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Please refer to: Any space game with PvE content?
Standard boiled down nonsense would be pirates/bandits, protectors/law enforcement for PvP players/if there are other illegal activities, trading vessels/other civilian/mercantile ships for players who wish to be the bandits without being bully fetishists (PvPers), hostile space stations, hostile AI factions, randomly generated bounty hunting perhaps, blah blah blah, just your basic space stuff, most of which can also be used in basically the same format for landable planets should Starbase make it to landable planets.
The reason there aren't many people specifically discussing what PvE content should be added, if they are arguing for the addition of PvE content that is, is simply because it's self explanatory, and also because it's not too terribly important, the argument is that PvE content should be considered, if it managed to get beyond that point, that's where we can start worrying about what form that would take - I mean, it's the whole counting eggs before they hatch thing.
My point was that the point people are trying to make is not neccessarily that they are looking for SPECIFIC PvE features, there doesn't need to be a whole suggested roadmap as to what they want added or anything like that, the DETAILS aren't neccessarily important at this point in time, the point is simply that people want PvE, if the developers were open to that, we could all go into detail about our thoughts and preferences and blah blah blah, but we're not asking for anything EXACT or specific at this point in time, simply PvE.
At no point did i suggest PvE was not important, simply that the DETAILS were not as important at this point in time, as it sounded like he was suggesting it was, like we needed to provide clear examples and blah blah blah.
When I hear people say "the numbers support pve"
I always wonder if they know steam shows the "Numbers"
https://store.steampowered.com/stats/
I forgot these games are pve games.
CSGO
DOTA 2
PUBG
Rainbow Six Siege
Ark
Rust
Team Fortress 2
Or is steam statistics lying?
FYI Space Engineers is bottom of list barely on it and Empyrion is not on it at all.
Most popular servers of Space engineers is pvp funny enough too.
I enjoy PVE games ... I typically call them SINGLEPLAYER games though.
There is new one coming out maybe you heard of it cyberpunk?
Entire purpose of multiplayer games is to compete that is what pvp is.
Player vs Player
Webster- Compete:
to strive consciously or unconsciously for an objective (such as position, profit, or a prize) : be in a state of rivalry
You will find many popular pve games on steams list almost all of which are singleplayer.
Starbase isn't Space Engineers, Starbase isn't Empyrion. Using the example of both of the games and say Starbase should have PvE is like saying you should add chocolate to a Hamburger because that works on donuts.
Starbase is in a genre of it's own, where players will make up most of if not the game play. It is a new game with unprecedented mechanics and exciting possibility for players to do whatever they wish, interacting with each other to achieve whatever they want.
But than we have people like you and Citizen, who wish NOT to associate yourselves with other people, hiding in corners to "build". You vouch for PvE not because you afraid Starbase wouldn't sale well, but because it would fulfill your wish not to interact with the game content --- other players.
Starbase does not need PvE, because instead of being the "game saver" you think it is, it will only kill Starbase. Starbase relies on the player because player ARE the content. The game is seems, will generate content through players interacting with each other. Trade and commerce, mining and exploration, ship and equipment manufacturing, not to mention military conflicts will be conducted by player to player.
Add PvE, opt in or not, will hinder and possibly stop those interaction from happening since why risk confronting other players when you can just hunt stupid AIs.
As activity between players decreases, so will the content. Manufacturing will decline as AIs provided the ships and equipment one would need; Interest in Mining will drop as there's nothing you can't get if you farm PvE, and so will the incentive to explore as people will be reluctant to find new places to mine; Trading and commerce will probably hit the hardest if PvE is introduced. If there are unlimited PvE missions as PvEs tend to have, inflation can kill an economy, making the game increasingly unplayable for everyone especially new players since they have basically nothing to begin with.
Players stop interacting with other players will kill Starbase, new players stop coming will kill Starbase, PvE will kill Starbase.
Starbase does not need to change it's aim as an MMO that focuses on player to player interaction.
Starbase does not need to change it's aim as a game that the players are the content.
And Starbase certainly does not need to change it's aim just because some people wants chocolate on their hamburger
P.S The Devs sunk over five years to make this game, if PvE will make the game sale better, why haven't they done so?
As you may note, i SPECIFICALLY said people were not talking about the SPECIFIC details of EXACTLY the type of PvE they're looking for because i didn't see the SPECIFIC details to be as important as the idea of adding PvE itself, AT THIS POINT IN TIME, you are literally arguing nothing right now, i really don't understand why? I agree with you, the positive impacts of PvE on a game in this particular niche are huge, and i believe the negative impacts of a game in this particular niche being ENTIRELY PvP FOCUSED are literally insane.
I simply believe that when people here are requesting PvE, which, contrary to popular belief, i am not actually here for, though i believe it would be a benefit, i have always advocated for being smart about HOW you implement PvP, we need clear separation, lawless PvP WILL destroy any game in this particular niche without fail, but i don't believe adding PvE will fix that particular problem, it's a good idea, but it's not a fix for my concerns, ANYWHO! My point is, i don't believe people who ARE requesting PvE should be held to the expectation at this point in time where PvE is just a straight up "No" that they have a clearly defined idea of what shape PvE would take in Starbase, i don't believe there's anything wrong with simply requesting PvE, we can hash out the details later, this is ALL i've been trying to say, again, i just don't understand why you feel the need to continue to argue, at no point did i disagree with you, i apologise if i misrepresented the point i was trying to get across, as you may have guessed i'm not good at getting brain throughts out into text, which is why there's so much of it, i tend to try to overexplain and i'm sorry for that, but there's no argument to be had, if you misunderstood, just drop it, weather it was my fault or yours that you did, i don't care, just drop it, not everyone is against you, not everyone is trying to oppress and suppress you, just chill out.
But no I don't think this game will fail without player verses environment. Would it make the game better in my opinion? Yes, absolutely but also remember PVE doesn't have to mean Player versus AI.
There's just no evidence that these types of games fail.
There are some problems with making a AI heavy video game however. First of all AI is hard to develop, balance and get right. It's also time consuming and because of that take a lot more money to implement. Especially if 90% of the game is focused on pve.
There are also some concerns that the community has with this. The main concern is that AI get's abused to easily and all their ships would just free ammo and materials.
Also no rust is by far not a niche game.
"Ark is only as popular as it is because of their community servers." Well I mean you kinda need those servers in order to play the game. You can't get anywhere on a regular official server because of mega clans that literally just kill anyone that arrives on the island.
What I suggest to you is make a detailed post with your suggestion on what AI should be in the game, why and how it should be implemented. Revise it a few times and make sure you get to the point.
LLLOOOOOLLLLLL
how about this, the game's release will prove right or wrong. The end.
Starbase and Space Engineers are different games. Space Engineers and Empyrion have single player with optional multiplayer, Starbase only have multiplayer. That alone sets it apart from the other two games. Not to mention different means for multiplayer. You can't say just since the bread on hamburger and the base of the donut are made out of flour so that hamburger and donut are the same thing.
Your survey date is all well and good when applied to Space sandbox MO. Starbase however is an MMO, which means that all the data you have on Space Engineers and Empyrion are IRRELEVANT. Just because chocolate donut sell doesn't mean hamburger now need chocolate to improve sales.
I also think you do not understand what "player is the content" means in this context. Starbase relies on player to generate content, either through cooperating with each other or versing each other. As such, player to player interaction is the KEY of Starbase to thrive, the more the merrier. That's also probably why the Devs postponed the sandbox mod to get as much people as possible to play the actual game.
I would like to see you, piddlefoot, suggest some viable PvE content to add to Starbase instead of shouting about it an not giving any workable suggestion.