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Aside from style points, it's a completely trash ult.
And yes you need to be hyper close to use it. But there are ways to combo into it using vanish combos so that the opponent is sent flying into it... mitigating the range issue. I'll do a few demonstrations on its best application use tonight.
Its one of those ultimates where the are certainly better options but there are specific times it is useful
Couldn't think of a single instance where this would beat an Ultimate like Justice Combination or decent Strike Supers in terms of damage or utility.
On my test setup though, sledghammer can be fully charged in the same guard break combo and itll do more damage than 5 ki bars on molotov.
So theres an efficient way to utilize the ultimate... but its damage sucks too much to be more useful than alot of super attacks. I admit, i knew the damage was very low for ultimates, but didn't recall it was doing as little as 4300 in damage which is pretty bad considering i can do over 5k with sledghammer fully charged, and over 5.5k with perfect shot to 6k damage with my cacs at 0 points in their respective attack stats
Aside from guaranteed (but somewhat low) damage and style, as well as being a rather decent Break Ender, it's on the lower end of usefulness. It also has no Stamina Armor, so it won't work as a surprise counter either.
Sorry to pop your bubble but is trash period, 5 ki bars for only 4k damage is ♥♥♥♥♥♥♥ unacceptable, just because you can land it in some viable way doesn't make it good, like at all.
at the end the damage is garbage for the amount of ki and preparation you need just to land it, just stick with justice combination and call it a day, way easier to land, faster, and only 3 ki bars.
For reference, a twice pure progress fully awoken hit with mentor custom stats set for higher strikes than even the original roster hit: the max damage doesn't even hit 8K. It's still a garbage move. The only way it does more damage is with Hit's super soul's limit break, which doubles its damage, but even then that's super niche and pracitcally useless.
Assuming an opponent can't Limit Break anymore, I would consider thisnthe better option.
2x Heavy + JC would probably outdamage TS/M even if your opponent Z-vanishes JC's last hit.
4k??? i doubt it..