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Can you apply the normal map as a base color and confirm it's ok?
Do you have the Normal channel active in your project? If not, add it. If you manually put the texture into the normal channel of a material, will it show up?
Was this problem ever resolved for you, strangledCAT?
I just upgraded to SP2 and I'm having the exact same issue. The normal map is in the correct place but no normal map features are showing up. I've got other textures that I baked that are showing up just fine - the AO map for example is working as expected.
Anyone know of a way to resolve this?
They added a new setting for the 'baked textures', right above the texture list. It's called 'Normal Mixing'.
By default, it's set to 'Replace'. That doesn't sound like it would be a problem, but it doesn't work at all for me. So I changed it to 'Combine' and my normal map now looks great.
hey dude, yeah I felt pretty dull when I noticed that but it drove me crazy haha