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In the case of Unity (which by default uses the Standard Shader) you'd set the export preset to "Unity 5 (Standard Metallic)" or "Unity 5 (Standard Specular)", this will produce at minimum 3 textures (AlbedoTransparency, MetallicSmoothness and Normal) each texture currently needs to be manually placed in the relevant shader inputs in Unity. Just select the material in Unity and then drag each one to its slot.