DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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Tcheipow 21/dez./2016 às 8:07
Awoken Skill Super Saiyajin God Blue
Well, why they don't put this transformation in the game?
Última edição por Tcheipow; 21/dez./2016 às 8:09
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Exibindo comentários 121135 de 171
Teaspoon 27/dez./2016 às 16:34 
Escrito originalmente por Varagonax:
People that say sayans shouldnt get ssjb because of power economics need to pull their heads out of their keisters. Golden Form is by and large the single most powerful transformation, and story line wise its 1:just as old as ssjb, and 2: MORE POWERFUL, even in the film/anime/manga. Why would they go to the trouble to give one race a god-like form and not the others is beyond me. And yes, before people get their proverbial panties knotted, EVERY sayan has the potential to go ssjb. Its only unique in that its never been done before by the race. If Cabba can go super sayan (even though he is a prodigy) at the drop of ONE SENTENCE, every ♥♥♥♥♥♥♥♥♥♥ sayan could make it to ssjb... that is if they dont merc themselves in the process. They didnt need to add three different base ssj, they had so many more variations to choose from... ssjg, or even full powered ssj, HELL maybe even lssj. They went to the trouble of giving every ♥♥♥♥♥♥♥♥♥♥ human a powerpole and a flying nimbus, giant stretchy namekians and a (albeit terribly thought out) Purified majin form. Excepting the two universal transformations, each race has more or less one major transformation (sayans just have tweaked versions of the same damn thing). Theres no need for unique transformations that only one character could do (ssjr was goku with natural born god ki, not gifted god ki and ssjbkk can only be performed by goku) and before people point out the flaw in golden freeza, he just colored himself. He didnt really transform, and changing shape/color is a natural thing for his entire race. The power came from his mutation and his intense training, not his new form. He even says he chose the new form to mock the sayans. He gave his new power a seperate form although he probably didnt need too. I think its just too convinient that LITERAL anti-gods (the demon Towa) need to be protected from the god forms... excepting of course golden form, which while technically not god form it is remarkably god-like in its power and aura. Screw game balance, they threw that out the window when they let crappy coding through to the end product ie: falling out of attacks (even ones that it should be theoritcally impossible, I'm looking at you serious bomb) and giant apes defying physics by phasing through desert and bedrock.

Even if they ditch Super Vegeta and Future SS or replace them with SSB and SS4 forms Saiyans still result in having an advantage over the other races, not to mention it makes the Saiyan race seem more desirable.

Not all the races need god forms either. Yeah every Saiyan has the potential to go SSB but what does that matter when our CaCs are fighting character's like Beerus without any sort of god form?

I still say just have Toriyama design Super Saiyan equivalent forms for the other races. That seems like the easiet solution rather than trying to fit or force an existing thing from the series in as an Awoken Skill only for it to end up not being as good as or desirable as Super Saiyan.

I fully expect CaCs to have SSB in XV3, however there was never any chance that they were going to have it in this game especially when you can make that feature a selling point for XV3.
Última edição por Teaspoon; 27/dez./2016 às 16:36
Colonel 27/dez./2016 às 16:54 
I got it now:

Xenoverse 1 --> SS1 - SS 2
Xenoverse 2 --> SS 3
Xenoverse 3 --> SS 4
Xenoverse 4 --> SSG
Xenoverse 5 --> SSB

Shut up and take my money
Última edição por Colonel; 27/dez./2016 às 16:55
Perfectus 27/dez./2016 às 18:20 
They added the ♥♥♥♥♥♥ Frost, a blue Freezer that don't have a specific attack, just a ♥♥♥♥♥♥ venom... They added Cabba, a regular saiyajin, nothing special, he can transform into ssj (1)... Wtf? And some one think that should be complicated add SSJB, second cell form? 2 and 3 freeza form? You have to be kiddin me.
Teaspoon 27/dez./2016 às 19:09 
Escrito originalmente por Perfectus:
They added the ♥♥♥♥♥♥ Frost, a blue Freezer that don't have a specific attack, just a ♥♥♥♥♥♥ venom... They added Cabba, a regular saiyajin, nothing special, he can transform into ssj (1)... Wtf?

Cabba went Super Saiyan in the show, thus he can in the game as well. Don't know what's so suprising/confusing about that.

They added two characters that required little development time and resources. There's no surprise there either.

