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I don't need to see anything more. You're not even worth the time.
Call your mom so she can put your helmet back on~
Cose being french is being... Not able to worth your time. -bows- You make humanity defenitly better my good sir.
Real interesting. Your life is sad enough, don't make it worse.
"Not able to worth your time" made me giggle.
That’s FUNimation’s and the localization team's problem, not Dimps. That’s like blaming Blu-Ray/Sony for the bad dub job on a Blu-Ray disc just because the name Blu-Ray is on there.
Don’t pre-order games. There’s enough information, history, examples, out there now to show why pre-ordering is bad. Also that’s not ironic just unfortunate.
You already had a negative experience in regards to a pre-order. You’d think because of all the negative experience(s) you had with XV1 you wouldn’t have pre-ordered XV2, or did you remember XV1 being a perfect glitch free game with zero problems?
If only there were some existing history of video games, or fighting games, or previous Dragon Ball games, or licensed anime games that could've predicted that XV2 would turn out exactly the way it did.
Not in the Japanese version of the game, which is what Dimps is/was responsible for. Once the Japanese version of the game is finished their work (in that area) is done.
That's a lie as the devs (Dimps) have nothing to do with the English version of the game.
And yet you keep blaming Dimps...
As if Dimps had a choice or not as to put their name on the game and honestly your logic is so flawed. Again it's like blaming Blu-Ray for something FUNimation messed up on.
Go outside.
Although how well do you actually understand it if the game isn't translated correctly?
I don't even speak Japanese and I can hear numerous inconsistencies between the Japanese dialogue and the subtitles. Most notably when characters say other character's names that aren't reflected in the subtitles.
Some of the later FUNimation DVD releases for DBZ had two different English subtitle tracks. One for the dub scripts and one based on the Japanese dialogue and sometimes it was crazy how much certain lines would change between the two versions.
Dragon Ball in English has generally always been handled poorly because it's almost always done very quick and cheap as possible. It didn't help that it was one of the first big animes to break big in the US before companies really knew what to do with anime. For instance FUNimation handles the English version of Full Metal Alchemist, however there is a world of difference between the English version of it and DB(Z) the acting, sound quality, writting, translations, etc, is handled to such a better degree in FMA compared to something like DB.
It always seemed like the older an anime was/is (via Japan) would determine the quality of the English version. For example if X company were to suddenly dub something from a 70s anime they wouldn't give it the same level of care as something that was made in the last 10 years.
Excuse me while I restart the game because I got stuck under geometry.
Oh look, my enemy went out of bounds and I can't attack them but they can attack me.
Oh look, I got ganked by 16 Metal Coolers while my FPS tanked to hell and back.
Oh look, the game crashed. Oh look, the game crashed. Oh look, the game crashed.
Dimps is still a terrible company that barely does any testing or quality control on their ♥♥♥♥.
That they let the ports and localisations be done by other equally incompetent and ♥♥♥♥♥♥ people doesn't take away that the game is trash. :3
Despite all this I'm still gonna play the game because I don't know any better and maybe they'll fix it sometime. I also spent $80 on it and can't refund it.
Oh well~
For what it's worth they did fix all my problems from XV1.
They just introduced new ones.
Extremely uncommon glitch, post it on youtube and you'll get a bazillion hits, it'll be great.
Known issue with expert quests, will be patched.
Game doesn't support that many actors silly, maybe you should get a better computer if you can't handle 6 models on screen though!
Maybe you should get a better computer if you can't handle this game though!
Actually, no one can deny Budokai was one of the best games from them, truth be told, back then they sticked to properly doing the games and not about selling DLCs since it wasn't a thing.
1/ I like complaining about things when I'm bored. I'm kinda over it now.
2/ Uncommon? Try it, seriously, when you come back from a quest mash A through the text whatever NPC you're with gives you and you'll drop off 80% of the time. I think the fight maps are made better but the hubs aren't. Especially the "Miniatures" as they don't have a "kill zone" at the bottom so you gotta restart the game. I think it's because the game reloads your position when you're done talking so you somehow slip through if you're jumping but I don't know much about programming at all.
3/ Someday, by the looks of it though they themselves didn't even know if a patch was out or not.
4/ I'm running the game on a GTX 1080 with 16GB RAM I built myself, based on that alone I think I should be fine.
5/ Refer to 4.
Sorry I didn't reply as orderly as you did with quotes and such, that's a lot of them and my eyes are not the best, I'd have made a mess.
Dimps isn't a terrible company/developer. They're actually quite talented when given time, money, and resources to actually accomplish something.
Dimps was the developer behind Street Fighter 4, which is generally considered to be a good fighting game and one of the best modern fighting games in the last decade. Capcom funded the development of the game, but it wasn't actually made in house by Capcom. Dimps' name only appears in the game's closing credits and Capcom tried to keep it quiet that Dimps was the developer behind the game due to the negative reaction that often times happens when people learn that a title in a series isn't being done by the original developers.
Bandai-Namco is who dictates the Dimps' budget, resources, and deadlines for game that they (Bandai-Namco) own the licensing rights to such as Dragon Ball and the situation has been the same since 2000. They give developers very little time and money to work with. Most of the DB fighting games published between 2000-2016 were developed in less than a year on small budgets. Nobody is going to make an awesome Dragon Ball game under those conditions.
Street Fighter 4 shows what Dimps is able to accomplish when a publisher actually gives them a decent sized budget and more than a year's worth of development time.
Oh and it's the game publishers that dictate localization never the developer. You have an axe to grind with Dimps for no real good reason(s)
You frequently lie and make stuff up to try and validate your own opinion and clearly (as I've shown above) don't know what you're talking about or have any remote knowlege about game development or how Dimps opperates, or what developer does vs pulbisher, or how localization works, just to name a few things.
Note that Dimps also developed Street Fighter 4 (see more on that above) which shows that they're actually a talented developer when given the time and money.
As for the original Budokai games that Dimps did, 3 is generally considered to be the best and that has a lot to do with the fact that they were able to build upon the existing engine each time made a new game, so over time it became better and that's because the amount of time and money it took to get to Budokai 3 is really amount of time and money the first Budokai game should've had from the get go.
The reason these types of games never get that proper time and money though is because they keep selling despite being developed under those conditions.
People will say "They should make a Dragon Ball game on the scale of something like GTA!" but Bandai-Namco is never going to spend that kind of money on a DB game when they sell well just the way they are. All it shows Bandai-Namco is that they basically have to do the bare minimum to get by.
The Dynasty Warriors franchise is similar in that they sell really well despite not changing much and cost little to make.