Substance Painter 2

Substance Painter 2

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Numity Jun 23, 2017 @ 4:27am
MatFX HBAO seem doesn't work for me
Hello, did anyone get Matfx HBAO work? Even I've change it to height or normal and it doesn't work, also the MatFx Detail Edge Wear the Invert Curvature doesn't work too :(
Last edited by Numity; Jun 23, 2017 @ 4:27am
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Showing 1-8 of 8 comments
Pte Jack Jun 23, 2017 @ 4:39am 
Did you bake the maps for the textures for the model (the curvature, thickness, normal, etc) in SP? Most gerenators require these to work.

Here.. http://i.imgur.com/HZTn8MX.png
Numity Jun 23, 2017 @ 4:42am 
Yes I've already knew that, but with their latest update, there are some new filters (HBAO, edge wear) doesn't need to bake, when you add those filter they automaticly baked and apply.
iBot Jun 23, 2017 @ 9:59am 
I can't get it to work too, other new filters seems to work but not this one.
Jerc  [developer] Jun 23, 2017 @ 10:40am 
Did you make sure to add an Ambient Occlusion channel in your texture set? It's not there by default.
Numity Jun 23, 2017 @ 10:43am 
Originally posted by Fred:
I can't get it to work too, other new filters seems to work but not this one.
Finally I know how to make it works, you need to add one more channels (add AO) in the TextureSet Settings panel, and your layer should have AO channel on, that is how it works!
Jerc  [developer] Jun 23, 2017 @ 10:55am 
We could add an option to apply the AO to the diffuse/base color channel instead of the AO channel in the future.
iBot Jun 24, 2017 @ 8:13pm 
that would be nice, would be possible to add dropshadow other than diffuse based too?
iBot Jun 25, 2017 @ 1:51pm 
nevermind, I just figured how to get HBAO working, I've actually had AO intensity set to 0 on display settings and the effect is exactly what I was needing, a drop shadow like for the rivets and bits on fuselage ;)
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