DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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Xenoverse 2:Free Update & DLC 7, Extra Pack 4 Ideas
Xenoverse 2: Free Update & DLC 7, Extra Pack 4 Ideas

Note: Below here will have youtube videos showing mods that would be great addition to Xenoverse 2 and expand on its gameplay, making this game much more enjoyable. Also some mods adds animation that is needed for this game to feel more like a real Dragon Ball game. Every video of a mod that I post is something that I been highly requesting from DIMPs plus really want to see implemented into future Free Update & DLC Extra Pack 4.

Choosing the Fusion for Game
With the introduction of CaC partners as well as the upcoming Dragon Ball Super movie feature Broly & Gogeta, I am hoping that the developers at DIMPs would follow this theme. This gives a chance for developers at DIMPs to go all out by adding fusion skill. Currently there is two different type of fusions can be used, fusion dance that has requirement to fuse and potara fusion that forces the fusion to succeed when used. For the sake of simplicity, we would disregard Potara fusion and focus on fusion dance, also since the movie is featuring Gogeta aka fusion dance. DIMPs can make Gogeta a mentor and have him teach dual fusion dance.

CaC Fusion Dance Requirements
To be able to use Fusion Dance[dragonball.wikia.com], you will have to fulfill two requirements. Fusion dance will be considered a dual ultimate which can be only used alongside a NPC and require 500 ki to initiate with your chosen fusion partner. The first requirement is that you must be of the same race to use. The second requirement is that CaC must be within 5 levels of each other. Be careful when using fusion dance, this skill may be interrupted and can stamina break both CaCs which causes fusion to fail.

Requirements:
  • Both CaC Must Be of Same Race
  • Must Be Within 5 Levels of Each Other
  • Requires 500 Ki to Use

CaC Fusion Dance Traits
Attempting fusion dance while meeting requirements will result successful fusion[dragonball.wikia.com] but if you don’t complete requirements, the fusion will result in a failed fusion[dragonball.wikia.com]. Your fusion will able to spam Awoken or Ultimate/Supers skills immediately without delay that don’t use ki and the stamina bar is increased by 300.

Traits:
  • Increases Stamina Bar by 300
  • Awoken & Super/Ultimate Skills Don’t Require Ki
  • Awoken & Super/Ultimate Skills Has No Delay When Used
  • Can Transform While Fused
* Applies Ki Drain While In Use

What Happens When Defusing
Your fusion’s ki will drain rather slowly and requires you to maintain your ki in order to stay fused. Certain awoken skills like SSGSS will drain your ki which stack on top of the fusion ki drain, ultimately making it harder to maintain and can result in being defused in the middle of a fight. When the fusion defuses from lack of ki, both fusion partner’s ki and stamina will be completely drained upon defusing. If the fusion is KO, this will force fusion to defuse and will be downed both CaCs.

Introducing PvP Fusion Battles
With the introduction of dual fusion dance, players will wonder if it is possible to add this feature to PvP which leads to my next suggestion. A little something I like to call fusion battles. This game-mode will allow for player to choose a secondary CaC that has AI for a 2v2 or 4v4 match. Fusions are allowed in this mode and players can use dual fusion dance with the CaC AI to create a fusion. During the match players can either fuse with CaC or fight normally with CaC AI as backup. The highest difficulty setting will be applied to the CaC AI so they don’t die to easily to actual players in battle.

Introducing New Awoken Skill
By following the developments in Dragon Ball Super and information regarding Dragon Ball Super movie that is coming out, it is important to introduce three new forms to the game to keep up with the lore regarding the DB world. One of these forums could be introduced to all races and play an important role in balancing the game in the long run.

Legendary Super Saiyan (Saiyan Only): With the upcoming movie, adding this awoken skill gives players another transformation to toy around with. When used this awoken skill applies buff model, changes hair to greenish/yellow, removes pupils when used.

  • Applies Super Armor[dbxv2.wikia.com] While Transformed
  • Dumps Almost All Ki Into Ki Blast Ultimates To Increase DMG
  • Applies Ki Drain While Transformed
  • 400 Ki Required To Transform

Male Legendary Super Saiyan Picture[pre00.deviantart.net]
Female Legendary Super Saiyan Picture[pre00.deviantart.net]

Here is modded transformation video...
Legendary Super Saiyan Mod Video

Ultra Instinct (All Races): This form can be used by all races and isn’t exclusive to saiyans like other transformations. By using this transformation, you are using the power of the angels. When used this awoken skill changes aura to ultra instinct when used, depends on if DIMPs choices to give to us.

