Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Great Saiyawoman has better stats simply as that.
As for Broly,,,
His hit box is just so huge that I don't see him at A tier. Granted he has good skills, but he's easily combo'd to death due to his size that he's unlikely to make full use of it.
I'd move Broly to B tier.
Tier lists are always not 100% accurate. You can either rank them in theory or in practise.
Especially in this game there is something very important to consider, which is "initiation". You can win pretty easy if you dont initiat anything and just wait for other player to open him self up with an attack. For example PvP Krillin vs Goku... Krillin will not initiate anything and thus krillin will gain some advantage, because both players know that Krillin can only make half as many mistakes compared to Goku. So in theory yes Goku is Z krillin is like D but in practise they are actually not that far apart.ANd this isjust one of many thing i was thinking when creating this list.
Its all mind games at the end of the day, if you know what your opponent will do you can win anyone with anyone.
With Broly it was hard to choose A or B. And i will put him to B, I think he is fast as any other character, but there are many ways to go around him due his size.
With 17..I like him but he is only good against less expirienced peoople and this is the problem with him, as soon as you fight someone who really knows what he is doing 17 just feels underpowered in many ways.
but
Maybe you could explain me why u think its A class character that would be cool
thank for comment
It pains me to say it, but Teen Gohan should be moved down to B. Simply put, in an online environment he is too easily abused and his range is painfully noticeable. Broly should be moved to the middle of A, below Gohan.
Btw, it is so nice to see people giving Super Buu and Beerus praise. Those two are super slept on by the general community.
Sht I forgot to mention they are in random order in the their class.
Cooler 5th form has a problem with death beam where if he fight against someone small as gotenks beams will just go over top gotenks head. This is the only reason why I did not put him to Z.
SSj4 Gogeta has some killer combos, but as long as you dont let him to do those combos that is it, he is one trick pony. If he only had better skills then he would be at A if not Z.
He is in same place as janemba...they both feel crippled by lack of skills when playing against someone really good.
Anyways thanks for comment
Oh, I figured the tiers were ordered by their placement in the tier... furthermore now that you mention it, Cooler's 5th form in general has problems with smaller characters. Can't tell you how many times I've somehow managed to go over someone like Gohan mid combo...
However onto a different topic (brought up by SSj4 Gogeta):
Is it just me, or is Majin Buu invincible when charging a heavy attack?
Hercule Tier
Hercule
Actual God Tier:
Hit / Hit (Awoken) - insane recovery and cancels; easy & safe infinite loops, damage God
SSGSS Goku (4th preset) - Goku's strings, Super God Fist, Sledgehammer, Warp Ult LMAO
Z-Tier
All other Goku / SSGSS presets that are generally viable --> Goku's strings / cancels
Trunks / Future Trunks / GT Trunks - only if grab spam is taken into account
A-Tier
Cooler (Final Form) - high damage, lag-resistant, Death Beam, great strings & Evasive
Zamasu - so many powerful loops, great synergy of strings and top skills; no-break Ult
B-Tier
Rosé Goku Black - insane neutral, great strings & skills, easy hard knockdown, no-break Ults
Vegito - great stats, good combo strings, Sledgehammer & BBA, no-break Ults, Evasive
Mira (Perfect Shot preset) - insane damage potential no-break/break; PS loop, unvanishables
SSGSS Vegito - same as above, but lacks Sledgehammer; cinematic strings + no-break Ult
Piccolo (4th preset) - transitioning damage loops & resets, utility skills, Z-Soul, stamina regen
Future Trunks - great loop, high damage, BUT bad recovery frames on Dash+L or step vanish
C-Tier
Gogeta (Super Saiyan) - Pun. Drive, quick backhit with i-frames, no-break Ult, BUT Dash+L
Broly - insane stats, hitbox, very good synergy of strings & skills, lag-resistance, Soul (+ or -)
Goku Black - low stats, but Goku's skills, Aura Slide and utility make up for that
Gohan (Adult) - great combo synergies with KBC and Supers, damage output and utility
Bardock - high stats, high-damage combos, great loops, unvanishables, Saiyan Spirit HKD
