DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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AggroBuLLeT Jan 23, 2020 @ 9:32pm
Final Explosion not working??
ok i just spend tons of TP to get this skill. i always wanted a high dmg dealing AOE ult for PVE. but it doesnt work.

i cant prolong it. tried everything. holding the button doesnt work, spamming the button wont work. no matter what i do, the skills cancels itself after only 5k dmg or so. its really annoying, especially since i spend almost all of my TP for this.

anyone know how to fix? or how to get my TP back?
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Showing 1-4 of 4 comments
SuitUpHewgz Jan 23, 2020 @ 10:01pm 
Huh that's really weird. Mine's still working. I have a weird different bug myself, actually, but I can prolong it just fine. That sounds like a bug.

You probably already looked at this, but prolonging it requires stamina. By any chance maybe you did it on low or no stamina? Only thing I can think of.
Last edited by SuitUpHewgz; Jan 23, 2020 @ 10:02pm
SuitUpHewgz Jan 24, 2020 @ 12:32am 
Oh yeah this game has a huuuuge issue with fps. Before I got a new computer, my fps for this game had to be garbage. A LOT of skills and other mechanics were bugged as a result. Now that I have a new computer and I can push 60 more reliably, absolutely everything works as normal for me.

I didn't realize they would bug again if your fps was *too high*. Go figure.
Last edited by SuitUpHewgz; Jan 24, 2020 @ 12:32am
きょすけ Jan 24, 2020 @ 3:55am 
Originally posted by SuitUpHewgz:
Oh yeah this game has a huuuuge issue with fps. Before I got a new computer, my fps for this game had to be garbage. A LOT of skills and other mechanics were bugged as a result. Now that I have a new computer and I can push 60 more reliably, absolutely everything works as normal for me.

I didn't realize they would bug again if your fps was *too high*. Go figure.

That's probably because they tied the animation to the framerate, which is usually the WRONG way to do it, but japanese devs are very well known for doing this BS since a decade or so.

The first game too had many issues bound to the framerate, the first one I can think about was the kamiccolo z soul, which at an higher framerate would regen HP insanely fast.
きょすけ Jan 24, 2020 @ 12:47pm 
Originally posted by AggroBuLLeT:
after some more testing i found out that you can even manipulate the damage with your fps lol.

when at or below 50 fps, final explosion does less damage. and it gets less and less. at 30 fps my final explosion made 15k dmg. at 59fps it does 23k+ ( probably more, but trunks bot is oneshot after 23k )

i noticed that at lower fps the stam drains faster, for whatever reason. is EVEN the stamina animation tied to frame rate or what? lol.

Yes. As I said previously, even health regen was tied to framerate, but since stamina by defaul regens, you can clearly see the difference.

This is something bound to happening when you tie anything to the framerate, which is going to break awfully when you go lower or higher than what has been the game programmed to.

Also, strike skills are usually broken on higher framerate, because actions don't connect correctly (think about a move which make the character dash toward the enemy, deals some blows and dash again, this usually end badly).

While I don't face this issue, since I'm equipped with a 60hz monitor, I don't like the idea that when I'll upgrade, I will face eventually this, unless I cap the fps to 60, which well, with the screen tearing will be unbearable.
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Date Posted: Jan 23, 2020 @ 9:32pm
Posts: 4