DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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Simpl31nsane Nov 13, 2016 @ 3:23am
Ki Only Characters are Useless...
I was playing only melee Characters in Xenoverse 1 .So i decide to play some Ki spamer in Xenoverse 2 but this is nightmare.No matter how hard i try to aim ,skill always miss. A.I always dodge, afterimage or whatever it's called .
Stupid talking Git Gud don't apply here ..:steamfacepalm:
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Showing 1-15 of 15 comments
RAW Nov 13, 2016 @ 3:26am 
Hmmm I'm not very good at XV2 yet but I assume just stamina break and hope for the best?
Sugmar Nov 13, 2016 @ 3:28am 
No, Ki Blasts are fine. You just need to learn how to use them.Try stamina breaks.
Simpl31nsane Nov 13, 2016 @ 3:30am 
But i don't see point in playing Ki based Hero if i still have to fight melee :/
Murdy Nov 13, 2016 @ 3:40am 
Originally posted by Simpl31nsane:
But i don't see point in playing Ki based Hero if i still have to fight melee :/
Yes, it's because you really need at least some skill to hit with Ki supers and ultimates, connect them to stamina break combo, use Ki supers after knock back etc. It's not just about spamming spells from distance :)
Nirvash Nov 13, 2016 @ 4:07am 
Ki blast characters are significantly weaker than melee characters, partially due to the fact that Ki only characters still have to melee, but melee characters never need to use blasts. The other issue being that ki blast tracking sucks. Everyone will come out and say "you need to use stamina breaks", which, that alone is a flawed system, but it's been pretty thoroughly shown that tracking in the game as a whole is broken.

Moves like Dragon Fist can directly impact an enemy and not do damage, or quick blast moves like Masenko and Double Sunday will sometimes for no reason aim above the target instead of at them. Even normal combos which involve knocking enemies away and then chasing them will miss for no reason. If tracking was fixed, blasts would be much more viable.
Murdy Nov 13, 2016 @ 4:15am 
Originally posted by Meatbag:
Ki blast characters are significantly weaker than melee characters, partially due to the fact that Ki only characters still have to melee, but melee characters never need to use blasts. The other issue being that ki blast tracking sucks. Everyone will come out and say "you need to use stamina breaks", which, that alone is a flawed system, but it's been pretty thoroughly shown that tracking in the game as a whole is broken.

Moves like Dragon Fist can directly impact an enemy and not do damage, or quick blast moves like Masenko and Double Sunday will sometimes for no reason aim above the target instead of at them. Even normal combos which involve knocking enemies away and then chasing them will miss for no reason. If tracking was fixed, blasts would be much more viable.
Imo it depends on stage and your position. Usually i have no problem to hit with 200 Ki Earth Splitting Galick Gun after knock back. But sometimes, when you find yourself or enemy near invisible wall, it will make your Ki super miss, sometimes you'll find yourself firing in totally opposite direction :/
Last edited by Murdy; Nov 13, 2016 @ 4:15am
Haka Nov 13, 2016 @ 4:50am 
Originally posted by Simpl31nsane:
Git Gud don't apply here ..:steamfacepalm:

125 in Ki Super
110 in Basic Attacks
60 in KI
37 in Health
Freeza Race w/max height and medium build (so only 83% Ki Blast power)
Only Ki Blast Supers and Ultimates, and 80% of my finishes happen via Ki Blast/Super/Ultimate

Game is easy mode anymore. I suggest that you try to Git Gud.
Null_User Nov 13, 2016 @ 5:22am 
You do need normal melee to connect ki supers. You also need normal melee to connect most strike supers as well. You do not need to spam stamina breaks for supers. Just open up with one or two weak hits. Even the hardest CPU level can get hit by a two hit weak normal attack + a quick ki blast like double sunday or masenko. Ultimates are another world, though, but some of them, like 4x Kaioken kamehameha are extremely fast and you can toss them into a combo easily.

HOPEFULLY the devs will eventually fix stuff like 20x Kaio kame, which is currently unusable.
Baklavah Nov 13, 2016 @ 5:36am 
Originally posted by Simpl31nsane:
I was playing only melee Characters in Xenoverse 1 .So i decide to play some Ki spamer in Xenoverse 2 but this is nightmare.No matter how hard i try to aim ,skill always miss. A.I always dodge, afterimage or whatever it's called .
Stupid talking Git Gud don't apply here ..:steamfacepalm:

I use a close-quarters Ki Blaster type of build. Frieza Race, Golden Form, though I am slightly tempted to try the build with PU, mainly because the power increase from that kinda trumps Golden Form. Only good thing about GF is the mini-deathbeam ki blasts. Does GF even give a power increase? Doesn't feel like it does. Anyway, not the point.

