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in camp crafting or learning,
like on scout choice of who comes out with you on missions,
ability to set food traps round camp (rats Mice etc),
on combat screen ability to zoom out.
great game so far enjoying it
UI arrows to let you scroll up and down big lists without needing the middle mouse button (because at least for me, it's janky as hell)
Repair/build skill should be additive. From what I saw, prereqs for building stuff only looked at the highest person. Even if the other people with potential skill counted for, say, half, it'd still work out.
The ability to remap keys, or at least bring up an easy-to-see list of buttons and what they do (which may account for a few of my suggestions here).
The ability to rotate things in combat mode during placement.
Keyboard arrows should move the camera.
The map should have a capability to zoom in on a map section. Also, it should constantly be lit, even if it's by torch/candlelight.
Visual indicator for morale, of some sort.
Gameplay requests:
Unlocking new craftables through gameplay ("You stumble upon a schematic!"/"One of the bandits left behind an odd looking weapon.")
More melee weapons.
A more expressable reason for why you're going from one map to the other. Alternately, the ability to set up shop in a location.
Reputation system.
Aural or textual interactions between party members. Buffs/debuffs that work between them based on situations arising through gameplay.
Oh nice! thanks man.
Also ran into a bug on the second map (after escaping the city) -- no nearby markers even after scouting, and dash lines don't connect to anything when display... I randomly clicked around and was able to reach 3 spots, but that was it (and knife in maps wasn't displaying).
First map was fine [although zombie AI got mass stuck near corner of a building, so it was easy to escape [let timer run out] without much fighting...
I am addicted to the game
Same issue with placing made barriers around the edges of the screen -- it's too easy to click START fight by accident while trying to move character or place barrier.
A rotate view would be nice as well (hard to see some of the paths)
You can also place characters on top of walls and on obstacles, but one they move you cannot climb on the same obstacles -- might need to block off placing them anywhere they can't walk to.
Characters also get stuck behind other characters (blocked) and can't move to a new location... they should be able to edge past each other.
Characters should have 2 weapon choices/slots each for battles -- one firearm, and one melee -- so you can switch during battle (otherwise firearm characters are useless if ammo is low -- plus there are times when you want them to stop firing shots so they don't waste more ammo). It's also hard to tell how much ammo is left during a battle -- which is why it would be nice to switch them to a melee weapon when running out of ammo.
2. Polish language
3. Support steam workshop
4. Items with steam community market
5. More open world
6. Expand world
7. More survival
8. Better graphics
10. Better walking system
11. First person view
12. Survival how in game the forest but with team, zombies and rpg elements
but the Infection Status seems to be rushing a player to move to the next map.
Most of my other thoughts are stated by others above.
I feel like all the 2 ammo weapons are a real letdown, since ammo is hard to come by they just feel like "not worth it" to me
A third accessory slot for stuff like the ammo bandolier
the ability to sell items at the shelter
PS: Loving the game
- free moving/go all team on all map
- third person view
- caves
- skins
- time in game
- more nature sounds
- underground
- climbing on mountains
- dive
- swimming
- cut tree
- option clean place
- pier
- character customization
- dog in team
- skill tree
- technology tree
- shields
- vehicle
- sentry
- more exploration
- one big map/world
- cut grass
- levels
- choose head boss in team
- very long travel
- better characters
- precomputed atmospheric scattering
- fmod studio runtime
- serverside script support (lua)
- easyhook
- rewired core
- udpkit
- sixence core api
- apexframework
- physxcore
- playmakerruntime
- alien fx
- logitech gaming led sdk
- sixence midi controller
- sixence sdk for razer hydra
- nvidia hairworks
- nvidia hairworks aa
- nvidia cuda runtime
- nvidia texture tools dynamic link library
- genome gaming system
- lightfx dynamic link library for 64 bits
- xna tweener
- rad video tools
- windows tools dynamic link library
- deltamax dll
- xtreme toolkit pro library
- the opengl extension wrangler library
- nxcharacter dynamic link library
- opensll shared library
- mfcdll shared library - retail version
- vulcan api