DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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Potential Unleashed Vs Super Saiyan Vs Super Vegeta Vs Future Super Saiyan
Well did a bit of testing on my Female Super Saiyan with Potential Unleashed vs SS 1-3
I used the Super Soul "Goku the Legendary Super Saiyan" Which boosts all Melee Attacks (L) and I also used SS 1-3 w/o the Super Soul since the Super Soul only activates in "Super Saiyan State" The skill of Choice was "Dragon Fist" I have 125 into Striking attacks and my Character Height and Weight are default.

In the Second Test I tried damage calculations on my Ki Blast Based Saiyan Female using
Potential Unleashed Super Vegeta 1-2 Super Saiyan 1-3 Future Super Saiyan and Potential Unleashed. I used the skill Final Kamehameha with the Super Soul "I am neither Kami nor Piccolo" All Ki Blast Attacks (M).

Striking Supers +125
(Without Super Soul)
SS1-8751
SS2-9039
SS3-9328
SV1-8462
SV2-8606
PU-9039
FSS-8751
(With Super Soul)
SS1-9616
SS2-9905
SS3-10194
SV1-9328
SV2-9472
FSS-9616

Ki Blast Supers +125
(With Super Soul)
SS1-10366
SS2-10593
SS3-10819
SV1-11153
SV2-11852
FSS-10366
PU-11271
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Showing 1-15 of 16 comments
ImPulse01 Nov 18, 2016 @ 1:56pm 
Originally posted by XenoKal:
Well did a bit of testing on my Female Super Saiyan with Potential Unleashed vs SS 1-3
I used the Super Soul "Goku the Legendary Super Saiyan" Which boosts all Melee Attacks (L) and I also used SS 1-3 w/o the Super Soul since the Super Soul only activates in "Super Saiyan State" The skill of Choice was "Dragon Fist" I have 125 into Striking attacks and my Character Height and Weight are default.

In the Second Test I tried damage calculations on my Ki Blast Based Saiyan Female using
Potential Unleashed Super Vegeta 1-2 Super Saiyan 1-3 Future Super Saiyan and Potential Unleashed. I used the skill Final Kamehameha with the Super Soul "I am neither Kami nor Piccolo" All Ki Blast Attacks (M).

Striking Supers +125
(Without Super Soul)
SS1-8751
SS2-9039
SS3-9328
SV1-8462
SV2-8606
PU-9039
FSS-8751
(With Super Soul)
SS1-9616
SS2-9905
SS3-10194
SV1-9328
SV2-9472
FSS-9616

Ki Blast Supers +125
(With Super Soul)
SS1-10366
SS2-10593
SS3-10819
SV1-11153
SV2-11852
FSS-10366
PU-11271
You are like the game theorist of this forum
:( It's for the benefit of the Time Patroll! I do this for You!
monge Nov 18, 2016 @ 2:00pm 
Thanks for the info!
ImPulse01 Nov 18, 2016 @ 2:03pm 
Originally posted by XenoKal:
:( It's for the benefit of the Time Patroll! I do this for You!
ty senpai
Xero Nov 18, 2016 @ 2:14pm 
Originally posted by XenoKal:
:( It's for the benefit of the Time Patroll! I do this for You!

But will the damage stay the same after the patch? Also, i saw you do a fight in an endless lobby, should drop bloody counter since you evasived twice only to eat most of the damage from a final kamehameha fired randomly XD
Originally posted by Xero:
Originally posted by XenoKal:
:( It's for the benefit of the Time Patroll! I do this for You!

But will the damage stay the same after the patch? Also, i saw you do a fight in an endless lobby, should drop bloody counter since you evasived twice only to eat most of the damage from a final kamehameha fired randomly XD

lol yea I been meaning to get rid of that crap and re add Angry Shout that Mystic Flash always catches me off guard lol.
Xero Nov 18, 2016 @ 2:17pm 
Originally posted by XenoKal:
I heard a lot of people talking about how SS3 was crap compared to PU and did some testing. Figured out PU was pretty much in between SS1 and SV2. Best used on Humans I suppose.SS3 Still dominates in terms of Physical Damage.

SSJ/SSJV forms also give damage reductions, so there's always that to consider aswell.
Xero Nov 18, 2016 @ 2:18pm 
Originally posted by XenoKal:
Originally posted by Xero:

But will the damage stay the same after the patch? Also, i saw you do a fight in an endless lobby, should drop bloody counter since you evasived twice only to eat most of the damage from a final kamehameha fired randomly XD

lol yea I been meaning to get rid of that crap and re add Angry Shout that Mystic Flash always catches me off guard lol.

I find Hyper Movement to be pretty good since it can help you land an easy guard break, that or anything that moves you is also good.
Null_User Nov 18, 2016 @ 2:24pm 
I did a similar test post to check the damage differences between the transformations. As the general purpose transformation, PU was pretty much the best all around, pretty much equivalent to SSJ2 in terms of everything melee and surprisingly, equivalent to SSJ3 (!) in ki blasts. Now, for focusing strengths, of course, melee goes for SSJ3 and ki blast skills go to SV2 (even though gold mode for frieza race gives a much larger buff, but we are talking about saiyans here. :3)
Xero Nov 18, 2016 @ 2:37pm 
I am disappoint OP! You has all 5 QQ Bang!
Originally posted by Xero:
I am disappoint OP! You has all 5 QQ Bang!

Sadly yes I use it in my PQs and EQs since I solo them all (I don't trust people) I don't do Unlimited Ranked or Unlimited Endless (If I do I use a non +5QQ Preset)

Not gonna make excuses lol
CaptainLagbeard Nov 18, 2016 @ 3:31pm 
I would recommend a Super Saiyan form over Potential Unleashed, as it gives charged moves a free warp for positioning.

As for which of the Super Saiyans, personally I like the Future Super Saiyan as it has none of the downsides... But Super Saiyan 2/3 or Super Vegeta 2 would provide more damage, and give reductions to damage taken at the cost of Ki generation from basic attacks.
Yea I used Super Vegeta with x100 Big Bang Kamehameha and it's nearly a 1 shot
Null_User Nov 18, 2016 @ 3:56pm 
My basic attack fe saiyan usually uses SSJ3 and either power biased transformation for the extra defense buff or Goku the legendary super saiyan when I want to put some omph into my strike supers.
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Date Posted: Nov 18, 2016 @ 1:54pm
Posts: 16