DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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Tar 2018년 2월 24일 오후 12시 08분
Tier List
Hello. I was chillin and thinking about tier list for xv2, so I decided to make one, maybe will be useful for new players to sort a figure out which character to pick when fighting other players.

I made this list from practical view in PVP not in theory! Which means I was thinking about many factors, stats, flexability ,strategy, manipulation, analysing opponents and so on.
And no im not including cheap tactics. Also we all know that XV2 filled with broken cheap mechanics to awesome this list is for playing just random people online.
Played this game 1000+ H...

List made from Z to E class. I didnt put dlc characters. And characters are in random order in their class group.

So here we go...

Z

Super Buu- Everything about him is just great. Great flexability across all range. Great power/speed/range, combos are unique and hard to perdict. I think he is number 1 character in the game.

Gotenks-Most powerful X/Y attack combos, great skills.
Hit-As long as you have skill.
Eis Shenron-Great skills, great basic attack power+ability to freeze with Y attack combo
Vegito-Unique, powerful, few preset to choose from to match players perferance
Beerus-Unique and all around great.

A

All Gokus- What stops Goku from going to Z is that he is too predictable, yes when it comes to speed,flow and power he is at Z BUT he doesnt have anything that would make him hard to predict.
Kid Buu
Bardock
Gogeta SS- Very powerful like goku but again easy to predict.
Gohan (Teen)- Everything about him is great as long as you go SS2
Gohan (Adult)
Piccolo
Trunks (Future) (GT)- HE would be Z but same with gokus its just easy to predict him
Whis-Great range and power.
Cooler 5th-Speed and power
Metal Cooler-lots of stamina

B

Android 18
Cell-Lacks X/Y combo flow makes him easy to caunter
Frieza- (100%/final/Golden)-All of them great but just not good enough to be A.
Mira
Pan-Unique/fast/great flow and skills
Raditz-Great skills
Recoome-Great flow and skills, gets boost from Recoome Kick
Trunks (Kid)-He has everything apart form power
Great Saiyaman No. 2- Justice combo
Android 16-SLow but everything else is great.
Masked Saiyan
Gohan (Future)-Lacks of power
Vegeta SS4
Super 17- Hard to prodict, great range
Broly

C

Android 17
Captain Ginyu
Frieza1st
Goten
Krillin
Majin Buu
Nappa
Nuova Shenron
Omega Shenron
Cooler 4th
Janemba
Videl
Gogeta ss4-Lack of useful skills
Turles

D

Burter
Gohan (Kid)
Great Saiyaman
Towa-if only she had good skills she would be at A/B
Dodoria
Nail
Zarbon

E

Guldo
Jeice
Lord Slug
Jaco

I left out these 4 characters because they are so dependant on pure player skill that its hard to place them

Tien
Yamcha
Cell first form
Vegeta

What do you think?
Tar 님이 마지막으로 수정; 2018년 2월 25일 오후 2시 34분
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Greasewoah 2018년 2월 24일 오후 7시 23분 
Vegito is also in a z tier instead of gogeta, though Gogeta has so much more damage output and more potent combos, and vegito is easy to predit AS WELL
Tar 2018년 2월 25일 오전 4시 31분 
Kaio-what!?님이 먼저 게시:
how the hell is Great Saiyawoman and Videl on different tiers? What sense does that make? Now I know this list is BS

Great Saiyawoman has better stats simply as that.
West Dragon 2018년 2월 25일 오전 4시 46분 
17 is at least an A.

As for Broly,,,

His hit box is just so huge that I don't see him at A tier. Granted he has good skills, but he's easily combo'd to death due to his size that he's unlikely to make full use of it.

I'd move Broly to B tier.
Tar 2018년 2월 25일 오전 4시 47분 
Hanuke님이 먼저 게시:
I see you are using player familiarity as a point in your ranks, where most lists out there usually go by ranking the characters when pitted with and against players who know all their nuances, giving them a level field for the characters, and only the characters, to show their strengths and weaknesses. That might indeed change your rankings a bit.

It's not a bad approach, but some people may be confused by it from the get go.

Tier lists are always not 100% accurate. You can either rank them in theory or in practise.
Especially in this game there is something very important to consider, which is "initiation". You can win pretty easy if you dont initiat anything and just wait for other player to open him self up with an attack. For example PvP Krillin vs Goku... Krillin will not initiate anything and thus krillin will gain some advantage, because both players know that Krillin can only make half as many mistakes compared to Goku. So in theory yes Goku is Z krillin is like D but in practise they are actually not that far apart.ANd this isjust one of many thing i was thinking when creating this list.

Its all mind games at the end of the day, if you know what your opponent will do you can win anyone with anyone.
Tar 2018년 2월 25일 오전 4시 56분 
Old Kid John님이 먼저 게시:
17 is at least an A.

