have no idea how he stayed transformed.
Edit: Spelling
It's a mystery then
In story, your character participates in many of the cut scenes. It would be a pain (though would have been a really nice detail) to have to do a cutscene for each transformation. Heck, even the attacks and animations (running, walking) are standarized so all characters can use them there in their untransformed state.
We could see something like this in a much more polished game. But with the whole yearly DB game quota, I doubt we would really see what a DB game could really be.
They did it in Xenoverse 1 and as you can see here it was clearly possible at one time. https://youtu.be/eiHIqVombMA?t=576
I still believe the devs intentionally disabled it because, sure, saiyans could do cut scenes as super saiyans, buus and frieza cacs could rock on with their own forms as well, though it'd be awkward on the buu version, as every buu player would be seeing his cut scenes as a different colored kid buu..... But what would you give, say, namekians and earthlings without changing any cutscene animations?(like when your character stops Frieza in the resurrection F arc) Just potential unleashed? What if the namek was using giant form or the earthling was atop the nimbus? Would look a bit awkward to drop them from those transformations for the cut scene only to go back to them when the fight resumed. These are just a few things off my mind that make me believe this was an intentional move.
Agreed. It seemed intentional since the transformations were more of a thing in XV2 than on XV1. What I would want to see in the future, is that your transformation is part of a story that you play.
For examble, if there is a scene where it's needed to power up/transform against someone (you vs Golden Frieza), you should be part of that scenario the same way as Goku/Vegeta is by transforming into SSB. Would add that extra "getting serious as well" feeling.
Though I would wait on this until we get more options for transformations/power ups, since races are lacking those ones that give you more freedom with the transformations like Potential Unleashed, Super Saiyan, etc.
All you have to do is change "this" one very important settings in XV2Patcher. Not everyone knows about this.
1. Open your game directory. 2. Go to XV2Patcher folder. 3. Open "xv2patcher.ini" using notepad or Editor. 4. Search for "dont_untransform_cut_scenes". 5. Set it from "false" to "true". 6. Click on "File" button and press "Save" 7. Enter the game and see the results (Story Mode, PQ, Tokipedia)