Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
put me off after they changed direction of monetisation from one off payment to one off payment AND per month. Unsure if they are still going down that road but you end up paying them to test their own damn game and then paying them again per month when it releases lol
This ofc
Yea that specifically left a bad taste in my mouth. Big boy backer cause I loved the concept, early alpha was promising, then it seemed to barely improve over time, then the alpha subs? I'm fully expecting cash grab vaporware at this point.
Starbase looks promising... just a cleaner Empyrion, imo, which is fine with me. Between this and ED: Space Legs Edition, think i'm set.
...so if y'all could go ahead and release me some Starbase that'd be greeeeeeat.
I remember going to the DU website thinking hmm i might buy a pack today if I can get in, saw sub time and just laughed, you want £70 for me to test your game and I get 2 months of sub time when the game comes out after doing a QA job for you on it? no thanks.
DU allows interplanetary warping, planet-mining, atmospheric flight/gravity, factories. (Overall lacks content for me).
Starbase is asteroid mining currently, in depth ship building/tweaking. You can also get steady progression as bigger ship = more asteroid cargo you can haul. Requires more engines, power, cooling, lasers, collectors, potentially yolol code to make life easier. Can make Stations and if it was in EA I would likely be working with my company to build one.
To be fair both games lack content currently at their current stages that would make me play them religiously like some other games I've played it the past. DU seems to have fairly slow content updates compared to SB (plus the monthly sub has put a lot of people off). I was a backer of DU and essentially just have my skills training, if skill xp was based (at least in part) by actual actions like ship building, mining and crafting I would likely spend more time. But I can just queue up a year of skills and come back when they add more content, while being able to make profit crafting anything.
For me I spent more time in Starbase writing scripts, reinforcing my ship and setting up forms of automated laser mining patterns. Plus each time you come back with ore you can work on creating a bigger ship to haul more material back. Ship building is also easier aesthetic wise, more in depth and somewhat more difficult setting all the components up to run efficiently, potentially tweaking your control settings to change speed and level speeds. You can also make towing ships, cargo-locked holds, or just asteroid haulers. You have more freedom in ship designing and features, plus you wont pull your hair out trying to make smooth designs with voxels from hell like in DU.
I'm excited for EA as you will have a lot more active player base to group with and things like collectively working to build a station and haul parts seems pretty enjoyable.
Same haha. I didn't expect dual universe to basically just be eve but with a voxel tool.
DU is not bad but not so good like Starbase i think.
From everything I've seen of Starbase, it seems more like Space Engineers. By that, I mean that it seems like a good balance of grab some mats, build a ship and go. If you want a bigger ship, get some more mats, and go. It seems like you can have a barebones ship in just a couple hours. This is more of what I look for. I like to grind, but I hate feeling like that is all I'm doing.
I like this game sofar, but i have also been lied to sofar, meaning i do not trust the developers.