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翻訳の問題を報告
Also, you can paint in 1K or 2K, and then export in 4K, the textures are rebuild from history, not upscaled with interpolation. This is one of my favorite features. I can't work in 4K, too slow, but in the end can get those highres textures.
The main thing I'm missing from SP is ability to paint on different objects (that have different texture sets) at same time, that would be my wishlist #1 for that program.
Since Substance Painter came out, I haven't opened mudbox once. The fact is you can paint entire materials with one stroke in Painter. That takes forever in Mudbox and actually ends up being impossible to recreate. You simply cannot realign a stamp to project even two textures in the same location, let alone as many as a full material needs.
Painter also does a lot of manual labor for you by the automatic edge detection methods. The other thing I haven't done since I last used mudbox is take longer than 2 hours to paint anything, ever. I'd regularly spend a week in mudbox of 8 hours days hand painting all my edges, specular and gloss...etc.
Mudbox is single channel only and doesn't have PBR. Most of the current engines are using that rendering system. Painter is setup for it natively and can also roll back to the older shader systems if you need. Since mudbox can't go forward and Painter can go back...
That should be about all you need to know.
If your Uni insists on teaching you to use Mudbox for anything other than purely sculpting (maybe retopologizing), then you need to step up publicly. Mudbox for painting is deprecated, end of story. Learning how to do it is a complete and utter waste of time. There are currently only two applications you should learn to paint with and this one right here is what I personally recommend.
@Hitpawz, which is the other application?