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Super Vegeta Increase Ki attacks.
You want super vegeta.
Now, as a general transformation, people go with PU because it gives a lot of benefits and is somewhat like SSJ2, but with increased ki regen.
As for FSS. I'd need to run it again to see, but the numbers guide says it has the same ki regen restriction as SSJ1. Maybe that's just outdated. Not sure because I can't test right now.
That may have been true on release, but 1.03 or 1.04.1 seems to have included some kind of restriction. From 0 to 100 ki takes my female saiyan a string of 10 light hits. In FSSJ, not even 11 light hits will get from 0 to 100.
http://steamcommunity.com/sharedfiles/filedetails/?id=826723770 This guide suggests the reduction is as much as -35%, currently.
I advise testing this.
That's very dumb seeing as FSSJ's main advantage is not slowing Ki Regen. I wonder why they changed it.
As for FSSJ, I managed to do a simple test with my fe-saian basic attack and indeed she gets a bit less ki per hit than non transformed. The numbers guide does mention you get a bit faster stamina regen on FSSJ, though.
Theres certain ways to go about using it... but as a player that relies on basic attacks I find the melee perks to be a huge benefit when im not using ki dependent skills
Again.. the uses for each type tend to be situational. And theres always methods to maximize benefits while accounting for the penalties
Galick Gun for example teleports you right next to your opponent at full charge, kind of like a Warp Kamehameha.
It is way more balanced than Xenoverse 1's SSJ but still worth using.