DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2

View Stats:
Jewbacca Jan 27, 2017 @ 2:08am
Fighting Pose F, and K bugs.
Fighting Pose F description says, that you loose stamina instead of health, when gets damaged.

what it really does: Grants immunity to grapple attack, basic ki blast, light basic attack, reduce ki generation by ~90% (similar to ssj3), stalls stamina regeneration, gives weakness to ultimate breaker moves such as charged heavy attack, or backdash. In the 2 latter cases it means you get instantly stamina broken by them. And AI use the backdash like if you were using ult.

Fighting Pose K: if enemy with Goku style grab catches you, then there is a great chance ~95%, that you get ENORMOUS damage ~8-10k..

I'm aware of that these are among the cheapest skills in the game, but is it really that hard to fix them? Fighting Pose K in XV1 granted immunity to grapple attack, but that was way too op.

By the way Fighting Pose K takes priority over Fighting Pose F, and overwrites all kind of blocking. You get the block animation, but you loose the same health during block, and while using ultimate, but grants immunity to stamina break during ult, and immunity to stamina break by charged heavy attack during block. Not sure if the block, and ultimate use part is a bug. Fighting Pose F also overwrites the block and ultimate block's stamina damage, and health damage taken.
Last edited by Jewbacca; Jan 27, 2017 @ 2:14am
< >
Showing 1-15 of 15 comments
Null_User Jan 27, 2017 @ 2:22am 
I wanted to use pose K for a fe-majin pve build, but ultimately Goku's throw (which not only he has) reminded me why I didn't do it before....
Jewbacca Jan 27, 2017 @ 3:30am 
Originally posted by Hanuke:
I wanted to use pose K for a fe-majin pve build, but ultimately Goku's throw (which not only he has) reminded me why I didn't do it before....

Yea and it's only with HIS kind of throw. NONE OTHER! And sadly there are tons of characters using it. Goku all form including blue and SS4, Gohan all form except child, Bardock, and Mira if i remember correctly. So yea tons of enemies.
Null_User Jan 27, 2017 @ 3:32am 
Zarbon uses similar (not sure if it does the same damage) and Ginyu.
Jewbacca Jan 27, 2017 @ 3:36am 
Originally posted by Hanuke:
Zarbon uses similar (not sure if it does the same damage) and Ginyu.

They do. Yea i forgot them.
Null_User Jan 27, 2017 @ 3:38am 
Still. Nice finds up there. How did you test? Training mode?
Jewbacca Jan 27, 2017 @ 3:50am 
Originally posted by Hanuke:
Still. Nice finds up there. How did you test? Training mode?

I saw it on PQ, then tested on training. In XV1 i was basic attacker with Fighting Pose F. Now even applying the pose is very difficult, and with the backdash it has 0 use. So i tried Fighting Pose K, and found it very effective when combined with Do or Die, or Fighting Sun to have some time, then Goku grabbed me, and i was like WTF?! Other grabs aren't even close to that damage.
Null_User Jan 27, 2017 @ 3:59am 
Originally posted by Jewbacca:
Originally posted by Hanuke:
Still. Nice finds up there. How did you test? Training mode?

I saw it on PQ, then tested on training. In XV1 i was basic attacker with Fighting Pose F. Now even applying the pose is very difficult, and with the backdash it has 0 use. So i tried Fighting Pose K, and found it very effective when combined with Do or Die, or Fighting Sun to have some time, then Goku grabbed me, and i was like WTF?! Other grabs aren't even close to that damage.
Heh. Pose K + do or die. Same exact idea I had on my femajin build. Other than the grabs, the buff combo works to near perfection. Haven't tried pose F yet, though.
Jewbacca Jan 27, 2017 @ 4:03am 
Originally posted by Hanuke:
Originally posted by Jewbacca:

I saw it on PQ, then tested on training. In XV1 i was basic attacker with Fighting Pose F. Now even applying the pose is very difficult, and with the backdash it has 0 use. So i tried Fighting Pose K, and found it very effective when combined with Do or Die, or Fighting Sun to have some time, then Goku grabbed me, and i was like WTF?! Other grabs aren't even close to that damage.
Heh. Pose K + do or die. Same exact idea I had on my femajin build. Other than the grabs, the buff combo works to near perfection. Haven't tried pose F yet, though.

