Substance Painter 2

Substance Painter 2

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Pen tool, lasso tool?
Alright so I got pretty comfortable with substance painter 1.7 before 2 came out. My biggest issue with 2.0 is that they have still yet to add photoshop like tools in it. It's hard to create metal plating and other fine detailed textures directly on your mesh without having to make pre-fabs of what you "might" need in the future.

Also having a hard time finding any videos regarding projecting things creating the needed tools for making creases and whatnot for 2.0. Anyone think they could help me? I havent really had a good time getting into 2.0 since its completely different from 1.7.
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Showing 1-6 of 6 comments
Hitpawz Sep 12, 2016 @ 11:13am 
Creases? Plating? Do you mean like sci-fi paneling?

Try this.

1) Add a blank fill layer and set the height to very low (Minimum to see the effect while painting).
2) Turn off all other channels than height.
3) Give it a black mask.
4) Add a paint effect to the mask.
5) Grab a default brush and set the size to very small, spacing to low and hardness to 90%.
6) Paint on the mask with white.
7) You can shift-click to create point-to-point lines. Cntrl I think constraints to 45's.
8) Adjust the height or use levels affecting height to get the paneling depth desired.

Lemme know if that's what you meant.
Solaire of Astora Sep 12, 2016 @ 2:12pm 
Originally posted by Hitpawz:
Creases? Plating? Do you mean like sci-fi paneling?

Try this.

1) Add a blank fill layer and set the height to very low (Minimum to see the effect while painting).
2) Turn off all other channels than height.
3) Give it a black mask.
4) Add a paint effect to the mask.
5) Grab a default brush and set the size to very small, spacing to low and hardness to 90%.
6) Paint on the mask with white.
7) You can shift-click to create point-to-point lines. Cntrl I think constraints to 45's.
8) Adjust the height or use levels affecting height to get the paneling depth desired.

Lemme know if that's what you meant.

I'm pretty sure you're right without having to personally check since I would do the samething with photoshop. However the game I make textures for uses normals only so is there a way to do that without height?
Height is combined with normal map on export.
Solaire of Astora Sep 16, 2016 @ 10:56am 
Originally posted by SomeGuy:
Height is combined with normal map on export.

Yea I saw with the new update they do that now which is great. Since all the games I work for don't use height maps and literally 90% of stock substance painter materials are height map by default made this very annoying previously.
僕の名前 (仮) Sep 16, 2016 @ 10:57am 
It always been like that, the new thing is you can preview it now with C button
Solaire of Astora Sep 16, 2016 @ 11:01am 
Originally posted by SomeGuy:
It always been like that, the new thing is you can preview it now with C button

Strange, I thought that was new. I never could get all of the height maps to fully convert to normal maps.
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