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I don't think the above makes a significant difference. Whether the hold is two years, four years or just a year, it doesn't look good for the game. Unfortunately we are currently again unable to make much progress.
As a side note, the game isn't build on Unreal Engine, so UE asset store wouldn't be very good place to look for anything. I don't actually know what tools were used by the Starbase team of the old or whether they are still using the same tools (for those who have moved to other projects9. It's also not an issue. I'm sure we could come up with some model, if that was the hard part.
Whether or not PvE pirate gameplay would significantly improve the game is not something I have much opinion about. What I'm always repeating is that there are hundred such things that we could pursue and everyone has slightly (or greatly) different idea about which would be the best choice.
For some idea what has been done since the development continued last year, here are the patch notes for the first STU update. If you check the roadmap section, it does list PvE content in upcoming features.
As for pulling one developer from other project to implement a feature: Serious development doesn't really work like that. As is true for most complex things, once the projects a company is doing grow large enough, there won't be many jacks-of-all-trades that could tackle all and any issues. Sure, even I could implement some pirate ship, represented by a box, flying around. But I don't know how to actually import a model to the game, or how to add audio for it (or how to renew the license for Wwise). I would also likely scratch my head for a while on how to implement a new server to handle such ships.
I could probably find out in a week, but it would be pretty bad use of my time. Once you leave behind the everyone-does-everything style of development, it's hard to go back.
When I talk about there being about one developer working on Starbase, I'm not literally meaning a single person. Just to get a patch out (after the feature or fix has been implemented and committed to SVN. Let's not discuss about maintaining the SVN server. Or keeping the office clean, for that matter) requires someone to maintain the build system (software and hardware, different people), test the build (QA), set the build live (usually QA these days. Jack-of-all-tradeness creeping back), collect release notes (QA) and publish them (marketing).
You can tell a single person to handle all that, but then they need to learn how to do each step, and get necessary user IDs, passwords and permissions from the people who usually handle these things. It's an inefficient way to do things.
So there's some coordination needed. It doesn't make sense to go after new thing every week. Once there's some plan in place, people can mostly manage themselves, but changing that plan is much harder than it would be in single-person operation.
-JLarja / Frozenbyte
I'd like to point out that your calculation is rather.. optimistic. 952.7$ may be the living cost, but that's far cry from what an employee costs. For reference median salary in Finland is 3160 €. As a rule of thumb, you multiple that by two to get a figure around what an employee actually costs to a company. Starbase developers were, on average, not the most senior ones, but we certainly weren't paying them 900 € / month.
Also in the linked discussion, please note that VG Insights list _gross revenue_ (I don't actually know how accurate they are). Steam takes its cut and then there are taxes. Let's just say that if we are running a scam, we are very bad at it.
-JLarja / Frozenbyte
You lost everything when you got ganked.
This forced to stay in safe zones.
Safe zones had no access to rare building mats.
The game lost most of it's players as a result.
The devs abandoned it.
The game died.
Hell, you even had corporations that controlled the rare building mats selling their ship blueprints out of game on their 3rd party discord.
Also with EA games there's a big ol notice on the store page "This game is in early acces and may change drastically or may not change at all. Do not buy this if you are not excited to play this game as it currently is"
All EA games are a gamble. You're not paying for a finished game. You LITERALLY paid to TEST a game that's being developed and you CONSENTED to paying for it even though it may never be finished. Read better next time.