Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
what do you think I'm doing. Playing it again reminded me how vastly superior it is
As for the amount of characters, it came at the cost of none of them being unique from one another. Everyone played exactly the same to the point that all 90+ characters just felt like ccosumes/skins rather than separate characters.
I mean let's not act like these games are something they're not. At the end of the day licensed anime fighters never measure up to the best quality found in other fighting franchises like Street Fighter and that's because they ultimately can't with the limited time and budget they're given.
They're fun middle tier games that always feel lacking in some way or another and it hasn't changed in the last 16 years that they've been doing these games.
I have to disagree with the controls honestly. They still managed to make ascending and descending L1/L2 which makes way more sense and is more comfortable than L3 and x. Also they added directional inputs to both light and heavy attacks which added way more combat variety... Then there was swaying and rushing attacks. strafing way less clunky and actually usable
You're breaking out the list into lots of different points as to the number advantages you feel BT has over XV but a number of things you break up are part of the same point or just the same thing reiterated in a different way.
What you're describing isn't more complexity, it's just more period. You're acting like quantity dictates quality.
Games like Street Fighter, Virtua Fighter, etc, offer more actual gameplay complexity, strategy, character moves, animations, etc than any llicensed anime fighters and do it with simpler control schemes.
I just spat out what came to mind. The biggest killer to me about xenoverse is gameplay. It just feels repetitive in comparison. I can still play tenkaichi 3 a lot while I am already bored of spamming stuff in xenoverse 2. Maybe it really is just me who feels this way. I also was able to go toe to toe (close combat) with the hardest AI back then. I knew the controls in and out. I have the feeling the casual players wont notice the difference but on a hardcore level, the difference is huge.
They're not the same. Xenoverse has a fairly simple control system where as nearly every combination of buttons did something in the BT games due to the BT games trying to emulate every aspect of the show they felt like everything you ever saw in the show had to be represented in one way or another which lead a mile long control list that people rarely used half of.