Substance Painter 2

Substance Painter 2

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Substance Painter 2 texture exporting?
So does substance painter 2 finally allow baking the fully rendered texture of an object to the base texture layer now? Or do I still have to rely on using 3rd party programs in order to do something that a program specializing in TEXTURING MESH can't do?

Literally the one thing that is stopping me from buying it.

This is my original post from the old painter forum along with the example I was trying to do.
https://gyazo.com/4dff76ba1c8739b63b09ffaf07ceca5c
https://gyazo.com/01184965a5bd7dfd1d93f0518b7df09d
Last edited by Solaire of Astora; Mar 22, 2016 @ 8:46pm
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Showing 1-7 of 7 comments
Arkham Mar 23, 2016 @ 1:19pm 
What you seem to be asking for isn't strictly texture exporting, but baking lighting information to your texture. I doubt they would have added a feature like that to SP2, since baking lighting information is undesireable for most modern game engines, which rely on shader information to correctly light a surface (instead of just the diffuse texture).

Granted, if you're working with an older game engine, or are otherwise deliberately going for an old-school texturing look, I can see why you'd want this. I guess there's no harm in asking for it, but it does seem to me like it would be a somewhat niche feature.
Jerc  [developer] Mar 23, 2016 @ 1:43pm 
There is a filter in the shelf called Baked Lighting. It bakes a fake lighting and reflections to your color map. Make sure you have all your additional maps (ws normal, position, etc.) baked and setup in your project for this to work.
Originally posted by Arkham:
What you seem to be asking for isn't strictly texture exporting, but baking lighting information to your texture. I doubt they would have added a feature like that to SP2, since baking lighting information is undesireable for most modern game engines, which rely on shader information to correctly light a surface (instead of just the diffuse texture).

Granted, if you're working with an older game engine, or are otherwise deliberately going for an old-school texturing look, I can see why you'd want this. I guess there's no harm in asking for it, but it does seem to me like it would be a somewhat niche feature.

Unity and Unreal Engine both feature light baking.
Solaire of Astora Mar 23, 2016 @ 5:04pm 
Originally posted by Jerc:
There is a filter in the shelf called Baked Lighting. It bakes a fake lighting and reflections to your color map. Make sure you have all your additional maps (ws normal, position, etc.) baked and setup in your project for this to work.

This is exactly what ive been looking for! Now that I look I see it is also in substance painter 1.7 as well. Is there a video on how it is used exactly so I can better understand how to use this filter? I am differently interested in getting the new substance painter once I fully understand how to export the texture like I see it in the UV viewer.
Solaire of Astora Mar 23, 2016 @ 8:59pm 
Originally posted by nicolas.liatti:
Here it is :)

https://www.youtube.com/watch?v=WHQfYklBVTY

Nice! Checking out the video now, thanks a bunch.
Arkham Mar 23, 2016 @ 9:08pm 
Originally posted by #16:
Unity and Unreal Engine both feature light baking.
That's in-engine lighting getting baked to a lightmap, which is different.
Maybe my point is moot though, since it sounds like SP has this feature after all according to Jerc.
Last edited by Arkham; Mar 23, 2016 @ 9:08pm
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Date Posted: Mar 22, 2016 @ 8:45pm
Posts: 7