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The content of DU i noticed in their Trailer so far is not that new to me. Endless freedom as any sandbox promises with a mixed build mechanic of Empyrion and Avorion.
Nothing makes you feel dumber than realizing you only had 1 sec of jetpack fuel left, 1 sec after you leave the airlock. You were rotating around to line up toward your docked ship when you ran out, so you are slowly rotating and have no fuel to stabilize. Your buddy is 10 min away mining an asteroid, and by the time he gets there you'll be about 1 km or further away....if you got enough air to last long enough for the rescue. You could just commit suicide and open your helmet visor, but you'd loose the suit and inventory. Since your buddy is not too far out and you should have enough air to last you call him for some help. When he arrives you see the bright flash as his ship exits warp about a 1 km away from your orbiting base. He can't pick you up on radar, so you have to guide him to your location. Hoping he can get a visual on you.. Maybe use a flare if you got one, or throw a grenade or something he will be able to see. Then suddenly it dawns on you.... you had a fire extinguisher the whole time strapped to your tool belt that you where going to take to your ship. Using it you stop your rotation a little bit, and turn yourself directly away from your base. Lining it up you pull the trigger, hoping there's enough fuel in the extinguisher to push you the opposite direction. Luckily it worked, and you got enough to to turn back around. Bad thing is you couldn't see the alignment well enough and are going to miss the base. But, now all your buddy needs to do is sit by the base looking in the right direction and wait for you to float by.
That scenario actually happened to me in another game (That never made it out of ea sadly).... Just to be funny, my buddy acted like he never saw me float by....... for a few more minutes. Those seemingly inconsequential blunders add so much to the feel of the environment and gameplay if the game allows it to occur.
Yes, that bothers me as well in all the space games out there, because it takes a lot of immersion and "space feeling" - even more as a physicist. Same goes for speed limits and auto breaks. Shouldn't do much harm to add a more realistic space behaviour, as long as you have possibilities to gain more control over it (which would be a nice thing in Starbase to consider when building and programming a ship...).
What makes you think Dual Universe is better at this?
Hi I will give my DU review as somebody who is currently asking for a refund, but will be as impartial as possible.
First, much of the log in issues have been fixed. That said, the game still feels like a Steam Early Access title than an actual Beta.
Second. The game has WAY TOO MANY hard core fan girls. You say anything critical, and you get mob action hate instantly.
Third. People with I7 9700K are experiencing overheating issues, even with water cooled cpus, and they say our systems are the issue, when in fact, its the lack of HT causing AVX to overheat, but God help you suggest something they did caused that.
Lastly. Support. WHAT SUPPORT? A guy has waited 4 month without a reply, I been waiting 2 week,decided I am goiing to the Bank on the 18th to file fraud charges to get my money back.
Why? Their store page lists 1 set of requirements, but they game actually requires a much stronger pc than that is listed on the store page.
If none of that bothers you, then the game runs fine once away from the main area, and Feels alot like empyrion galactic survival but on a bigger scale with a monthly fee.
I will wait for Starbase
Hellion ?
It wouldn't let me sign up using my preferred in game name.
DU wont do better. At no time they can pull of the amount of concurrent players with their feature set properly synced over a network.
Pretty much the same goes for Starbase. No matter what level of staged PR fights they show us. Once clutter starts to accumulate connection latencies will crash down on performance like Thors Hammer. Simple basics of math and physics.