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Try this.
1) Add a blank fill layer and set the height to very low (Minimum to see the effect while painting).
2) Turn off all other channels than height.
3) Give it a black mask.
4) Add a paint effect to the mask.
5) Grab a default brush and set the size to very small, spacing to low and hardness to 90%.
6) Paint on the mask with white.
7) You can shift-click to create point-to-point lines. Cntrl I think constraints to 45's.
8) Adjust the height or use levels affecting height to get the paneling depth desired.
Lemme know if that's what you meant.
I'm pretty sure you're right without having to personally check since I would do the samething with photoshop. However the game I make textures for uses normals only so is there a way to do that without height?
Yea I saw with the new update they do that now which is great. Since all the games I work for don't use height maps and literally 90% of stock substance painter materials are height map by default made this very annoying previously.
Strange, I thought that was new. I never could get all of the height maps to fully convert to normal maps.