DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

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Mac Tonight Aug 22, 2017 @ 9:43pm
Ki Stunners and Aura Sliders
They're so broken, this sh*thole game isn't gonna be fixed. Aura Slide is to ♥♥♥♥♥♥♥♥ broken for my skill to even dodge. Ki Stunning is a broken mechanic with the coding of the game because that ♥♥♥♥ is ridiculous. And dimps won't fix their game because they're at Sushi break 24/7.
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Showing 1-15 of 18 comments
iamcorn Aug 22, 2017 @ 10:15pm 
'kaaaay.. Except you don't HAVE the game? (on steam, anyway)
abdera2020 Aug 22, 2017 @ 10:37pm 
Then use Counter moves, they are there for a reason so use them.
Kono DIOna Aug 22, 2017 @ 10:50pm 
Aura slide's hella fast though, countering that pretty much requires prediction rather than reaction. At least change the future has a use now, basic ki blasts were useless in the first game.
Majin Mew Aug 22, 2017 @ 11:45pm 
Perfect Block, Z-Vanish, step vanish, regular block vs Aura Slide.

Perfect Block, regular block, send back, step vanish, vs Ki Blast tags.

There you go, game "fixed".
abdera2020 Aug 22, 2017 @ 11:59pm 
Originally posted by Ningen H8r:
Aura slide's hella fast though, countering that pretty much requires prediction rather than reaction. At least change the future has a use now, basic ki blasts were useless in the first game.


True, Aura Slide is pretty fast and is very hard to get out off in PvP.

Hm... Now that I think about it, it really is quite an OP skill.
Majin Mew Aug 23, 2017 @ 1:08am 
Aura Slide isn't OP because of its speed or ability to backhit or be used out of block (although all of those traits are good ofc).

Aura Slide is OP due to it giving every single char the ability to reset any kind of combo at any given point and stun their opponent to continue.
Majin Mew Aug 23, 2017 @ 1:12am 
Originally posted by abdera2020:
Then use Counter moves, they are there for a reason so use them.

Aura Slide (used as backhit against you after you have Z-Vanished) will activate faster than any counter-skill in the game.

Aura Slide (regular or stab animation) can also be used during a combo, so counter-skills won't help in this case either.
Doobles Aug 23, 2017 @ 3:54am 
Originally posted by Ningen H8r:
Aura slide's hella fast though, countering that pretty much requires prediction rather than reaction. At least change the future has a use now, basic ki blasts were useless in the first game.
While Xenoverse isn't a fighting game, a lot of fighting game properties are present within Xenoverse, such as reading, which is very helpful against fast things like Aura Slide.
Last edited by Doobles; Aug 23, 2017 @ 3:54am
Callyste Aug 23, 2017 @ 4:01am 
Originally posted by Doobles³:
Originally posted by Ningen H8r:
Aura slide's hella fast though, countering that pretty much requires prediction rather than reaction. At least change the future has a use now, basic ki blasts were useless in the first game.
While Xenoverse isn't a fighting game, a lot of fighting game properties are present within Xenoverse, such as reading, which is very helpful against fast things like Aura Slide.

I digress, but I fail to see how Xenoverse isn't a fighting game?
Demon Lord Aug 23, 2017 @ 10:44am 
The only skills that are seriously broken to the point of no return are the peeler storm and marbling drop skills because both of those ignore stagger states and can be initiated at any time. But you'll only ever find those skills worn by expewt mission bosses or cheaters.

Every other skill in the game has a counter.. even if countering requires a certain level of experience or prediction. Again EVERY normal skill can be penalized IF you know how to respond to it.

This is especially true if players use the skills without any kind of basic string setups to stagger you and wear down stamina first
Last edited by Demon Lord; Aug 23, 2017 @ 10:46am
Majin Mew Aug 23, 2017 @ 11:34am 
Originally posted by Ryuko:
The only skills that are seriously broken to the point of no return are the peeler storm and marbling drop skills because both of those ignore stagger states and can be initiated at any time. But you'll only ever find those skills worn by expewt mission bosses or cheaters.

Every other skill in the game has a counter.. even if countering requires a certain level of experience or prediction. Again EVERY normal skill can be penalized IF you know how to respond to it.

This is especially true if players use the skills without any kind of basic string setups to stagger you and wear down stamina first

Assuming you are facing an opponent who is at least decent at the game, Aura Slide IS broken though.

Even after a simple Dash+S or a quick 2-hit combo, there is literally no counter to it except vanishing or taking the damage & be left stunned / open for a new basic combo string, a Super skill or a (bugged on certain Souls) charged Ki Blast.

Its backhit animation is counterable / perfect block'able, but you need to predict very well AND don't forget that your opponent will try to predict your reaction equally well.

Simplified:

Two 100% equally skilled players on equally statted, same race/sex/everything characters.

Same exact skill sets, same exact playstyle, same everything, except the one has Aura Slide, while the other one doesn't.

