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The slowdown is not a thruster thing, however. It is a setting of the engine. A rule of the universe, so to speak. Everything slows down, including your debris.
If you want full Newtonian physics, SE is the game for you and not Starbase.
SB has structural durability of the ship. You need to have a solid beam frame to support your plating, devices and sustain stress produced by thrusters. Fail to do so = ship breaking apart.
SB has advanced center of mass mechanics that is used for thrusting. The lever rule is applied for both forward thrust and turning. Balance your ship perfectly - and your maneuvering thrusters wont touch your propelant reserves. Fail to do so - and burn out your propelant by constantly balancing your vessel with thrusters.
SB has unique voxel/vortex engine with exceptional destructability. Unseen pretty much anywhere thus far. Punch real holes in armor, fracture it to pieces, repair the damage on per-voxel basis and etc.
SB has a very detailed approach to ship design. You have no grids, no ship sizes. Same parts go for any vessel types - from a speeder to a gunship. You can build anything in the game and make it as detailed as you wont ever be able to do even in KSP.
That is purely a challenge for ship designers as to how to make a light and fast vessel with enough power and propelant to achieve and sustain desired speed.