If there are specific characters, forms, skills, etc, that could better sell the next game or make it more desirable than this game then they're never going to add those things via DLC. They're going to wait to include them in the next game where they stand to make way more money than they ever could by selling those things as DLC.

And some one think that should be complicated add SSJB, second cell form? 2 and 3 freeza form? You have to be kiddin me.

Who said it would be complicated to add any of those things?

The topic of this thread is why SSB isn't in the game for CaCs. The answer is simple, it's so that it can be a selling point for the next game.

You seem to be very confused about things that really aren't that confusing.
Gamma Zark 27/dez./2016 às 20:16 
I know I will get hate for this BUT I'd rather have ssj4, it is just soo cool. I think saiyan do have too many transformations at least compared to the other races, but I think a way to remedy this is to add maybe a improved versions of the other races transformation.
Vorim 27/dez./2016 às 22:29 
Teaspoon you are blatantly wrong and Dimps is in fact incredibly lazy, plus they just want to save things for more games to market/cash grab. The fact that so many things that fans wanted are still absent to XV2 is a huge sign of it. Willing to bet $60 that they don't bother "updating" the game through fan wants/needs like they said they'd try.

You just like to argue and defend a terrible developer that practically rehashed a ton of assets and still couldn't find time to add tails/changing SSJ hair when modders literally did it in the first week.

Jesus christ lmao.

inb4 "a big company doesn't have time because they have a quota!!"

Give me a break. If that was the case nobody would bother ever patching games or adding more things/balance tweaks.
Última edição por Vorim; 27/dez./2016 às 22:32
Teaspoon 28/dez./2016 às 4:08 
Escrito originalmente por Mr.Vas:
Teaspoon you are blatantly wrong and Dimps is in fact incredibly lazy, plus they just want to save things for more games to market/cash grab. The fact that so many things that fans wanted are still absent to XV2 is a huge sign of it. Willing to bet $60 that they don't bother "updating" the game through fan wants/needs like they said they'd try.

................................

Escrito originalmente por Teaspoon:
They added two characters that required little development time and resources. There's no surprise there either.

If there are specific characters, forms, skills, etc, that could better sell the next game or make it more desirable than this game then they're never going to add those things via DLC. They're going to wait to include them in the next game where they stand to make way more money than they ever could by selling those things as DLC.

The topic of this thread is why SSB isn't in the game for CaCs. The answer is simple, it's so that it can be a selling point for the next game.

So how is it exactly that I'm wrong if what it is that you're saying lines up with what I've been saying? What kind of contradictive hypocritical logic is that genius?

You just like to argue and defend a terrible developer that practically rehashed a ton of assets and still couldn't find time to add tails/changing SSJ hair when modders literally did it in the first week.

Modders add plenty of features to Bethesda's games. Games that spend years in development. Just because a modder is able to do something easily doesn't make a developer lazy.

Give me a break. If that was the case nobody would bother ever patching games or adding more things/balance tweaks.

They still have a team working on DLC, just as many developers do once a game launches, thus they still have active devs working on the game which includes working on things like patches/updates, but in game development these teams are generally skeleton crews as the main team has already moved onto the next game.

How many updates do you think this game will get after all the DLC is out? How many updates do any games get once the team has moved onto the sequel?

inb4 - Other dumb things you continue to say and what ridiculous excuse(s) you have for being contradictive ;)
Última edição por Teaspoon; 28/dez./2016 às 6:03
Oberon 28/dez./2016 às 5:49 
Escrito originalmente por Mr.Vas:
The fact that so many things that fans wanted are still absent to XV2 is a huge sign of it.

You do understand that "things fans want" and "things that can be reasonably implemented" are extremely different things 99% of the time, right?
brawler 28/dez./2016 às 9:26 
Escrito originalmente por The Mayor of Murder Town:
Escrito originalmente por Mr.Vas:
The fact that so many things that fans wanted are still absent to XV2 is a huge sign of it.

You do understand that "things fans want" and "things that can be reasonably implemented" are extremely different things 99% of the time, right?
What's so difficult about adding something like spiky ssj hair for cacs? Or being able to choose how you want your ultimate evolution to look?
Teaspoon 28/dez./2016 às 10:34 
Escrito originalmente por Brawler:
Escrito originalmente por The Mayor of Murder Town:

You do understand that "things fans want" and "things that can be reasonably implemented" are extremely different things 99% of the time, right?
What's so difficult about adding something like spiky ssj hair for cacs? Or being able to choose how you want your ultimate evolution to look?

