Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Perfect Block, regular block, send back, step vanish, vs Ki Blast tags.
There you go, game "fixed".
True, Aura Slide is pretty fast and is very hard to get out off in PvP.
Hm... Now that I think about it, it really is quite an OP skill.
Aura Slide is OP due to it giving every single char the ability to reset any kind of combo at any given point and stun their opponent to continue.
Aura Slide (used as backhit against you after you have Z-Vanished) will activate faster than any counter-skill in the game.
Aura Slide (regular or stab animation) can also be used during a combo, so counter-skills won't help in this case either.
I digress, but I fail to see how Xenoverse isn't a fighting game?
Every other skill in the game has a counter.. even if countering requires a certain level of experience or prediction. Again EVERY normal skill can be penalized IF you know how to respond to it.
This is especially true if players use the skills without any kind of basic string setups to stagger you and wear down stamina first
Assuming you are facing an opponent who is at least decent at the game, Aura Slide IS broken though.
Even after a simple Dash+S or a quick 2-hit combo, there is literally no counter to it except vanishing or taking the damage & be left stunned / open for a new basic combo string, a Super skill or a (bugged on certain Souls) charged Ki Blast.
Its backhit animation is counterable / perfect block'able, but you need to predict very well AND don't forget that your opponent will try to predict your reaction equally well.
Simplified:
Two 100% equally skilled players on equally statted, same race/sex/everything characters.
Same exact skill sets, same exact playstyle, same everything, except the one has Aura Slide, while the other one doesn't.
Assuming other partially broken Supers are either out of the equation
OR present in both players' skill sets, the one using Aura Slide will end up winning much more than the expected 50% of matches, because Aura Slide puts him at a huge advantage.
But again... with those attacks. A novice player pitted against them is likely to have trouble given those attacks' speeds and necessity to predict.
I normally counter aura slide back hits by reflexively blocking for a back hit or backing away in any situation where i dont think i can block.
Pearl flash and omega combos i predict pearl flash when i can knowing how fast ot is. The omega follow ups i sometimes see... i let my roll recovery finish and tap block the moment ot allows for it.
Ive dound those methods successful. Agan not to detract from your point. Im just saing this understanding there is a learning curb and some luck associated with countering such skills
You don't NEED a combo finisher as a basic attacker, when instead you can just use this skill's stab animation (immediately or on the 2nd tap) to reset your entire combo / extend the combo count.
It's the one skill in the game that gives any race a possible infinite combo and it deals enough damage to be used as a reliable, worthwile setup for a stamina break.
It's the skill that catapults an otherwise mediocre Goku Black to the higher tiers of cast. Being usable to stun an opponent directly out of block-stance is just the cherry on top...
Even though the skill itself reduces the necessity for a set up. There is still a ki cost consideration if the other player manages to counter it in some fashion. Especially if the damage focus is on something that requires ki consuming skill like strikes
It used to be way worse with God of Destrucion Anger. If that ♥♥♥♥ hit you once, then you can put down your controller, and wait until you die, because it gave a longer stun, than charging enough ki to use it again. That one was fixed so chances are, that this one will be nerfed too in the future. Not because the PC players, but because the console ones.