DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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AveragePauly Dec 13, 2016 @ 8:35am
Xenoverse 2 Body Types
I was wondering if there is a way to change other characters body types, like Goku for example. I feel like their bodies are way too big lol. Just wondering if there is a way to change that, or if there is a mod for that. Any help is greatly appreciated! Thanks!
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Showing 1-5 of 5 comments
Null_User Dec 13, 2016 @ 9:56am 
May be limited, and yes, most likely through a mod. Thing is, inside the model we see, there's an inner, invisible skeleton that allows the model to be animated through a process called rigging. Changing the model while still conforming to the skeleton is easier than editing the skeleton itself, and I'm not sure if modders can even work on the skeleton without breaking the animations already set for that skeleton's size and shape. And let's not talk about collision boxes.

Hope I made some sense here.

EDIT: At least for Goku, maybe using his Goku God shape and skeleton, since is a bit thinner.
Last edited by Null_User; Dec 13, 2016 @ 9:58am
AveragePauly Dec 13, 2016 @ 9:59am 
Originally posted by Hanuke:
May be limited, and yes, most likely through a mod. Thing is, inside the model we see, there's an inner, invisible skeleton that allows the model to be animated through a process called rigging. Changing the model while still conforming to the skeleton is easier than editing the skeleton itself, and I'm not sure if modders can even work on the skeleton without breaking the animations already set for that skeleton's size and shape. And let's not talk about collision boxes.

Hope I made some sense here.
I hear what you're saying. Not impossible, but might be difficult to change their body types. I'll try and find a mod, or just see if I can learn what I need to.
Teaspoon Dec 13, 2016 @ 11:29am 
I’m not sure what you mean by big, as in too tall or muscular, or both, but all the characters are proportionate to one another the way they should be, ie Goku is as tall as he should be compared to Gohan, Piccolo, Broly, etc. The only place that the character models differ in some way in terms of size is in Conton City. For instance in Conton City Broly’s scale is increased to be significantly bigger than the player character’s.

If you’re referring to the art style/direction of the game, the characters are modeled using what is basically the Buu Saga-GT era art direction as in blockier/bulkier looking characters with harder/stronger/thicker defined lines. The original Dragon Ball – the Saiyan Saga used a much more rounded art style, however that style has gone away completely by the end of the Frieza Saga. When Dragon Ball switched over to digital animation (which is what Super uses) the art style changed a bit once again. The designs were/are still blocky but the characters are a bit thinner and the thick outlines are completely gone.

Over the course of the entire series the art style has been wildly inconsistent, but the video games have to have a consistent art style between all the character models. For instance they can’t add in a Dragon Ball styled character (in that original rounder style) to this game without it looking completely out of place.

While it’s subjective I find that the thicker art style tends to age better than the original rounder style and even the thinner digital art style. For example in this Budokai 3 to BT3 comparison, when the two games are up-resed the thicker lines of B3 provide a very smooth transition to a higher resolution where as BT3’s thinner/sharper character models become very pointy looking or look like they have a lower poly count. It’s similar to what happens when you up-res an old 3D PS1 game, everything just becomes very clearly 3D shapes that are held together by a wire skeleton.

https://steamcommunity.com/sharedfiles/filedetails/?id=796762588
AveragePauly Dec 13, 2016 @ 11:33am 
Originally posted by Teaspoon:
I’m not sure what you mean by big, as in too tall or muscular, or both, but all the characters are proportionate to one another the way they should be, ie Goku is as tall as he should be compared to Gohan, Piccolo, Broly, etc. The only place that the character models differ in some way in terms of size is in Conton City. For instance in Conton City Broly’s scale is increased to be significantly bigger than the player character’s.

If you’re referring to the art style/direction of the game, the characters are modeled using what is basically the Buu Saga-GT era art direction as in blockier/bulkier looking characters with harder/stronger/thicker defined lines. The original Dragon Ball – the Saiyan Saga used a much more rounded art style, however that style has gone away completely by the end of the Frieza Saga. When Dragon Ball switched over to digital animation (which is what Super uses) the art style changed a bit once again. The designs were/are still blocky but the characters are a bit thinner and the thick outlines are completely gone.

Over the course of the entire series the art style has been wildly inconsistent, but the video games have to have a consistent art style between all the character models. For instance they can’t add in a Dragon Ball styled character (in that original rounder style) to this game without it looking completely out of place.

While it’s subjective I find that the thicker art style tends to age better than the original rounder style and even the thinner digital art style. For example in this Budokai 3 to BT3 comparison, when the two games are up-resed the thicker lines of B3 provide a very smooth transition to a higher resolution where as BT3’s thinner/sharper character models become very pointy looking or look like they have a lower poly count. It’s similar to what happens when you up-res an old 3D PS1 game, everything just becomes very clearly 3D shapes that are held together by a wire skeleton.

https://steamcommunity.com/sharedfiles/filedetails/?id=796762588
I meant I felt like Goku, Vegeta, and a few others were really bulky. I like their designs on DB Super. The somewhat skinnier version, and I also hope that the hair won't be so big in the future lol. At the least I hope someone can make a mod for that. Goku's hair looks really big compared to Super. I know these are small things that may not matter, but I'm just saying my preferences.
Teaspoon Dec 13, 2016 @ 11:37am 
Originally posted by Hanuke:
May be limited, and yes, most likely through a mod. Thing is, inside the model we see, there's an inner, invisible skeleton that allows the model to be animated through a process called rigging. Changing the model while still conforming to the skeleton is easier than editing the skeleton itself, and I'm not sure if modders can even work on the skeleton without breaking the animations already set for that skeleton's size and shape. And let's not talk about collision boxes.

Hope I made some sense here.

EDIT: At least for Goku, maybe using his Goku God shape and skeleton, since is a bit thinner.

I never really liked Frieza’s 100% form so I figured “Well maybe I could give 100% Frieza Cooler’s 4th form look, but make him all white like Frieza. That could be cool.” So I renamed the Cooler files to the Frieza (100%) file names which worked fine, until I realized that my new 100% Cooler looking Frieza still had Frieza’s skeleton. Never figured/found out where the skeleton data was or how to transfer it between models, but I also realized that it would’ve screwed up any of the cutscenes that used Frieza’s 100% form as all of them are framed around Frieza’s height.
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Date Posted: Dec 13, 2016 @ 8:35am
Posts: 5