Difficulty isn't the problem. That seems to be something I keep seeing people reference, ie “how difficult can X be?” when really time and resources are the bigger problem.

For example would you rather they focus attention on transformable hair or adding the character you most want to see in the game? That’s generally how game development goes. You only have so much time and people to work with that you can’t do everything that you want to get done or in other words if attention gets focused on one thing it means that another part of the game will suffer or not exist at all.

Even within the element of hair itself there’s going be a trade off. For instance let’s say that Dimps knows they can model 50 different hair styles. That’s what they know they’re capable of doing while also having to work on various other things (stages, Conton City, etc) Now do they do 50 different hair styles the way they are now with them all turning yellow or do they do 25 normal hairstyles and 25 Super Saiyan variants? Remember they have a set limit of 50 (for this example) so it’s not like they can just turn around and decide to do 100 hairstyles (50 normal + 50 SS) because they’ve already alotted the time and resources for 50.

People bring up things like “How hard could it be to add Frieza and Cell’s other forms” the answer is that it’s not hard at all, it’s what comes as a result of adding those forms that people don’t think about or take into account. For instance once they add those forms to the game then suddenly there’s the expectation for those forms to appear in things like cutscenes, PQs, etc. That means that Dimps needs to devote time and resources to adding cutscenes, animations, voice over, etc, that feature those forms. You then begin to wonder or weigh if it’s worth having those forms if it results in there being less original story content with stuff like Towa, Mira, Time Patrollers, Conton City, etc, because once again the amount of development that they can devote to story content is finite or if they decide to focus more heavily on story content then some other part of the game would be lessened in some way simply due to the fact that your putting more team members on story rather than new characters, PQs, or whatever else.
brawler 28/dez./2016 às 11:13 
Escrito originalmente por Teaspoon:
Escrito originalmente por Brawler:
What's so difficult about adding something like spiky ssj hair for cacs? Or being able to choose how you want your ultimate evolution to look?

Difficulty isn't the problem. That seems to be something I keep seeing people reference, ie “how difficult can X be?” when really time and resources are the bigger problem.

For example would you rather they focus attention on transformable hair or adding the character you most want to see in the game? That’s generally how game development goes. You only have so much time and people to work with that you can’t do everything that you want to get done or in other words if attention gets focused on one thing it means that another part of the game will suffer or not exist at all.

Even within the element of hair itself there’s going be a trade off. For instance let’s say that Dimps knows they can model 50 different hair styles. That’s what they know they’re capable of doing while also having to work on various other things (stages, Conton City, etc) Now do they do 50 different hair styles the way they are now with them all turning yellow or do they do 25 normal hairstyles and 25 Super Saiyan variants? Remember they have a set limit of 50 (for this example) so it’s not like they can just turn around and decide to do 100 hairstyles (50 normal + 50 SS) because they’ve already alotted the time and resources for 50.

People bring up things like “How hard could it be to add Frieza and Cell’s other forms” the answer is that it’s not hard at all, it’s what comes as a result of adding those forms that people don’t think about or take into account. For instance once they add those forms to the game then suddenly there’s the expectation for those forms to appear in things like cutscenes, PQs, etc. That means that Dimps needs to devote time and resources to adding cutscenes, animations, voice over, etc, that feature those forms. You then begin to wonder or weigh if it’s worth having those forms if it results in there being less original story content with stuff like Towa, Mira, Time Patrollers, Conton City, etc, because once again the amount of development that they can devote to story content is finite or if they decide to focus more heavily on story content then some other part of the game would be lessened in some way simply due to the fact that your putting more team members on story rather than new characters, PQs, or whatever else.

If I'm playing a DRAGON BALL game, I expect the values of a super saiyan to be recognized.
Teaspoon 28/dez./2016 às 11:40 
Escrito originalmente por Brawler:
If I'm playing a DRAGON BALL game, I expect the values of a super saiyan to be recognized.

Even if those values could result in making the game worse? I mean look what happens with transformations when they try and stick within the confines of the series, you get things that feel very forced.

