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You MIGHT be able to bypass this issue by unchecking "padding" when you export from Painter.
All UV's are separated properly, that’s not the issue. Also if it was then the bleeding result would be 100% consistent given the nature of the situation. After reinstalling substance painter I haven’t re encountered the issue and have been able to proceed with my various projects thusly. Sorry i haven’t closed the topic and thank you for the response!