Assuming other partially broken Supers are either out of the equation
OR present in both players' skill sets, the one using Aura Slide will end up winning much more than the expected 50% of matches, because Aura Slide puts him at a huge advantage.
Demon Lord Aug 23, 2017 @ 11:58am 
Originally posted by Majin Mew:
Originally posted by Ryuko:
The only skills that are seriously broken to the point of no return are the peeler storm and marbling drop skills because both of those ignore stagger states and can be initiated at any time. But you'll only ever find those skills worn by expewt mission bosses or cheaters.

Every other skill in the game has a counter.. even if countering requires a certain level of experience or prediction. Again EVERY normal skill can be penalized IF you know how to respond to it.

This is especially true if players use the skills without any kind of basic string setups to stagger you and wear down stamina first

Assuming you are facing an opponent who is at least decent at the game, Aura Slide IS broken though.

Even after a simple Dash+S or a quick 2-hit combo, there is literally no counter to it except vanishing or taking the damage & be left stunned / open for a new basic combo string, a Super skill or a (bugged on certain Souls) charged Ki Blast.

Its backhit animation is counterable / perfect block'able, but you need to predict very well AND don't forget that your opponent will try to predict your reaction equally well.

Simplified:

Two 100% equally skilled players on equally statted, same race/sex/everything characters.

Same exact skill sets, same exact playstyle, same everything, except the one has Aura Slide, while the other one doesn't.

Assuming other partially broken Supers are either out of the equation
OR present in both players' skill sets, the one using Aura Slide will end up winning much more than the expected 50% of matches, because Aura Slide puts him at a huge advantage.
I'm not arguing otherwise. But as a basic attack user i've found the best use of any super... including pearl flash and omega is in a combo finisher. Its true those two and aura slide are broken in several regards inclusive of the latter forcing stamina waste. But aura slide back hit can be avoided provided that the player is predicting some jind of back hit.

But again... with those attacks. A novice player pitted against them is likely to have trouble given those attacks' speeds and necessity to predict.

I normally counter aura slide back hits by reflexively blocking for a back hit or backing away in any situation where i dont think i can block.

Pearl flash and omega combos i predict pearl flash when i can knowing how fast ot is. The omega follow ups i sometimes see... i let my roll recovery finish and tap block the moment ot allows for it.

Ive dound those methods successful. Agan not to detract from your point. Im just saing this understanding there is a learning curb and some luck associated with countering such skills
Last edited by Demon Lord; Aug 23, 2017 @ 12:00pm
Majin Mew Aug 23, 2017 @ 3:26pm 
But that's pretty much the greatest and most important difference Aura Slide can make.

You don't NEED a combo finisher as a basic attacker, when instead you can just use this skill's stab animation (immediately or on the 2nd tap) to reset your entire combo / extend the combo count.

It's the one skill in the game that gives any race a possible infinite combo and it deals enough damage to be used as a reliable, worthwile setup for a stamina break.

It's the skill that catapults an otherwise mediocre Goku Black to the higher tiers of cast. Being usable to stun an opponent directly out of block-stance is just the cherry on top...
Demon Lord Aug 23, 2017 @ 3:56pm 
Originally posted by Majin Mew:
But that's pretty much the greatest and most important difference Aura Slide can make.

You don't NEED a combo finisher as a basic attacker, when instead you can just use this skill's stab animation (immediately or on the 2nd tap) to reset your entire combo / extend the combo count.

It's the one skill in the game that gives any race a possible infinite combo and it deals enough damage to be used as a reliable, worthwile setup for a stamina break.

It's the skill that catapults an otherwise mediocre Goku Black to the higher tiers of cast. Being usable to stun an opponent directly out of block-stance is just the cherry on top...
Yes but what i am saying is that without staggering the opponent first there is always the chance that a good player can back out of a rear hit (if they predict it) or they can do a basic ki blast stun to knock the opponent out of the animation. Not that i disagree with anything you're pointing out but i consider it a risk to use an attack that costs ki for reliable damage and stagger straight up.

Even though the skill itself reduces the necessity for a set up. There is still a ki cost consideration if the other player manages to counter it in some fashion. Especially if the damage focus is on something that requires ki consuming skill like strikes
Jewbacca Aug 24, 2017 @ 12:34am 
Any game where there is more than one choice on pretty much any matter is unbalanced. LoL has OP champions to play with, CSGO has stronger, and weaker weapons, and XV2 has some op moves. If you want a truly skill based tournament, then you have to force everyone to use the same char., and prevent cheating. Even then there is unbalance on PC, because of FPS and latency differences.

It used to be way worse with God of Destrucion Anger. If that ♥♥♥♥ hit you once, then you can put down your controller, and wait until you die, because it gave a longer stun, than charging enough ki to use it again. That one was fixed so chances are, that this one will be nerfed too in the future. Not because the PC players, but because the console ones.
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Date Posted: Aug 22, 2017 @ 9:43pm
Posts: 18