It’s not like the properties of (Super) Saiyan hair has ever been consistent within the franchise either. Note that Teen Gohan’s hair when going Super Saiyan just changes color, it doesn’t physically change shape or stick up until he goes Super Saiyan 2.

You creating a character and the game being all about time manipulation doesn’t really fall under something that seems totally appropriate for the franchise either. Not to mention the author of the franchise (Toriyama) rarely respects the values of anything that’s come before in the franchise and is very willing to change things on a whim.
Teaspoon 28/dez./2016 às 13:03 
Escrito originalmente por Snake:
you could create a ssj blue transformation in 1 HOUR, just reskin ssj with blue effects in the colour toner and recode name decription. tust me mods have been done in this time with ease.

Nothing that I’m talking about in that quote is about SSB. I’ve never said anything about SSB being difficult to make/do. I’ve repeatedly stated that they’re holding off on adding the form to the game via DLC because they stand to make more money off it by making it a selling point of XV3 than they ever could by doing it with DLC.

And yeah, modders can do it. Someone recently figured out how to add skills to do the game without having to replace existing skills and the first thing he added was a SSB transformation. Someone also recently created a SS4 mod that doesn’t just simply transform your character model into Goku’s SS4 model and retains certain features of your character.

https://youtu.be/DMRdk7Vgt2s
https://youtu.be/7i7EEzidfuQ

Note that you’re saying modders can easily do and the truth is that yes, they can do it, and have done, so now the question becomes why are you or anyone else waiting on Dimps to do it? People are perfectly fine with downloading various mods for Bethesda games and don’t feel the need to wait on them to fix anything. If we’ve now gotten to the point where we can have SSB in the game and don’t need Dimps to do what’s the problem exactly?

You and others say that Dimps are greedy, lazy, etc, which people will also say about Bethesda too, so why are you bothering to rely on Dimps to add it to the game when you or anyone else can simply add it to the game? You don’t have to do any work other than dragging the file to a folder, so what’s stopping you? Why are people so willing to install mods with Bethesda games but suddenly hesitant with a game like this?

https://xenoversemods.com/mods/super-saiyan-blue-skill-added-alpha-version-shop-crash-fix-added/
Última edição por Teaspoon; 28/dez./2016 às 13:12
Oberon 28/dez./2016 às 14:14 
Escrito originalmente por Snake:
Escrito originalmente por Teaspoon:

Difficulty isn't the problem. That seems to be something I keep seeing people reference, ie “how difficult can X be?” when really time and resources are the bigger problem.

For example would you rather they focus attention on transformable hair or adding the character you most want to see in the game? That’s generally how game development goes. You only have so much time and people to work with that you can’t do everything that you want to get done or in other words if attention gets focused on one thing it means that another part of the game will suffer or not exist at all.

Even within the element of hair itself there’s going be a trade off. For instance let’s say that Dimps knows they can model 50 different hair styles. That’s what they know they’re capable of doing while also having to work on various other things (stages, Conton City, etc) Now do they do 50 different hair styles the way they are now with them all turning yellow or do they do 25 normal hairstyles and 25 Super Saiyan variants? Remember they have a set limit of 50 (for this example) so it’s not like they can just turn around and decide to do 100 hairstyles (50 normal + 50 SS) because they’ve already alotted the time and resources for 50.

People bring up things like “How hard could it be to add Frieza and Cell’s other forms” the answer is that it’s not hard at all, it’s what comes as a result of adding those forms that people don’t think about or take into account. For instance once they add those forms to the game then suddenly there’s the expectation for those forms to appear in things like cutscenes, PQs, etc. That means that Dimps needs to devote time and resources to adding cutscenes, animations, voice over, etc, that feature those forms. You then begin to wonder or weigh if it’s worth having those forms if it results in there being less original story content with stuff like Towa, Mira, Time Patrollers, Conton City, etc, because once again the amount of development that they can devote to story content is finite or if they decide to focus more heavily on story content then some other part of the game would be lessened in some way simply due to the fact that your putting more team members on story rather than new characters, PQs, or whatever else.
you could create a ssj blue transformation in 1 HOUR, just reskin ssj with blue effects in the colour toner and recode name decription. tust me mods have been done in this time with ease.

And then you have to program it, including proper balancing so it doesn't end up being so overpowered that there's no reason to pick anything other than Saiyan.
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