Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for what happened to the characters. There are clues and hints to that woven into the text and visual elements. It was intended as a little narrative of a puzzle of its own, so I won't give it away here :)
Haha, honestly, my too.
The rest of the family left because the mother was afraid of the eyes, I think that much was obvious. No further explanation needed, except maybe why Clementine never came back as an adult.
For the overall story, I guess the purpose of the machine wasn't to enlighten humanity but to get the eyes home? That's how it seemed to me.
Christopher went to the docks to secure the boat from the storm, but never returned. This hinted at by the painting behind his desk, the wrecked boat located at the start of the game, and some other hints scattered throughout.
Astra and her children simply left, rumors of some nefarious end were a red herring, meant to reinforce one of the story's main themes of the trustworthiness of incomplete information and fear of the unknown :)
Clementine's story continues after she leaves with her mother, but that is hinted at in very subtle clues scattered throughout the game, and to my knowledge no one has yet figured out her complete story ;)
The device at the end is akin to a beacon, blasting out into the cosmos and announcing humanity's presence. Perhaps one day someone will answer.