  • Applies Teleport to Chargeable Skills While Transformed (Hidden Ability)
  • Applies Data Input[dragonball.wikia.com] While transformed
  • Dumps Almost All Ki Into Ultimates To Increase DMG
  • Increases Basic Attack & Supers/Ultimates DMG
  • Applies Increased Ki Drain While Transformed
  • 600 Ki Required to Transform
Ultra Instinct[vignette.wikia.nocookie.net]

Here is modded transformation video...
Ultra Instinct Mod Video

Give Saiyan Tails Animation
When DIMPs gave us saiyan tails, I was sorely disappointed that the fact they were not animated at all, which lead to me never using the saiyan tail. It felt like a cheap attempt at saiyan tails, at least they could have put it in a position that wouldn't have looked stupid. Anyways I noticed mods that are available that fix this issue, but I don't like using mods because they don't allow me to play online. So I am begging DIMPs to apply this to DLC 7 and make it perfect!

Saiyan Tail Mod Video

Apply Hair Spiking To Saiyan Transformations
What Xenoverse & Xenoverse 2 failed at doing is making super saiyans feel like super saiyans. Without the dramatic hair change during the transformation, it feels like a simple color swap and makes the transformation underwhelming in the long run. As a lover of Xenoverse 2, I would hope they fix this issue before they stop supporting the game. So once again I am begging DIMPs to apply this to DLC 7 and finally make us all feel like super saiyans!

Hair Transformation Mod Video

Add More Hairstyles To Game
The lack of hairstyles for humans and saiyans is quite depressing. There is many hairstyles that could help players set themselves apart from other players. Adding these hairstyles could definitely make the game more interesting to play and improve the game in the long run. If DIMPs decide to give a little extra bonus with new hairstyles, I would be super excited that I wouldn't be able to help myself.

Hairstyle Mod Video

Personal Note: These are suggestions that I refined over time during the lifespan of Xenoverse 2. After the release of DLC 6, I saw a chance for us players to finally have Fusion for our characters so I jumped on it and refined my previous fusion suggestions. Also I figured since we are close to the final DLC, I would once against suggest Legendary Super Saiyan and Ultra Instinct or Mastered Ultra Instinct for CaCs. Mastered Ultra Instinct being the final transformation for every race since it doesn't change much and lore does allow it. Having this transformation finally balances out all races and allows for other transformations that are weaker to be added with any issue since saiyans will not be dominated anymore.
Lần sửa cuối bởi Red Dirt Gamer; 16 Thg09, 2018 @ 3:17pm
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DLC Pack 7 is already completed, ideas like these are fine and all but they have this stuff planned out from the get go.

There is NO chance for us to have fusion, 0 chance period. Fusion in my honest opinion is (excuse my languanged) F'ing Stupid. According to fusion Mechanics, Characters DO NOT have to be of the same race for a fusion to happen (Krillin and Piccolo fusion, Hercule and Goku Fusion) So that already presents problems, who will control the fused character? What will determine the character's appearance? This is why it is a bad idea. A F'ing bad idea

There will be no more Visual updates. If they have not added Animated Saiyan Tails and spiky hair during Super Saiyan yet then they will not add it now. Might as well hope for it in Xenoverse 3.

Legendary Super Saiyan transformations are cool but I feel they should belong only to the characters they are unique to. I think it would be (excuse my language) F'ing stupid for there to be a slew of LSS/Super Saiyan Berserkers running around. Don't want any Fake Broly/ Kefla/Kales running around. Don't need any Broly Jrs... makes me cringe.

Ultra Instinct would be a nice idea for a multi racial awoken skill, but would need to be nerfed as compared to the UI version of the skill. Maybe Ultra Instinct Omen/Ultra Instinct Sign would be a better option.
Dnkk 16 Thg09, 2018 @ 4:53pm 
Nguyên văn bởi Master Xen:
DLC Pack 7 is already completed, ideas like these are fine and all but they have this stuff planned out from the get go.

There is NO chance for us to have fusion, 0 chance period. Fusion in my honest opinion is (excuse my languanged) F'ing Stupid. According to fusion Mechanics, Characters DO NOT have to be of the same race for a fusion to happen (Krillin and Piccolo fusion, Hercule and Goku Fusion) So that already presents problems, who will control the fused character? What will determine the character's appearance? This is why it is a bad idea. A F'ing bad idea

I had an idea where there are 2 varients of the "fusion move"

Controller-The actual person who controls the fusion
Absorbee(or whatever you want to call it)- Not in control and only spectates.

99% of people who would use it would be coordinating over Discord or Teamspeak anyways, which would not make Controller arguing an issue.

The player(s) will have the Metamoran(excuse my spelling) clothing and it will choose at random the hair at 50/50. The moves will also be both of their other Ultimates and 2 of each of their supers(maybe a way to assign it would work well.)

The only issue I see is that it would probably be a nightmare to code. Maybe in XV3 I hope. I doubt they will do this in DLC 8, but it would be cool for sure if they did.
Red Dirt Gamer 16 Thg09, 2018 @ 5:25pm 
Nguyên văn bởi Master Xen:
DLC Pack 7 is already completed, ideas like these are fine and all but they have this stuff planned out from the get go.

