Substance Painter 2

Substance Painter 2

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Lizzykoopa Jul 20, 2016 @ 2:43am
How do i add a diffuse map to a model?
Hello, i have looked up multiple times on google on how to apply a texture that i already have from a pre-exisiting model i colored in another program.
I have the uv map and all that kinda stuff, but now i have stumbled on not being able to apply it to my model in substance painter 2.

i tried dragging the map onto "base color"
but every attempt normally results in my map just being placed on but the uv coordinates not applying to the model to fit it when it does in blender.

i did the fill layer trick like people used to do in "substance painter"
but with my options of only "color, metal,rough,nrm, height"
i cant seem to figure out how to do it with this current version of substance painter.

is there a means and a way to do this?
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Showing 1-3 of 3 comments
[M]aster Shifu Jul 20, 2016 @ 8:18am 
If you already have a pre-existing texture maps, just need to create a fill layer. Import your texture map and drag it into the Diffuse/Base Colour properties. By default Base Colour will be white. Do the subsequent for any other material maps.

Here's another way to understand better.
https://www.youtube.com/watch?v=rfWjwspNw2o
Goldmind Jul 20, 2016 @ 10:15am 
Yeah, just create Fill layer >

drag to Texture section in the Shelf >

then drag again to the Base Colour Layer in the Properties.
Last edited by Goldmind; Jul 20, 2016 @ 10:22am
OlaHaldor Jul 28, 2016 @ 11:19pm 
You may also need to scale the UV tiling of the map. That's something I see some people go nuts about and think there's something wrong with Painter.
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Showing 1-3 of 3 comments
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Date Posted: Jul 20, 2016 @ 2:43am
Posts: 3