As for Broly,,,

His hit box is just so huge that I don't see him at A tier. Granted he has good skills, but he's easily combo'd to death due to his size that he's unlikely to make full use of it.

I'd move Broly to B tier.

With Broly it was hard to choose A or B. And i will put him to B, I think he is fast as any other character, but there are many ways to go around him due his size.

With 17..I like him but he is only good against less expirienced peoople and this is the problem with him, as soon as you fight someone who really knows what he is doing 17 just feels underpowered in many ways.

but

Maybe you could explain me why u think its A class character that would be cool

thank for comment
Rutabaga 2018년 2월 25일 오전 5시 01분 
I personally think Gotenks and Eis should be moved down to mid A tier. Whilst Goku and Cooler (5th form) be moved to Z, or at least Cooler should be moved to upper A. Goku can be unpredictable (though even then predictability doesn't always matter), but everyone is too dead centered on his easiest combos. SSj4 Gogeta should also be moved to upper B, as his combos alone more than make up for his skills (which he can easily set up).

It pains me to say it, but Teen Gohan should be moved down to B. Simply put, in an online environment he is too easily abused and his range is painfully noticeable. Broly should be moved to the middle of A, below Gohan.

Btw, it is so nice to see people giving Super Buu and Beerus praise. Those two are super slept on by the general community.
Tar 2018년 2월 25일 오전 5시 18분 
Shade/Abhor님이 먼저 게시:
I personally think Gotenks and Eis should be moved down to mid A tier. Whilst Goku and Cooler (5th form) be moved to Z, or at least Cooler should be moved to upper A. Goku can be unpredictable (though even then predictability doesn't always matter), but everyone is too dead centered on his easiest combos. SSj4 Gogeta should also be moved to upper B, as his combos alone more than make up for his skills (which he can easily set up).

It pains me to say it, but Teen Gohan should be moved down to B. Simply put, in an online environment he is too easily abused and his range is painfully noticeable. Broly should be moved to the middle of A, below Gohan.

Btw, it is so nice to see people giving Super Buu and Beerus praise. Those two are super slept on by the general community.

Sht I forgot to mention they are in random order in the their class.

Cooler 5th form has a problem with death beam where if he fight against someone small as gotenks beams will just go over top gotenks head. This is the only reason why I did not put him to Z.

SSj4 Gogeta has some killer combos, but as long as you dont let him to do those combos that is it, he is one trick pony. If he only had better skills then he would be at A if not Z.
He is in same place as janemba...they both feel crippled by lack of skills when playing against someone really good.

Anyways thanks for comment
Rutabaga 2018년 2월 25일 오전 5시 42분 
Tar님이 먼저 게시:
Sht I forgot to mention they are in random order in the their class.

Cooler 5th form has a problem with death beam where if he fight against someone small as gotenks beams will just go over top gotenks head. This is the only reason why I did not put him to Z.

SSj4 Gogeta has some killer combos, but as long as you dont let him to do those combos that is it, he is one trick pony. If he only had better skills then he would be at A if not Z.
He is in same place as janemba...they both feel crippled by lack of skills when playing against someone really good.

Anyways thanks for comment

Oh, I figured the tiers were ordered by their placement in the tier... furthermore now that you mention it, Cooler's 5th form in general has problems with smaller characters. Can't tell you how many times I've somehow managed to go over someone like Gohan mid combo...
However onto a different topic (brought up by SSj4 Gogeta):

Is it just me, or is Majin Buu invincible when charging a heavy attack?
Rutabaga 님이 마지막으로 수정; 2018년 2월 25일 오전 5시 42분
Majin Mew 2018년 2월 25일 오전 6시 37분 
Tiers (also in the order of quality within tiers) should look like this:

Hercule Tier

Hercule

Actual God Tier:

Hit / Hit (Awoken) - insane recovery and cancels; easy & safe infinite loops, damage God
SSGSS Goku (4th preset) - Goku's strings, Super God Fist, Sledgehammer, Warp Ult LMAO

Z-Tier

All other Goku / SSGSS presets that are generally viable --> Goku's strings / cancels
Trunks / Future Trunks / GT Trunks - only if grab spam is taken into account

A-Tier

Cooler (Final Form) - high damage, lag-resistant, Death Beam, great strings & Evasive
Zamasu - so many powerful loops, great synergy of strings and top skills; no-break Ult

B-Tier

Rosé Goku Black - insane neutral, great strings & skills, easy hard knockdown, no-break Ults
Vegito - great stats, good combo strings, Sledgehammer & BBA, no-break Ults, Evasive
Mira (Perfect Shot preset) - insane damage potential no-break/break; PS loop, unvanishables
SSGSS Vegito - same as above, but lacks Sledgehammer; cinematic strings + no-break Ult
Piccolo (4th preset) - transitioning damage loops & resets, utility skills, Z-Soul, stamina regen
Future Trunks - great loop, high damage, BUT bad recovery frames on Dash+L or step vanish