There is NO chance for us to have fusion, 0 chance period. Fusion in my honest opinion is (excuse my languanged) F'ing Stupid. According to fusion Mechanics, Characters DO NOT have to be of the same race for a fusion to happen (Krillin and Piccolo fusion, Hercule and Goku Fusion) So that already presents problems, who will control the fused character? What will determine the character's appearance? This is why it is a bad idea. A F'ing bad idea

There will be no more Visual updates. If they have not added Animated Saiyan Tails and spiky hair during Super Saiyan yet then they will not add it now. Might as well hope for it in Xenoverse 3.

Legendary Super Saiyan transformations are cool but I feel they should belong only to the characters they are unique to. I think it would be (excuse my language) F'ing stupid for there to be a slew of LSS/Super Saiyan Berserkers running around. Don't want any Fake Broly/ Kefla/Kales running around. Don't need any Broly Jrs... makes me cringe.

Ultra Instinct would be a nice idea for a multi racial awoken skill, but would need to be nerfed as compared to the UI version of the skill. Maybe Ultra Instinct Omen/Ultra Instinct Sign would be a better option.

I am talking about CaC AI aka our other CaCs. No fusion between two players, just between a player and A.I.
To be frank, the concepts you've given for Fusion does not feel fun or even viable.

- Unlimited, No cost attacks were a bad enough idea in Xenoverse One, with the drawbacks readily negligible. Present day, there are already builds that allow for a no-stun auto-ki regen Super Saiyan Blue. The ability to negate the drawbacks of the given concept of fusion is already present in the game and could be readily exploited.

- How are attacks determined? Is the fusion just a flavor text power-up with no moves from the partner transferred, or do you get a mixture of moves? If two characters have duplicate abilities in different slots, how does the game choose the abilities? Are some slots left empty? Are some slots duplicated? Are slots scrambled at random? Does one play give X Y, and the other gives A B? What happens when any of the above occures?

- How does the game decide to collaborate with your attempts at fusion? Dual Ultimates can be odd to trigger in hectic multi-person battles, and that's just with the AI's erratic intelligence.

- You are also depriving yourself of a teammate and/or meatshield resulting in more attention to yourself. While focusing on one person, another can knock you around. Thus what was a 2 v 2 becomes 2 v 1, which compounds matters even more if you were in a player versus player match. You could target the AI, but then you are exposed to the other player. You could target the player, but if the AI is more aggressive you'll have a harder time. If you defuse, you are left exposed. If you attempt to fuse one of your opponents can hard punish as neither of you can counter or defend. If you use fusion while your opponent is a solo fighter, then they don't have to worry about these problems as it just becomes a 1v1 fight.

----------------------

All of this said, there are ways to fix the concept...but for Xenoverse 3. Xenoverse 2 is not the best place to impliment such content at what is likely nearing the end of the game's extended cycle of new content.

I've a few ideas on how this could be remedied. Will take a bit to write them up.
Any form of super armor is cancer, especially if it's potentially unlimited.
Tom-Bomb 17 Thg09, 2018 @ 6:30pm 
How about changing our CACs combos to our instructors combos?
Tom-Bomb 17 Thg09, 2018 @ 7:59pm 
Nguyên văn bởi Teaspoon:
Nguyên văn bởi tiny fiend:
How about changing our CACs combos to our instructors combos?

Swapping movesets between CACs & existing characters can have problems. If you're swapping someone like Goku's style with a Human/Saiyan CAC then there's really no problem because they basically have the same skeleton & the animations will rig properly if you swap them. The problem comes with characters like Broly who's moveset/animations are designed for a much larger skeleton. So if you swap Broly's style for you CACs then it screws up a lot of animations & hit boxes because the style is designed for a much larger skeleton.

Another problem with XV2 specifically is that the training missions are all designed around the default styles/combos so for instance if you swap styles some of those missions become impossible to complete because your now using a style that has different combo strings while the training missions are instructing you to do things based on the default style.

At this point it's the sort of thing that makes more sense for XV3 than it does XV2.
Yeah, you got a good point. I'm just saying it would be dope if that would to happen like have flashy and cool combos for our CACs. Like I really want Tapion's dope combos.
Yeah, it may not work in motion, but it's a pretty cool concept.
Lần sửa cuối bởi Tom-Bomb; 17 Thg09, 2018 @ 8:05pm
Tom-Bomb 18 Thg09, 2018 @ 12:56pm 
Nguyên văn bởi Teaspoon:
Nguyên văn bởi tiny fiend:
Yeah, you got a good point. I'm just saying it would be dope if that would to happen like have flashy and cool combos for our CACs. Like I really want Tapion's dope combos.
Yeah, it may not work in motion, but it's a pretty cool concept.

Trunks and Tapion's movesets are the hardest to get working for CACs because they have swords attached to their skeletons.

Note that with mods you can swap styles between your character & existing characters. Lots of people use UI Goku's moveset for instance, however I don't think anyone ever got Trunks/Tapion's moveset to work propery for CACs. People have given Tapion's moveset to Trunks though.
Yeah true true.
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