It's an instant die button on yourself. Enemy backdash instantly, and then say bye to stamina. I used fighting Pose K, fighting sun, and kaioken 20 when nearly 0 stamina. Fighting pose K negates the stunlock you get when stamina broken. So the stamina break has nearly 0 effect on you, and by the time the fighting sun ends you are full.
Null_User Jan 27, 2017 @ 4:11am 
Originally posted by Jewbacca:
Originally posted by Hanuke:
Heh. Pose K + do or die. Same exact idea I had on my femajin build. Other than the grabs, the buff combo works to near perfection. Haven't tried pose F yet, though.

It's an instant die button on yourself. Enemy backdash instantly, and then say bye to stamina. I used fighting Pose K, fighting sun, and kaioken 20 when nearly 0 stamina. Fighting pose K negates the stunlock you get when stamina broken. So the stamina break has nearly 0 effect on you, and by the time the fighting sun ends you are full.
The only reason I didn't use Fighting sun, even concentrating on basic attack, is that for you to be able to reapply anything, you need to let it end. With do or die I could reapply it all before it ends, remembering that like in XV1, reapplying a single reinforcement resets the timer on all of them. So as long as you don't let the buff end, you can keep using do or die and Pose k will keep tagging along. I know it sounds cheap but as I said, it was a test build for my fe-majin for pve only. Prepare to be punished works as well with 1v1 pve.
Last edited by Null_User; Jan 27, 2017 @ 4:12am
Jewbacca Jan 27, 2017 @ 4:42am 
Originally posted by Hanuke:
Originally posted by Jewbacca:

It's an instant die button on yourself. Enemy backdash instantly, and then say bye to stamina. I used fighting Pose K, fighting sun, and kaioken 20 when nearly 0 stamina. Fighting pose K negates the stunlock you get when stamina broken. So the stamina break has nearly 0 effect on you, and by the time the fighting sun ends you are full.
The only reason I didn't use Fighting sun, even concentrating on basic attack, is that for you to be able to reapply anything, you need to let it end. With do or die I could reapply it all before it ends, remembering that like in XV1, reapplying a single reinforcement resets the timer on all of them. So as long as you don't let the buff end, you can keep using do or die and Pose k will keep tagging along. I know it sounds cheap but as I said, it was a test build for my fe-majin for pve only. Prepare to be punished works as well with 1v1 pve.

True, but Fighting Sun lasts longer, and Do or Die's protection's doesn't work when stamina broken, and last but not least Fighting Sun can be applied faster. Also Fighting Pose K disables Do or Die's protection so you loose health while cast it, but it still can't be interrupted.
Null_User Jan 27, 2017 @ 5:06am 
Originally posted by Jewbacca:
Originally posted by Hanuke:
The only reason I didn't use Fighting sun, even concentrating on basic attack, is that for you to be able to reapply anything, you need to let it end. With do or die I could reapply it all before it ends, remembering that like in XV1, reapplying a single reinforcement resets the timer on all of them. So as long as you don't let the buff end, you can keep using do or die and Pose k will keep tagging along. I know it sounds cheap but as I said, it was a test build for my fe-majin for pve only. Prepare to be punished works as well with 1v1 pve.

True, but Fighting Sun lasts longer, and Do or Die's protection's doesn't work when stamina broken, and last but not least Fighting Sun can be applied faster. Also Fighting Pose K disables Do or Die's protection so you loose health while cast it, but it still can't be interrupted.
I see. Still, the whole not being able to use skills with Fighting Sun bothers me a bit. And overall, buffs last too little this time around. Back in XV1 we had Ginyu's soul that extended their time. I thought it was a nice exchange by pretty much sacrificing other effects from souls so you could extend your buff time. Something like that should return to this game. Perhaps not making it last as long as the XV1 version, though.
Jewbacca Jan 27, 2017 @ 6:10am 
Originally posted by Hanuke:
Originally posted by Jewbacca:

