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Granted, if you're working with an older game engine, or are otherwise deliberately going for an old-school texturing look, I can see why you'd want this. I guess there's no harm in asking for it, but it does seem to me like it would be a somewhat niche feature.
Unity and Unreal Engine both feature light baking.
This is exactly what ive been looking for! Now that I look I see it is also in substance painter 1.7 as well. Is there a video on how it is used exactly so I can better understand how to use this filter? I am differently interested in getting the new substance painter once I fully understand how to export the texture like I see it in the UV viewer.
https://www.youtube.com/watch?v=WHQfYklBVTY
Nice! Checking out the video now, thanks a bunch.
Maybe my point is moot though, since it sounds like SP has this feature after all according to Jerc.