DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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janirobe Nov 8, 2016 @ 2:11pm
I miss Budokai Tenkaichi 3 (and 2)
The complexity of the combat made fighting never get boring or repetitive.

The AI was scalable and and the toughest AI put you to the test without being cheap or getting artificial boosts.

Transformations came in stages and actually felt like they meant something. Now it doesn matter whether you are super saiyan 1 ,2 or 3 since they are stacked into one essentially.

The game actually tried to put in as many characters as possible.

There were tons of modes to play, some were pretty creative actually.

The camera didn't zoom in on you annoyingly while you super attack.

Super attacks were actually a threat since they actually hit what they meant to hit.

Supers and ultimates could lock, making countering someone else's super a viable option. (and its just plain cool and fun)

Proper splitscreen. With way more customization. You can change the time, the amount of health, or even set a battle point limit.

Multiple types of tournaments to partake in. There was 5 different types...

L3 wasn't the descend button...

super and ultimates looked way cooler and more threatening

it appreciated dragonball and added a ton of characters from it

Nothing will ever beat that game.

Last edited by janirobe; Nov 8, 2016 @ 2:12pm
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Showing 1-15 of 70 comments
DRE Nov 8, 2016 @ 2:17pm 
then go play it
janirobe Nov 8, 2016 @ 2:20pm 
Originally posted by KING DEDEDE:
then go play it

what do you think I'm doing. Playing it again reminded me how vastly superior it is
Last edited by janirobe; Nov 8, 2016 @ 2:20pm
Teaspoon Nov 8, 2016 @ 2:21pm 
The controls in those games were way more complex than they ever needed to be. You don't need to use every possible combination of buttons just because they're there.

As for the amount of characters, it came at the cost of none of them being unique from one another. Everyone played exactly the same to the point that all 90+ characters just felt like ccosumes/skins rather than separate characters.

I mean let's not act like these games are something they're not. At the end of the day licensed anime fighters never measure up to the best quality found in other fighting franchises like Street Fighter and that's because they ultimately can't with the limited time and budget they're given.

They're fun middle tier games that always feel lacking in some way or another and it hasn't changed in the last 16 years that they've been doing these games.
Last edited by Teaspoon; Nov 8, 2016 @ 2:22pm
DRE Nov 8, 2016 @ 2:22pm 
Originally posted by janirobe:
Originally posted by KING DEDEDE:
then go play it

what do you think I'm doing. Playing it again reminded me how vastly superior it is
good go play the old dbz game
janirobe Nov 8, 2016 @ 2:25pm 
Originally posted by Teaspoon:
The ccontrols in thone games were way more complex than they ever needed to be. You don't need to use every possible combination of buttons just because they're there.

As for the amount of characters, it came at the cost of none of them being unique from one another. Everyone played exactly the same to the point that all 90+ characters just felt like ccosumes/skins rather than separate characters.

I mean let's not act like these games are something they're not. At the end of the day licensed anime fighters never measure up to the best quality found in other fighting franchises like Street Fighter and that's because they ultimately can't with the limited time and budget they're given. They're fun middle tier games that always feel lacking in some way or another and it hasn't changed in the last 16 years that they've been doing these games.

I have to disagree with the controls honestly. They still managed to make ascending and descending L1/L2 which makes way more sense and is more comfortable than L3 and x. Also they added directional inputs to both light and heavy attacks which added way more combat variety... Then there was swaying and rushing attacks. strafing way less clunky and actually usable
jhorbach Nov 8, 2016 @ 2:25pm 
Teaspoon speaks the true, I like BT3, and I enjoyed it a lot in the past, but Xenoverse 2 ís a lot better, the characters feels unique, besides the roster be smaller, I think the XV franchise is going to be the ultimate DB Game Franchise!
Last edited by jhorbach; Nov 8, 2016 @ 2:26pm
Teaspoon Nov 8, 2016 @ 2:26pm 
Oh BTW a lot of what you're saying is redundant.

You're breaking out the list into lots of different points as to the number advantages you feel BT has over XV but a number of things you break up are part of the same point or just the same thing reiterated in a different way.
Teaspoon Nov 8, 2016 @ 2:31pm 
Originally posted by janirobe:
Originally posted by Teaspoon:
The ccontrols in thone games were way more complex than they ever needed to be. You don't need to use every possible combination of buttons just because they're there.

As for the amount of characters, it came at the cost of none of them being unique from one another. Everyone played exactly the same to the point that all 90+ characters just felt like ccosumes/skins rather than separate characters.