True, but Fighting Sun lasts longer, and Do or Die's protection's doesn't work when stamina broken, and last but not least Fighting Sun can be applied faster. Also Fighting Pose K disables Do or Die's protection so you loose health while cast it, but it still can't be interrupted.
I see. Still, the whole not being able to use skills with Fighting Sun bothers me a bit. And overall, buffs last too little this time around. Back in XV1 we had Ginyu's soul that extended their time. I thought it was a nice exchange by pretty much sacrificing other effects from souls so you could extend your buff time. Something like that should return to this game. Perhaps not making it last as long as the XV1 version, though.

Considering that beside Fighting Sun all pose timers are nerfed i think the extend should be the same. I also would increase justice pose timer to at least 2 min. or 3. Considering how impossibly hard to use during combat.
Null_User Jan 27, 2017 @ 6:25am 
Originally posted by Jewbacca:
Originally posted by Hanuke:
I see. Still, the whole not being able to use skills with Fighting Sun bothers me a bit. And overall, buffs last too little this time around. Back in XV1 we had Ginyu's soul that extended their time. I thought it was a nice exchange by pretty much sacrificing other effects from souls so you could extend your buff time. Something like that should return to this game. Perhaps not making it last as long as the XV1 version, though.

Considering that beside Fighting Sun all pose timers are nerfed i think the extend should be the same. I also would increase justice pose timer to at least 2 min. or 3. Considering how impossibly hard to use during combat.
Yeah. The only use I could see for Justice Pose is in pve between enemies.. or after clearing a room and the enemies are in the other room. OR when you are not being targeted. Or if you can heavy stamina break someone and send him very far, though even that may not be enough time. After doing that pose I suppose you can maintain it with shorter activation buffs like fighting sun. I do suppose those two can still work together.

On the other side, as short timers go, check the timer on the "Someone satisfy me" soul. Gives you enough time for like... 3 punches. kek..
Jewbacca Jan 27, 2017 @ 6:47am 
Originally posted by Hanuke:
Originally posted by Jewbacca:

Considering that beside Fighting Sun all pose timers are nerfed i think the extend should be the same. I also would increase justice pose timer to at least 2 min. or 3. Considering how impossibly hard to use during combat.
Yeah. The only use I could see for Justice Pose is in pve between enemies.. or after clearing a room and the enemies are in the other room. OR when you are not being targeted. Or if you can heavy stamina break someone and send him very far, though even that may not be enough time. After doing that pose I suppose you can maintain it with shorter activation buffs like fighting sun. I do suppose those two can still work together.

On the other side, as short timers go, check the timer on the "Someone satisfy me" soul. Gives you enough time for like... 3 punches. kek..

Yea tried that one. I was hoped for a nice timer to beat the enemy during the whole stamina break, but this... Also short timer is the Frieza soul. The one that gives damage reduction when stamina broken. It lasts like 2 sec.
Null_User Jan 27, 2017 @ 7:13am 
Originally posted by Jewbacca:
Originally posted by Hanuke:
Yeah. The only use I could see for Justice Pose is in pve between enemies.. or after clearing a room and the enemies are in the other room. OR when you are not being targeted. Or if you can heavy stamina break someone and send him very far, though even that may not be enough time. After doing that pose I suppose you can maintain it with shorter activation buffs like fighting sun. I do suppose those two can still work together.

On the other side, as short timers go, check the timer on the "Someone satisfy me" soul. Gives you enough time for like... 3 punches. kek..

Yea tried that one. I was hoped for a nice timer to beat the enemy during the whole stamina break, but this... Also short timer is the Frieza soul. The one that gives damage reduction when stamina broken. It lasts like 2 sec.
Eww. I was looking forward to test that one. Some of these buffs look like they were made by Korean mmo devs or something. They feel more like the 1% buff stuff min maxers jump up and down and fangirl for in mmos.. >.<

Anyway. Gonna try Vanish forever and all of those other timed souls when I get the time, since we already know more or less how long the reinforcements last..
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jan 27, 2017 @ 2:08am
Posts: 15