Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Substance painter 2 just rebake the id map only and select polygroup/submesh id from color source menu or you could just paint on the mask it self to get what u want add a paint layer by rightclicking the mask then paint away. make a symbol alpha sheet in photoshop use the projection tool even use it as a mask or to paint onto the mask itself and another 101 ways you could do this in SP2 good luck...
I got another answer elsewhere that worked out pretty well:
"You need to paint some symbols green (just as an example), others in red, but only have a color ID mask for all symbols combined.
What you could do is create the green material, and the red material beneath it in the Layer stack. Apply a color selection effect to the mask of both materials and select the same ID map for both. Select the ID color of the symbols in both color selection effect properties.
Now, in the green material, right-click the mask and add a 'Paint' effect. Paint over all symbols that need to be in red color."