Substance Painter 2

Substance Painter 2

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Dargost May 16, 2016 @ 1:20pm
Shine in UV Map window of Substance Painter
I noticed that when you see the shine in the 3D the Shine on the UVmap doesnt change with it or show you what your looking at in the 3D window is there a way to make the uvmap match what your looking at in the 3D window
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Showing 1-3 of 3 comments
Dargost May 17, 2016 @ 11:17am 
Ok i guess let me clarify, i have someone that wants to use Substance painter.. she makes clothing in sl she saw the 2D side and the 3d Side.. she can use the 2D side but the shine or lighting on the 2D side does not represent the lighting on the 3D side trying to use the aluminum Smart Material.. I thought maybe if there was a way to turn off the lighting in the 3D that i could use baked lighting to make the lighting the way i want.. which may not work.. the Question is how would i make the lighing in the 2D window match the Lighting on the outfit of the 3D window..
Jerc  [developer] May 20, 2016 @ 7:08pm 
You can create a new layer at the top of your layer stack, set all its channel's bending modes to Pass Through and add a Baked Lighting Effect. Switch to color mode by pressing C and you'll see an unlit version of the mesh.
You can then tweak the fake lighting through the parameters of the Baked Lighting Effect.
Dargost May 20, 2016 @ 8:28pm 
Well the problem is, what i need is the 2D to look like the 3D as far as lighting real time.. to me it makes no sense to make the 2D look realtime with the 3D if the 2D lighting doesnt show the lighting as it looks in the 3D window.. my friend that is thinking of getting Substance Painter wishes to set the lighting on the 3D and be able to screen shot the 2D to apply it to her UVmap.. but no matter what you do the 2D lighting looks wrong
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Showing 1-3 of 3 comments
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Date Posted: May 16, 2016 @ 1:20pm
Posts: 3