C-Tier

Gogeta (Super Saiyan) - Pun. Drive, quick backhit with i-frames, no-break Ult, BUT Dash+L
Broly - insane stats, hitbox, very good synergy of strings & skills, lag-resistance, Soul (+ or -)
Goku Black - low stats, but Goku's skills, Aura Slide and utility make up for that
Gohan (Adult) - great combo synergies with KBC and Supers, damage output and utility
Bardock - high stats, high-damage combos, great loops, unvanishables, Saiyan Spirit HKD
Goku (Super Saiyan 4) - great stats and combo options, lacks recovery / better Dash+L
Beerus - stats, combos & transitions, decent recovery, high damage & Super Soul boost
Gogeta (Super Saiyan 4) - backhit, charged backhit, decentish combos and damage output

D-Tier

Turles - Dash+L, great damage potential, Sudden Storm, hard knockdowns; lacks stats though
Super Buu - useful neutral utility skill, stats, transitioning and no-break damage potential
SSGSS Vegeta (2nd preset) - above-average stats, synergies, loops, quick hard knockdowns
Perfect Cell - mediocre stats and recovery, but high damage, utility and Perfect Shot loops
Frieza (Final Form) - "Gotcha!", quick backhit, Death Beam, Dash+L, heavy break 20k in Ults
Buu (Gohan Absorbed) - great stats, synergies with skills, hard knockdown, no-break Ult
Super 17 - insane combo abilities, Flash Bomber, damage output during breaks; stats
Fused Zamasu - decentish strings, synergies, but repetitive af and easily punishable

E-Tier

Videl (Dash+L, Justice Combination)
Champa (raw damage, Sledgehammer + Super Soul)
Other Frieza forms
GT Goku
Teen Gohan
Eis
Kid Buu

Rest

Rest


EDIT:

To clarify, prediction / predictability is a non-factor in my opinion. A tier list should already assign tiers based on how exactly that predictability works against certain characters and which possible ways they have at their disposal to avoid having their moves predicted and punished.

Example: It doesn't matter AT ALL that characters A or B are easily predictable, as long as their recovery speed, their quick animations, their combo strings and possible cancels will allow them to avoid punishment even if an opponent predicts their next move correctly. As long as the worst thing that can happen to you is beginning in neutral game state again, being predicted upon doesn't influence the game for you. It doesn't have any negative implications for stamina management for example, which is a crucial point.

Initiation is also a non-factor. Turtling / playing overly defensive works well for every possible cast character without exceptions. So it shouldn't influence tiers. Tier lists would assume both players are exactly equally skilled and both playing the game in a similar way with a good balance of attacking / defending in mind.
Majin Mew 님이 마지막으로 수정; 2018년 2월 25일 오전 7시 08분
Tar님이 먼저 게시:
Kaio-what!?님이 먼저 게시:
how the hell is Great Saiyawoman and Videl on different tiers? What sense does that make? Now I know this list is BS

Great Saiyawoman has better stats simply as that.

That's no exception at all, You took every form of Goku and placed it in the same tier despite the fact that each and every preset/version of Goku has different stats, that is why this Tier list is total BS.
Tar 2018년 2월 25일 오후 2시 29분 
Majin Mew님이 먼저 게시:
Tiers (also in the order of quality within tiers) should look like this:

Hercule Tier

Hercule

Actual God Tier:

Hit / Hit (Awoken) - insane recovery and cancels; easy & safe infinite loops, damage God
SSGSS Goku (4th preset) - Goku's strings, Super God Fist, Sledgehammer, Warp Ult LMAO

Z-Tier

All other Goku / SSGSS presets that are generally viable --> Goku's strings / cancels
Trunks / Future Trunks / GT Trunks - only if grab spam is taken into account

A-Tier

Cooler (Final Form) - high damage, lag-resistant, Death Beam, great strings & Evasive
Zamasu - so many powerful loops, great synergy of strings and top skills; no-break Ult

B-Tier

Rosé Goku Black - insane neutral, great strings & skills, easy hard knockdown, no-break Ults
Vegito - great stats, good combo strings, Sledgehammer & BBA, no-break Ults, Evasive
Mira (Perfect Shot preset) - insane damage potential no-break/break; PS loop, unvanishables
SSGSS Vegito - same as above, but lacks Sledgehammer; cinematic strings + no-break Ult
Piccolo (4th preset) - transitioning damage loops & resets, utility skills, Z-Soul, stamina regen
Future Trunks - great loop, high damage, BUT bad recovery frames on Dash+L or step vanish

