DRAGON BALL XENOVERSE 2
Kamehameha Kaioken x20
bug??!!! the kamehameha the oponent always dodge him. fail combo.
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Been asked and answered 3455364565467 times in this forum.

Use search, type "Kaioken".

Will make us all gain time in the near future ...
AI are way too 'smart' to know when you are using moves and will dodge them regardless of whether you are sniping them, when they are fighting a ally, or side step them when you use it.

Basically: AI knows what you are doing telepathically through your input controller, and will fight with that advantage in mind.

Want to guard break? Too late it will do a just guard, or just outright punch you when you try to do it.

The x20 Kaioken Kamehameha cannot connect with the punch because it functions as a normal 'knockback' attack, the ai can simply do a evasive recovery a second after being launched. The only way you can use these moves is if you use it when they are in a stamina recovery, or is a really stupid player.
Автор останньої редакції: Kai; 3 листоп. 2016 о 10:36
yep kind aannoying especially in pq..don't get me wrong they are still doable but some ai behavior is just annoying
I'm also using the training system to check damage and skill on a AI, and found out that the Evil Explosion is nerfed greatly if you use it on a opponent's back, for the charged shot portion... Like...

Charge to do more damage, AI turns his back to you and TAKE LESS DAMAGE!
Wtf?

Instant use explosion does much more damage by a few hundred values.

Hmm Gravity Impact lets you use a follow up super/ultimate move, good for dishing out more damage if you use a move that shoots a fast enough beam to hit the enemy flying away.
Автор останньої редакції: Kai; 3 листоп. 2016 о 10:51
knockback attack->forward A->light stamina break-> x20 kiaoken kamehameha = well done you've done it.
Цитата допису AGBK:
knockback attack->forward A->light stamina break-> x20 kiaoken kamehameha = well done you've done it.
Nope, very hard to trigger, the light stamina break after a forward A to fly towards the backside makes the enemy float too far to hit.

Also the size, mass, and distance of the enemy and player, and the race affects the animation of your attack, and whether you hit or miss.

I'm using a human earthling with #2 on height and #1 on mass, finding trouble chaining certain long range moves with stamina break.

Also I tried the x20 Kaioken Kamehameha in training mode, the enemy always passive evade before your beam connects LOL!

It's a failure unless the person lacks stamina!
Автор останньої редакції: Kai; 3 листоп. 2016 о 11:22
just practice once you get the hang of it, it'll be second nature and you can squeze stamina breaks in any combo.
You can use dodoria's headbutt attack to cause a stamina break on hit, but the enemy is flying away so the x20 attack doesn't hit... AT ALL!
a stamina break is needed to allow the move to do it's full damage, but it totals around 11k...
I can use combo + gravity impact + dodoria headbutt + kaioken kamehameha, for a total of 6 ki gauges and doing just as much damage for a slightly shorter length of time!

Without dodoria headbutt i can trigger a super move after it, which varies based on what moves i want to use. A total of Combo + 2+ ki gauges.

Final Kamehameha is even worse! You can only get a hit after a gravity impact or if they are standing still like an idiot. Dodora's headbutt will just make them fall by the time the beam reaches them. A knockback will only have them fly past you before the beam even leaves your hand.
Автор останньої редакції: Kai; 3 листоп. 2016 о 11:37
Even if you get it to reliably hit, it's not really worth the extra 2 Ki Bars honestly.

Perfect Kamehameha hits almost as hard for 4 and is easier to land usually.
Цитата допису Dreadspectre:
Even if you get it to reliably hit, it's not really worth the extra 2 Ki Bars honestly.

Perfect Kamehameha hits almost as hard for 4 and is easier to land usually.
Perfect Kamehameha does hit after a Dodora headbutt, but only 1 hit and the rest of the AI will fly elsewhere?

Basically the 'starting' time is very long, the beam though is nearly instant in travel time.

Therefore, perfect kamehameha isn't good for combo, but as a counter.

X4 Kaioken Kamehameha may do 7-8k for 4 bars of Ki, but its reliably hits really fast and the beam is also just as fast, you can use the light attack a second or two after the beam shoots to 'increase' power from 3 ki gauges to 4, doing that 7-8k damage.
Without the 1 additional ki, you do about 4k max.

Perfect Kamehameha = 3 seconds before the beam leaves your hand.
X4 = 0.5 seconds.

Both has the same 'beam travel time'.

Because the X4 attack is super fast to activate to hit, you can chain it reliably, dishing out more damage used in combos and with other moves beforehand.

Gravity Impact to X4 = Works instantly.
Dodoria Headbutt to X4 = Works instantly.

edit: actually, with dodoria's headbutt you can reach 9900 damage with the 2 moves alone, though that's 6 ki gauges at this point, though you can add additional damage with a melee move for absolutely free.
Автор останньої редакції: Kai; 3 листоп. 2016 о 11:45
Цитата допису Kai:
Цитата допису Dreadspectre:
Even if you get it to reliably hit, it's not really worth the extra 2 Ki Bars honestly.

Perfect Kamehameha hits almost as hard for 4 and is easier to land usually.
Perfect Kamehameha does hit after a Dodora headbutt, but only 1 hit and the rest of the AI will fly elsewhere?

Basically the 'starting' time is very long, the beam though is nearly instant in travel time.

Therefore, perfect kamehameha isn't good for combo, but as a counter.

X4 Kaioken Kamehameha may do 7-8k for 4 bars of Ki, but its reliably hits really fast and the beam is also just as fast, you can use the light attack a second or two after the beam shoots to 'increase' power from 3 ki gauges to 4, doing that 7-8k damage.
Without the 1 additional ki, you do about 4k max.

Perfect Kamehameha = 3 seconds before the beam leaves your hand.
X4 = 0.5 seconds.

Both has the same 'beam travel time'.

Because the X4 attack is super fast to activate to hit, you can chain it reliably, dishing out more damage used in combos and with other moves beforehand.

Gravity Impact to X4 = Works instantly.
Dodoria Headbutt to X4 = Works instantly.

edit: actually, with dodoria's headbutt you can reach 9900 damage with the 2 moves alone, though that's 6 ki gauges at this point, though you can add additional damage with a melee move for absolutely free.

I wasn't comparing it with Headbutt in mind, I just meant in terms of reliability after a Stam Break and you just want to pull one move off, even a Perfect Kamehameha was better than x20 and almost comparable damage. I haven't used 4x but if it's even faster and cheaper with comparable damage that works too heh.
bla bla bla but the Kamehameha Kaioken x20 is bug.

ia off. https://youtu.be/oyXhBdR_kkE

this skill not work
Цитата допису Kai:
AI are way too 'smart' to know when you are using moves and will dodge them regardless of whether you are sniping them, when they are fighting a ally, or side step them when you use it.

Basically: AI knows what you are doing telepathically through your input controller, and will fight with that advantage in mind.

Want to guard break? Too late it will do a just guard, or just outright punch you when you try to do it.

The x20 Kaioken Kamehameha cannot connect with the punch because it functions as a normal 'knockback' attack, the ai can simply do a evasive recovery a second after being launched. The only way you can use these moves is if you use it when they are in a stamina recovery, or is a really stupid player.

This.

This summarizes the entire game.
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Опубліковано: 3 листоп. 2016 о 10:32
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