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Moves like Dragon Fist can directly impact an enemy and not do damage, or quick blast moves like Masenko and Double Sunday will sometimes for no reason aim above the target instead of at them. Even normal combos which involve knocking enemies away and then chasing them will miss for no reason. If tracking was fixed, blasts would be much more viable.
125 in Ki Super
110 in Basic Attacks
60 in KI
37 in Health
Freeza Race w/max height and medium build (so only 83% Ki Blast power)
Only Ki Blast Supers and Ultimates, and 80% of my finishes happen via Ki Blast/Super/Ultimate
Game is easy mode anymore. I suggest that you try to Git Gud.
HOPEFULLY the devs will eventually fix stuff like 20x Kaio kame, which is currently unusable.
I use a close-quarters Ki Blaster type of build. Frieza Race, Golden Form, though I am slightly tempted to try the build with PU, mainly because the power increase from that kinda trumps Golden Form. Only good thing about GF is the mini-deathbeam ki blasts. Does GF even give a power increase? Doesn't feel like it does. Anyway, not the point.
I use Death beam (I use it as a finisher for most combos or as a filler while allies are engaging), Earth-Shattering Galick Gun (I combo into it from a full light-attack combo, soon as they get knocked away I fire it, lands an additional 15-someodd hits and does great damage for the combo), Maximum Charge (because DUH), Emperor's Blast (I use this to counter a snap-vanish or if I'm surrounded... some AI characters like to hang out nearby, this will get them after you knock away your initial target) for supers. My ultimates are Crusher Volcano (a lot of people hate on this thing, but if you stamina-break your opponent, and you're using a ki-blaster... the results speak for themselves) and Reverse Mabakusenko (because it's MORE than effective in every scenario in CC, even vs giants). The evasives I like to use are Hyper Movement and Psychic Move (both are good for getting behind the enemy while in CC, but I leave it up to preference).
With this setup alone, I am cancer to the AI. Players are far less predictable, but I'm not very good at dealing with players yet either. Last night I lost a fight because of Spirit Ball... apparently it's one of those moves that denies you the ability to evasive once it hits you. imo, that's too strong, but whatever.
Unfortunatly 20x Kaioken Kamehameha only works with stamina breaks for now. It's a shame since the move is fun to use. Maybe they'll decide to fix it eventually.
The max stamina someone has matters a lot less than you'd expect. You need to stamina break them while at low stamina or optimally guard break them.
The best I can offer is this. A character who does Super Vegita or SSJ3, with something like Evil Explosion wave or Galik gun, and lots of attacks that track like destructo disk and its variants, or blaster shell, or thigns like that.
But there are ways around the moronic Stamina Break thing. Sadly not many. The devs were very lazy programming this and instead of ensuring many styles were viable in this RPG (Yes it is an RPG first damn it this is not a fighting game first.) they just overcompensated for complaints of Ki spam and let it slide.
The combat is better, but not great, and you have to try many moves and many styles to make a proper ki based fighter work.
On the plus side most of the fights people say are really hard my Ki fighter apparently finds super easy. Only when she is unable to charge up or let loose an attack is she in real trouble.
It's nothing like the first one, that's for sure. You'll get it though.
Also try different ultimates, find one that fits you better.