Starbase

Starbase

Kioshi Rin Aug 9, 2021 @ 10:31am
What’s wrong with my laborer ship?
I removed some maneuvering thrusters and collected the hard points to see what they were, because I figured they can’t operate independently.

My ship no longer rolls left, so I’m assuming that top right maneuver thruster doesn’t work anymore, how would I determine the cause of failure for this thruster/hard point?
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Showing 1-8 of 8 comments
Caldrin Aug 9, 2021 @ 10:42am 
When you removed them you broke off the cables and pipes so you need to re do those as well before they will work.. then also possibly rename them as well.
Kioshi Rin Aug 9, 2021 @ 10:44am 
Originally posted by Caldrin:
When you removed them you broke off the cables and pipes so you need to re do those as well before they will work.. then also possibly rename them as well.

Why didn’t all of my pipes break? And what’s this about renaming things?
Caldrin Aug 9, 2021 @ 10:48am 
Ok so the pipes and tubes connect to the back of the hard point so if you removed the Thruster and hard point you basically break the pipes and tubes connecting to it.

As for re-naming hmm well I say check out some of these Tutorials on Youtube will hopefully help you out a bit at least they did for me :) but for thrusters basically your FCU has a list of all thrusters with specific names.. like ThrusterPowerLevel01 02 and so on.. you have to rename an attribute in the thruster to match that.

https://www.youtube.com/watch?v=8jpPJgosaSI

a slightly older one but still good.

https://www.youtube.com/watch?v=PoNUsLDHXMs&t=1056s
Last edited by Caldrin; Aug 9, 2021 @ 10:50am
Kioshi Rin Aug 9, 2021 @ 11:14am 
Thanks a lot for the help
Frizz Aug 9, 2021 @ 11:32am 
So the renaming thrusters is super confusing.
The thrusters have unique names and they have to correspond to the names in the FCU, the blue box behind the pilot seat. Press U while looking at it and it lists the names as ThrusterPowerLevel01 through ThrusterPowerLevel50. So you get 50 thrusters you can use than can be any name you want but it defaults to this.

If you place a new thruster it will auto name its self. If you move a thruster or place one you harvested off a previous ship it keeps its original name. This runs into the situation where 2 or more thrusters have the same name and fire at the same time causing all sorts of shenanigans sometimes.

I would really like it if I could just tick a box and have it auto rename thrusters and remove conflicts for me outside of the ship editor.
Caldrin Aug 9, 2021 @ 12:04pm 
Originally posted by Kioshi Rin:
Thanks a lot for the help

No problem, it seems super complicated when you first get into the game but you soon pick up the basics :)
Elflako Aug 9, 2021 @ 12:15pm 
There's an updated version of 1 hour 1 ship

https://www.youtube.com/watch?v=CFgw5_KxgBc&ab_channel=SimulatorHaven
Tasolth Aug 9, 2021 @ 1:28pm 
I've been heavily modifying my laborer manually, and I would look forward to some improvements in the way thrusters are named and handled. I've added rear engines, added and removed side thrusters. It is functional, and that is all that really matters at the moment, but it could be handled better for sure.
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Date Posted: Aug 9, 2021 @ 10:31am
Posts: 8