Substance Painter 2

Substance Painter 2

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RhaT Jul 18, 2017 @ 2:51am
Baked Lighting looks off in Substance Painter 2
Hi, I'm following the older tutorials for baked lighting but the end result just doesn't look like the tutorials at all. At first when putting the filter on top of the stack the model looks completely white, which is 'fixed' by moving the sun's position. Even so, it just or iluminates the whole mesh or it doesn't, there's no speculars and it looks very dull. The roughness and metalicness are not noticable at all.

Can't help but feeling there's something very silly I'm doing wrong but I just can't find it : s
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Jerc  [developer] Jul 20, 2017 @ 10:22pm 
Did you bake a position and world space normal map in your texture set?
RhaT Jul 23, 2017 @ 10:15am 
I didn't, I just made a low poly character for mobile and only baked AO and curvature. Didn't realize that's necessary, thanks!
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