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What I did was create a large cube around my mesh with a separate material applied. I then set it to 0 opacity within Painter. Then reimporting the mesh will default its position and the size of the box will determine how close the real mesh appears to the camera. Painter basically does a "F" command when you reimport things.
You would then adjust the rotation, position and scale of the object in relation to that cube within your authoring app. I know it's the most hacky solution on the planet and more work than necessary, but it IS a solution that works. I used it to pull off a 360 turn-table render of a mesh that required a high detail rendering.
If you want to know what was most intrusive about that process...it's that I had 72 meshes. Mesh0, Mesh5, Mesh10.....all the way to Mesh355 in my folder.
I have requested in another thread the option to render out a turn-table directly within iRay as I feel this is a paramount feature for displaying work.