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Also, is a common mechanic in Yu-Gi-Oh, a popular TCG, that if you can't draw cards from your deck, you lose. (Or at least it was when I stopped playing by February of last year).
I think that you deserved the lost. Seeing that you're in huge advantage, it's a wonder why you are unable to kill him with all your resources beforehand. Maybe you're not ready to trade blows, or he actually planned on decking you out by forcing you to draw/play lots and still surviving (which is another way of winning, especially in Take Two, where you only have 30 cards in your deck). Still, just my personal opinion, so don't take it seriously.
Yugioh, MtG, Vs System, Pokemon TCG, Altiel, DBZ TCG, Kaijudo just to name a few, all involve instant loss if you're forced to draw from an empty deck.
yeah i like it that there is a instant death . puts more pressure and more excitement in the game in my opnion. Also never understood the damge thing in hearthstone. gives to much lead way for people to not play tactically and use thier cards wisely.
"You deserved the loss [...] as he maybe tried to exhaust you by forcing you to play all the cards in yoour deck."
Actually an excellent point !But I don't think he actually planned it : he had 2 cards left too,and we actually spent the entire game trading blows (even he had a crapton of wards :p ).
But he started second (which is already a huge advantage in Take Two),and refilled his evo points with Olivia.So I think I fought pretty well,and actually deserved to win here ,as I managed to get rid of all his 6 evos without taking a single direct hit.
I actually never heard about that HS system,it seems pretty interesting!
Yesterday,an opponent lost because of the Instant Death system.Victory felt like salt in my mouth,lol.
Thank y'all for your answers,by the way!
This made Control Warrior (who can accumulate extra health in the form of Armor) and Control Priest (who has means of making their deck larger) the only two real fatigue decks, with the former being the only meta-relevant deck of the two. But with HS's newest expansion, Druids got a core card that allows them to infinitely add to their deck size, which effectively kills Fatigue and Mill style decks that aren't Druid.