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This is how i did it in Eve. I stayed in high sec mining like a drone until i got enough credits to buy the right resources to and blueprints to build my own fighter. Then i practised how to leave high sec. Once i figured it out i could take my mining ship into low sec. Deck it out with guns until i got to a low sec station then add the mining lasers all was peachy. I lost a few ships and i had to pay off a few pirates but i got buy.
I am installing the game now so ill see how it goes and how lucky i will be in this game. I played solo in Eve but i am not sure about doing that again.
Like the weaker and more pathetic you can make yourself the more you deserve to be left alone.
Armor of shame.
For the record; I have never shot anyone whatsoever in Starbase yet.
Some people have a weird expectation that the devs are supposed to dictate how the game is meant to be played and enjoyed, and that starkly contrasts what how they've presented themselves and the game so far . It seems like they want to build a true sandbox universe that invites players and group to uniquely solve these problems.
This can include player-made insurance groups, military groups (with protected territories), armed escorts, crews for hire, etc... All of these possibilities add so much more to the gameplay potential and lifespan of this game.
The game should not and does not (currently) dissuade solo players, but there should be an expectation that this is a harder route and will require more thoughtful actions to really succeed.
Again, I think ultimately we need to wait for the game to become more balanced and the community more developed and open to taking control of this sandbox universe before we can really dig into these issues.
This topic only show, how toxic those few aggressive and insane players are. There are few of those in every game screeching PVP and beating everyone who disagree. But what is funny with this? They think, they are able to sustain whole game by themselfes. No. Most of you won't buy anything to support this game. You only know how to ruin it for everybody else. Maybe, just maybe, you should "Get over yourself and just piss off" fr4me01? Who would play any game with insane child like you?
There was enough of them that they had to completely scratch the idea of full pvp as they were losing a ton of players just in their closed beta.
They said it perfectly. There's a difference between player vs player, and player killing.
Player Killing usually is just to make someones day bad and usually the player killing someone is overwhelmingly at an advantage, which in a video game doesn't really make sense. Player vs Player is when two sides agree to duke it out.
The issue I see why pvp doesn't work in a game like this, and almost exclusively becomes player killing is because of the current design. New players are usually the only ones with transponders left on, majority of the pvp is happening just outside the safe zone where new players may venture frequently, and due to how fast ships are this isn't like sea of thieves where you have plenty of time to scout/prepare, ships come up on you fast and if you're in the middle of mining you definitely won't see them if you're solo. Not to mention all the damn clouds
I agree with you. I got to the point I had my money's worth and moved on. If they change someday I'll be back. But, I'm bored with it as it is and have gotten more than an hour per dollar spent. So, spend my time elsewhere.
Have placed the charges in such a way that nothing will be left salvageable from the ship, I always follow the Scorched Earth Tactic when I go out of safe zone always ready to blow my self up along with my enemies.
Also Plasma Gun can deal a lot of damage to the ships as it can melt through Armour and damage vital components of the ship
Agreed. So many carebear 'PVPers'. Like if you want to PvP then sack up and fight against a real opponent. But too many carebear 'pvpers' want to gank unarmed or lower level players because they are scared of opponents who also want to fight. They don't want to get in the ring with someone who might hit them, they would rather troll the playgrounds and beat up children minding their business building sandcastles. Damn carebears.
we can agree to play a 5v5 in cs:go and no one will complain about any pvp mechanic whatsoever ,, one should mean.. However pvp around here is a bit - problematic - .
It is not the problem that pvp is possible. It is more of a problem - to - how it is done and what the current game mechanics allow to happen.
Leave the people aside that bash up newbies right at the border. you cannot say, that you make big cash by salvaging newbie ships, thats laughable. if profit would be the goal you would not be chilling at the safezone border waiting for tiny ships to pick apart. anyways. lets look at other pvp going on that give me a slight headache - and it is around the fast travel gates. you can be 100% sure that there will be someone waiting for you to travel to through the gate and shoot you down as soon as you left the gatezone. Good. we can say it is part of the game and the game is pvp based and or whatnot and everyone is crying because ♥♥♥♥♥destroyer69xx destroyed my ship without reason and so on and bla bla.
No, what is frustrating is a combination of the following: People that look for real trouble, will have good, tiny, fast ships. in fact either so fast, that they dont really render in before you already got shot, or so tiny, that they dont really render in before you got shot. Also there is no comms involved. you just get shot and thats it. tiny bit whack, but thats how it is AT THE MOMENT. good. another one is - the damage model obviously. i cannot grasp what it is with cube/voxel based "combat vehicle" designer games - in which all ships literally explode within seconds. there is no reaction time, no real counterplay, and you are generally always better if you shoot first and even better at everything you see. the problem is that there are no friendly encounters. how likely is it, that if you happen to see a ship 500km in the zone, without transponders, that you would simply turn away or just shoot it up as fast as you can, or get shot as soon as they see you? and how likely is it that you go a bit closer and have a chat, about how their trip is going, or if they need something? And that is a sad thing to happen, but i dont want to curb the rights of the pvp enthusiasts too much, right? else i might get called a carebear, and i should just dont explore 99% of the game and stay in the safezone if i dont want to fight.
Imagine, you fly to another moon, and could construct your station there and build a fast travel gate there. Would you, really want to activate it? Minutes later you would have a guaranteed fleet, of pirates and other people that will take apart your station and whatnot as quickly as they can. I guarantee it. So. Good, we can have fights about territories, and ressources and - generally everything. If the combat itself would be - fun for both sides?
There is a need for, stronger armour, shields, . yes the other can have them too etc, but it wont be a quick ZAP and youre out. eh.... in conclusion - i forgott what i wanted to say. have a nice day. and i believe that some things will get better over time.