I use Death beam (I use it as a finisher for most combos or as a filler while allies are engaging), Earth-Shattering Galick Gun (I combo into it from a full light-attack combo, soon as they get knocked away I fire it, lands an additional 15-someodd hits and does great damage for the combo), Maximum Charge (because DUH), Emperor's Blast (I use this to counter a snap-vanish or if I'm surrounded... some AI characters like to hang out nearby, this will get them after you knock away your initial target) for supers. My ultimates are Crusher Volcano (a lot of people hate on this thing, but if you stamina-break your opponent, and you're using a ki-blaster... the results speak for themselves) and Reverse Mabakusenko (because it's MORE than effective in every scenario in CC, even vs giants). The evasives I like to use are Hyper Movement and Psychic Move (both are good for getting behind the enemy while in CC, but I leave it up to preference).

With this setup alone, I am cancer to the AI. Players are far less predictable, but I'm not very good at dealing with players yet either. Last night I lost a fight because of Spirit Ball... apparently it's one of those moves that denies you the ability to evasive once it hits you. imo, that's too strong, but whatever.
Sugmar Nov 13, 2016 @ 6:54am 
Originally posted by Han:
You do need normal melee to connect ki supers. You also need normal melee to connect most strike supers as well. You do not need to spam stamina breaks for supers. Just open up with one or two weak hits. Even the hardest CPU level can get hit by a two hit weak normal attack + a quick ki blast like double sunday or masenko. Ultimates are another world, though, but some of them, like 4x Kaioken kamehameha are extremely fast and you can toss them into a combo easily.

HOPEFULLY the devs will eventually fix stuff like 20x Kaio kame, which is currently unusable.

Unfortunatly 20x Kaioken Kamehameha only works with stamina breaks for now. It's a shame since the move is fun to use. Maybe they'll decide to fix it eventually.
Null_User Nov 13, 2016 @ 7:00am 
Originally posted by Barney:
Originally posted by Han:
You do need normal melee to connect ki supers. You also need normal melee to connect most strike supers as well. You do not need to spam stamina breaks for supers. Just open up with one or two weak hits. Even the hardest CPU level can get hit by a two hit weak normal attack + a quick ki blast like double sunday or masenko. Ultimates are another world, though, but some of them, like 4x Kaioken kamehameha are extremely fast and you can toss them into a combo easily.

HOPEFULLY the devs will eventually fix stuff like 20x Kaio kame, which is currently unusable.

Unfortunatly 20x Kaioken Kamehameha only works with stamina breaks for now. It's a shame since the move is fun to use. Maybe they'll decide to fix it eventually.
I haven't even been able to connect it after a stamina break, though I haven't tried it at enemies with lots of stamina. Anything else gets back to blue before the beam hits.
Emphasized Nov 13, 2016 @ 7:32am 
Its a fighting game. how do you expect it to not involve fighting?
Tsuyara Nov 13, 2016 @ 8:01am 
It does make the game feel a lot more linear as you don't really have any tactical choices but punch and fire. Additionally a lot of moves that were meh before are now just plain unusuable, limiting the possible skill pool and making it feel even more stale.
Originally posted by Han:
Originally posted by Barney:

Unfortunatly 20x Kaioken Kamehameha only works with stamina breaks for now. It's a shame since the move is fun to use. Maybe they'll decide to fix it eventually.
I haven't even been able to connect it after a stamina break, though I haven't tried it at enemies with lots of stamina. Anything else gets back to blue before the beam hits.
The max stamina someone has matters a lot less than you'd expect. You need to stamina break them while at low stamina or optimally guard break them.
TerraMGP Nov 13, 2016 @ 8:02am 
It is not a fighting game, it is an RPG, and if you must get up close and stamina break to use a Ki attack EVERY TIME, then that is a problem with the game. Especially when you look at the source material.

The best I can offer is this. A character who does Super Vegita or SSJ3, with something like Evil Explosion wave or Galik gun, and lots of attacks that track like destructo disk and its variants, or blaster shell, or thigns like that.

But there are ways around the moronic Stamina Break thing. Sadly not many. The devs were very lazy programming this and instead of ensuring many styles were viable in this RPG (Yes it is an RPG first damn it this is not a fighting game first.) they just overcompensated for complaints of Ki spam and let it slide.

The combat is better, but not great, and you have to try many moves and many styles to make a proper ki based fighter work.

On the plus side most of the fights people say are really hard my Ki fighter apparently finds super easy. Only when she is unable to charge up or let loose an attack is she in real trouble.
Androst Nov 13, 2016 @ 8:07am 
I suck at stamina breaks. I just wait till they're busy and then use An ultimate, like when they're using an ultimate on someone I'll fly over and use my ultimate.

It's nothing like the first one, that's for sure. You'll get it though.

Also try different ultimates, find one that fits you better.
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Date Posted: Nov 13, 2016 @ 3:23am
Posts: 15