DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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SuitUpHewgz Feb 2, 2020 @ 11:30am
Skills with knockback boosts/effects
So I've played this game a long while and know most of the moves, but for some reason I've only recently discovered some supers are affected by whether you use it at the end of a combo/knockback. I guess the main reason is that the effects aren't described in the description for the skill itself, so naturally I didn't attempt to try. At some point, I discovered these effects almost entirely by accident.

So here are some skills that I notice behave differently in a combo/knockback:

Super god fist/Savage strike: Although these are close-quarters strike skills, they'll actually automatically connect if you use it after knocking back your opponent. Savage strike I already knew, you do a little teleport for it. But for super god fist you just kinda zoom to your opponent automatically and I only discovered that recently.

Flash strike: Pretty weak on its own, but I discovered that it always connects after a knockback, and the move itself does 3x damage if you use it this way, making it a lot more viable.

Gigantic breaker: A bit trickier to use, your opponent will always roll out of the knockback before this connects, but if they're stamina broken, this will teleport you to them after a knockback.

Dragon blitz/Raid blast: These behave the same way. After a knockback, as long as you activate the super while pressing forward on your controller/keyboard, you'll teleport to your opponent and do the move.

Wild hunt: For some reason this surprised me the most. After a knockback, using this will teleport you to your opponent and you'll do the entire move.

Other supers with interesting effects I didn't include in this because they do say in their descriptions how they behave. I put this up here because maybe not everyone has discovered these, considering the skill itself doesn't say they activate these effects in these ways. Hope this helps. It definitely has helped me be more effective with supers and combos.
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Parsnip Feb 2, 2020 @ 8:06pm 
I didn't know about Wild Hunt, that's pretty neat! I think I've tried the Dragon Blitz/Raid Blast teleport thing after a knockback but it sometimes fails, so I prefer a more reliable skill, like Flash Strike.

Additionally the follow-up properties of some of these skills are pretty useful after a counter. Flash Strike is particularly deadly when used after Super God Shock Flash or Pressure Sign.
Last edited by Parsnip; Feb 2, 2020 @ 8:16pm
SuitUpHewgz Feb 2, 2020 @ 8:27pm 
Originally posted by Parsnip:
I didn't know about Wild Hunt, that's pretty neat! I think I've tried the Dragon Blitz/Raid Blast teleport thing after a knockback but it sometimes fails, so I prefer a more reliable skill, like Flash Strike.

Additionally the follow-up properties of some of these skills are pretty useful after a counter. Flash Strike is particularly deadly when used after Super God Shock Flash or Pressure Sign.

Dragon blitz and raid blest always work for me. Must have an fps issue. I know before I got a better computer, A LOT of skills or combos would mess up on me. Now everything works perfectly.

Hey good idea with those counter moves. I think they nerfed pressure sign, it does a lot less damage than I remember, but it's still a good move. God breaker is another good one.

I also noticed that shadow crusher and uhhh, that counter move from ssgss gogeta, those both can successfully counter ki blast ults, which is really helpful.
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Date Posted: Feb 2, 2020 @ 11:30am
Posts: 2