Goku (Super Saiyan 4) - great stats and combo options, lacks recovery / better Dash+L
Beerus - stats, combos & transitions, decent recovery, high damage & Super Soul boost
Gogeta (Super Saiyan 4) - backhit, charged backhit, decentish combos and damage output
D-Tier
Turles - Dash+L, great damage potential, Sudden Storm, hard knockdowns; lacks stats though
Super Buu - useful neutral utility skill, stats, transitioning and no-break damage potential
SSGSS Vegeta (2nd preset) - above-average stats, synergies, loops, quick hard knockdowns
Perfect Cell - mediocre stats and recovery, but high damage, utility and Perfect Shot loops
Frieza (Final Form) - "Gotcha!", quick backhit, Death Beam, Dash+L, heavy break 20k in Ults
Buu (Gohan Absorbed) - great stats, synergies with skills, hard knockdown, no-break Ult
Super 17 - insane combo abilities, Flash Bomber, damage output during breaks; stats
Fused Zamasu - decentish strings, synergies, but repetitive af and easily punishable
E-Tier
Videl (Dash+L, Justice Combination)
Champa (raw damage, Sledgehammer + Super Soul)
Other Frieza forms
GT Goku
Teen Gohan
Eis
Kid Buu
Rest
Rest
EDIT:
To clarify, prediction / predictability is a non-factor in my opinion. A tier list should already assign tiers based on how exactly that predictability works against certain characters and which possible ways they have at their disposal to avoid having their moves predicted and punished.
Example: It doesn't matter AT ALL that characters A or B are easily predictable, as long as their recovery speed, their quick animations, their combo strings and possible cancels will allow them to avoid punishment even if an opponent predicts their next move correctly. As long as the worst thing that can happen to you is beginning in neutral game state again, being predicted upon doesn't influence the game for you. It doesn't have any negative implications for stamina management for example, which is a crucial point.
Initiation is also a non-factor. Turtling / playing overly defensive works well for every possible cast character without exceptions. So it shouldn't influence tiers. Tier lists would assume both players are exactly equally skilled and both playing the game in a similar way with a good balance of attacking / defending in mind.
That's no exception at all, You took every form of Goku and placed it in the same tier despite the fact that each and every preset/version of Goku has different stats, that is why this Tier list is total BS.
Thank you so much taking your time to write all of this.
My list is created from practical view like fighting random people online, because this is how most people play online. IF I would make a list based on situation where 2 best players that mastered every single character fighting each other then tier list would be very different.
"Tier lists would assume both players are exactly equally skilled and both playing the game in a similar way with a good balance of attacking / defending in mind."
We have to be honest and keep in mind that this game has too many broken cheap mechanics to create a sort a "PROFESSIONAL COMPETITIVE TIER LIST" Because I thought everyone would keep that in mind when reading list so I failed to mentioned that.
Predictability is very important, if you can read your opponent if know what your opponent will do then thats it you won, no matter what character your opponent will choose. Its all mind games after all. And some characters have more flexability to act unpredictably and some have better ability to help to understand opponent.
Also this is a big problem with generally most tier list in all competitive games, people basing them on only technical factors in perfect scenarios. But what happens in real life infact even in pro events some guys will choose to use worst character in the "official" tier list and then wins event, because other players will not be well adjusted to play against such low tier character, so it makes that low tier character more unpredictable. Also psychologically if a good player uses a lot tier character it can make other people start to feel unconfident as trying to figure out why exactly someone would choose a low tier character. You might think that doesnt matter but we are people and as people we psychologically react to many many other factors then just specs and it effects our ability to win.
Yeah i think he has it. And also you can use his ult without stmaina break, but I think those features are just broken mechanics. So I really dont know where to place him.