安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
That makes sense, actually.
Yeah, they're canon but also not canon.. by that I mean in a parallel universe as Akira Toriyama himself has dismissed Dragonball GT as an alternate timeline. So in terms of the main series, it isn't canon but in its own timeline it is.. it's actually pretty interesting if you don't think too hard on it. The movies though, that has no backing to it at all but these movie characters keep making a comeback and in xenoverse Cooler revealing himself as Frieza's brother became canon. Same with Bardock as Goku's father.
What you have to understand about Dragon Ball Online, Heroes, and XenoVerse is that they're all similar to one another in terms of characters and plot however they all tell events differently. For instance in all 3 games/series Towa brainwashes Bardock and has him under her control as the Masked Saiyan and he breaks free of his control and bretrays Mira and Towa however the way it happens in all 3 games is different. In other words the games contradict one another.
Despite the 3 contradicting one another though they each have story elements that fill in gaps or unexplained elements that the other 2 games don't which is really strange. So basically to get the full story of the Towa, Mira, and the Demon Realm you need to know the story of DB Online, Heroes, and XenoVerse even though they contradict one another at times.
As for what will happen in XV3 it will no doubt be the same overall story once again, as in the first fight will be Raditz, etc, while there will be minor side plots that explore what happened to Trunks and Bardock.
Heroes recently added an update that includes a new look for Time Patrol Trunks as well as introducing Time Patrol (or Xeno) Gohan along with a new form of Demigra
http://www.dragonball-ultimate.com/news/retour-de-trunks-du-futur-aux-cheveux-longs-et-de-son-gohan
Here's another picture of Trunk's new look via the animated cinematics from Heroes...
http://vignette1.wikia.nocookie.net/dragonball/images/a/af/Long_hair_Xeno_Trunks_anime.png/revision/latest?cb=20161024042017
You're most likely going to fight Raditz again due to all that work already being done and them getting the most use out of what's already there as possible.
The movies don't have anything connecting them together not to mention that even if the story included all 13 movies only the overall plotline and number of fights would be pretty short.
That being said, even though the movies don't take place within the continuity of the show/series they could interset them into the existing sagas, ie have you fight Garlic Jr before Raditz, Bojack after Cell, etc.
There's also no way they're going to move away from the time patrol direction either given that it makes a nice/easy framing device, is what the series is about, and already has a significant amount of work already done for it.
The biggest factor going against these games is their development time. The amount of time they have to make these games is simply too short to do anything significant. For instance just focusing on adding characters from the movies would require a lot of time and resources but aside from that you have to consider things like a new potential hub world, new cutscenes, etc, that also eat up a lot of resources in the game's development.
Basically at the end of the day XenoVerse is a bigger (type of) game than it's development time allows it to be. In other words there's so many thing the devs are trying to do or wanting to do on top of all the things that fans want to see that there's just no way they can ever pull it off.
I'm also tired of seeing Goku during the final battle.
make a few movies have there own story. for example instead of just doing a few fights in the frieza saga why not make namak a planet that we can travel to thanks to time travel and make it more open world, nail and all the people there give quests that you have to do before you progress and do the story. instead of the fights taking 20 seconds why not make it like a 20 minute fight and we have to fight all the way till right before the planet blows up because of frieza and then escape with goku. thats a example and since its a time travel game we can always revisit the planet later to do quests we missed or find hidden stuff. hell if they did a GT story line that would be fun as hell going to a bunch of different planets in the universe and finding the dragon balls. sure it sounds like a mmo but its not, it has a more open world but still has the fighting aspect to it. add random encounters in each world for rare gear or QQ bangs
While that all sounds great there's still the problem of development time being so short.
These games typically spend less than a year in development which doesn't allow much time to get a lot of things done.
They potentially could do something like Budokai 3 did with it's overworlds where they are fairly small as a result of you flying so high above them, but they couldn't due a Conton City equivalent of Namek and Earth.
i mean the namek stage is just as big as conton city alone so i dont follow, in terms of developing fighting maps arnt to time consuming its everything else you want in the map.
Yeah I know, and I'm telling you that Dimps building another Conton City type area with NPCs, Quests, etc, takes a lot of time and resources. People are also going to expect an Earth type equivalent to Namek as well.
If you want something of that size and scope in XV3 you'd need to be willing to give up a number of characters, cutscenes, etc, in it's place given the amount of time and resources it would require.
Also I can't imagine people would be thrilled that of all places they chose Namek as opposed to doing a completely new planet or an alternate history Earth.