C-Tier

Gogeta (Super Saiyan) - Pun. Drive, quick backhit with i-frames, no-break Ult, BUT Dash+L
Broly - insane stats, hitbox, very good synergy of strings & skills, lag-resistance, Soul (+ or -)
Goku Black - low stats, but Goku's skills, Aura Slide and utility make up for that
Gohan (Adult) - great combo synergies with KBC and Supers, damage output and utility
Bardock - high stats, high-damage combos, great loops, unvanishables, Saiyan Spirit HKD
Goku (Super Saiyan 4) - great stats and combo options, lacks recovery / better Dash+L
Beerus - stats, combos & transitions, decent recovery, high damage & Super Soul boost
Gogeta (Super Saiyan 4) - backhit, charged backhit, decentish combos and damage output

D-Tier

Turles - Dash+L, great damage potential, Sudden Storm, hard knockdowns; lacks stats though
Super Buu - useful neutral utility skill, stats, transitioning and no-break damage potential
SSGSS Vegeta (2nd preset) - above-average stats, synergies, loops, quick hard knockdowns
Perfect Cell - mediocre stats and recovery, but high damage, utility and Perfect Shot loops
Frieza (Final Form) - "Gotcha!", quick backhit, Death Beam, Dash+L, heavy break 20k in Ults
Buu (Gohan Absorbed) - great stats, synergies with skills, hard knockdown, no-break Ult
Super 17 - insane combo abilities, Flash Bomber, damage output during breaks; stats
Fused Zamasu - decentish strings, synergies, but repetitive af and easily punishable

E-Tier

Videl (Dash+L, Justice Combination)
Champa (raw damage, Sledgehammer + Super Soul)
Other Frieza forms
GT Goku
Teen Gohan
Eis
Kid Buu

Rest

Rest


EDIT:

To clarify, prediction / predictability is a non-factor in my opinion. A tier list should already assign tiers based on how exactly that predictability works against certain characters and which possible ways they have at their disposal to avoid having their moves predicted and punished.

Example: It doesn't matter AT ALL that characters A or B are easily predictable, as long as their recovery speed, their quick animations, their combo strings and possible cancels will allow them to avoid punishment even if an opponent predicts their next move correctly. As long as the worst thing that can happen to you is beginning in neutral game state again, being predicted upon doesn't influence the game for you. It doesn't have any negative implications for stamina management for example, which is a crucial point.

Initiation is also a non-factor. Turtling / playing overly defensive works well for every possible cast character without exceptions. So it shouldn't influence tiers. Tier lists would assume both players are exactly equally skilled and both playing the game in a similar way with a good balance of attacking / defending in mind.

Thank you so much taking your time to write all of this.

My list is created from practical view like fighting random people online, because this is how most people play online. IF I would make a list based on situation where 2 best players that mastered every single character fighting each other then tier list would be very different.

"Tier lists would assume both players are exactly equally skilled and both playing the game in a similar way with a good balance of attacking / defending in mind."

We have to be honest and keep in mind that this game has too many broken cheap mechanics to create a sort a "PROFESSIONAL COMPETITIVE TIER LIST" Because I thought everyone would keep that in mind when reading list so I failed to mentioned that.


Predictability is very important, if you can read your opponent if know what your opponent will do then thats it you won, no matter what character your opponent will choose. Its all mind games after all. And some characters have more flexability to act unpredictably and some have better ability to help to understand opponent.

Also this is a big problem with generally most tier list in all competitive games, people basing them on only technical factors in perfect scenarios. But what happens in real life infact even in pro events some guys will choose to use worst character in the "official" tier list and then wins event, because other players will not be well adjusted to play against such low tier character, so it makes that low tier character more unpredictable. Also psychologically if a good player uses a lot tier character it can make other people start to feel unconfident as trying to figure out why exactly someone would choose a low tier character. You might think that doesnt matter but we are people and as people we psychologically react to many many other factors then just specs and it effects our ability to win.
Tar 2018년 2월 25일 오후 2시 32분 
Shade/Abhor님이 먼저 게시:
Tar님이 먼저 게시:
Sht I forgot to mention they are in random order in the their class.

Cooler 5th form has a problem with death beam where if he fight against someone small as gotenks beams will just go over top gotenks head. This is the only reason why I did not put him to Z.

SSj4 Gogeta has some killer combos, but as long as you dont let him to do those combos that is it, he is one trick pony. If he only had better skills then he would be at A if not Z.
He is in same place as janemba...they both feel crippled by lack of skills when playing against someone really good.

Anyways thanks for comment

Oh, I figured the tiers were ordered by their placement in the tier... furthermore now that you mention it, Cooler's 5th form in general has problems with smaller characters. Can't tell you how many times I've somehow managed to go over someone like Gohan mid combo...
However onto a different topic (brought up by SSj4 Gogeta):

Is it just me, or is Majin Buu invincible when charging a heavy attack?

Yeah i think he has it. And also you can use his ult without stmaina break, but I think those features are just broken mechanics. So I really dont know where to place him.
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