I mean let's not act like these games are something they're not. At the end of the day licensed anime fighters never measure up to the best quality found in other fighting franchises like Street Fighter and that's because they ultimately can't with the limited time and budget they're given. They're fun middle tier games that always feel lacking in some way or another and it hasn't changed in the last 16 years that they've been doing these games.

I have to disagree with the controls honestly. They still managed to make ascending and descending L1/L2 which makes way more sense and is more comfortable than L3 and x. Also they added directional inputs to both light and heavy attacks which added way more combat variety... Then there was swaying and rushing attacks. strafing way less clunky and actually usable

What you're describing isn't more complexity, it's just more period. You're acting like quantity dictates quality.

Games like Street Fighter, Virtua Fighter, etc, offer more actual gameplay complexity, strategy, character moves, animations, etc than any llicensed anime fighters and do it with simpler control schemes.
janirobe Nov 8, 2016 @ 2:31pm 
Originally posted by Teaspoon:
Oh BTW a lot of what you're saying is redundant.

You're breaking out the list into lots of different points as to the number advantages you feel BT has over XV but a number of things you break up are part of the same point or just the same thing reiterated in a different way.

I just spat out what came to mind. The biggest killer to me about xenoverse is gameplay. It just feels repetitive in comparison. I can still play tenkaichi 3 a lot while I am already bored of spamming stuff in xenoverse 2. Maybe it really is just me who feels this way. I also was able to go toe to toe (close combat) with the hardest AI back then. I knew the controls in and out. I have the feeling the casual players wont notice the difference but on a hardcore level, the difference is huge.
armedpoop Nov 8, 2016 @ 2:32pm 
Originally posted by Teaspoon:
The controls in those games were way more complex than they ever needed to be. You don't need to use every possible combination of buttons just because they're there.
.
Complex controls? Its a damn near identical control scheme to what we have in xenoverse, hell xenoverse on console lets you use that games control scheme!
Tarkin <3 Nov 8, 2016 @ 2:33pm 
Raging blast was better lol
Teaspoon Nov 8, 2016 @ 2:39pm 
Originally posted by armedpoop:
Originally posted by Teaspoon:
The controls in those games were way more complex than they ever needed to be. You don't need to use every possible combination of buttons just because they're there.
.
Complex controls? Its a damn near identical control scheme to what we have in xenoverse, hell xenoverse on console lets you use that games control scheme!

They're not the same. Xenoverse has a fairly simple control system where as nearly every combination of buttons did something in the BT games due to the BT games trying to emulate every aspect of the show they felt like everything you ever saw in the show had to be represented in one way or another which lead a mile long control list that people rarely used half of.
Last edited by Teaspoon; Nov 8, 2016 @ 2:40pm
janirobe Nov 8, 2016 @ 2:43pm 
Originally posted by Teaspoon:
Originally posted by armedpoop:
Complex controls? Its a damn near identical control scheme to what we have in xenoverse, hell xenoverse on console lets you use that games control scheme!

They're not the same. Xenoverse has a fairly simple control system where as nearly every combination of buttons did something in the BT games due to the BT games trying to emulate every aspect of the show they felt like everything you ever saw in the show had to be represented in one way or another which lead a mile long control list that people rarely used half of.
well that is my point... I use all of the controls when I play. just because you didn't use half the controls doesn't mean it's rare...
armedpoop Nov 8, 2016 @ 2:51pm 
Originally posted by Teaspoon:
Originally posted by armedpoop:
Complex controls? Its a damn near identical control scheme to what we have in xenoverse, hell xenoverse on console lets you use that games control scheme!

They're not the same. Xenoverse has a fairly simple control system where as nearly every combination of buttons did something in the BT games due to the BT games trying to emulate every aspect of the show they felt like everything you ever saw in the show had to be represented in one way or another which lead a mile long control list that people rarely used half of.
All I remember from Tenkaichi 2 as that x+sqaure was a combo ending knock back, and triangle+circle was also a combo ending knockaway that you could chase, as well as gaurd+square was grab. The controls are pretty close to exactly the same. I cant remember how supers and ultimates were done, but I remember that transformations were mapped to R3.
mimizukari Nov 8, 2016 @ 3:00pm 
lol, tenkaichi 3 is nowhere near as complicated/depthy as xenoverse 2, I don't see how you can even say that it comes close.
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Date Posted: Nov 8, 2016 @ 2:11pm
Posts: 70