Shadowverse

Shadowverse

Dimension Door needs to be Limited
With that new card that just scrambles your costs people just take 4 turns in a row. No counter play. :steamthumbsdown:
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Showing 1-15 of 27 comments
korytoombs May 26, 2021 @ 5:26am 
Without the extra turns, there's no way for that deck type to win.
Originally posted by korytoombs:
there's no way for that deck type to win.
It's unlimited. There are tons of other great win conditions. Even so having even 1 extra turn for * any * deck is essentially a death sentence.

Shadowverse as a TCG doesn't allow you to do things off your turn like other TCG's like Burst or Instants from other games. So when you have stackable turns it's got no counter play.

I could see it having 1 to the format. I've had games where I barely had enough ward units up to survive once, but not twice or three times. It's unhealthy and unfun to watch someone play the game on their own until you die. :dis2_Adell:
korytoombs May 27, 2021 @ 6:21am 
Setting up the extra turns takes an awful long time too. If you can't get out Amataz in that time, you were never going to win anyways. I use Amataz in unlimited, so D-shift doesn't really bother me. Just smack them with fairies every turn.
The counter play is to kill them before they kill you. very simple.

If you're playing any deck that takes longer than 6 turns to win then that's on you. Decks like Jatelant for example does take longer than 6 turns to win but it's an autowin against many meta decks like artifacts so people still play it despite it losing to dshift. What I'm saying is, you can't have your cake and eat it too. Every deck has its own strength and weakness. Just because your favorite OGdonut deck lose badly to dshift doesn't mean dshift is too powerful.

Originally posted by Hex: Indirect Kiss:
. I've had games where I barely had enough ward units up to survive once, but not twice or three times. It's unhealthy and unfun to watch someone play the game on their own until you die. :dis2_Adell:

Did you ever think others might not find fighting against ward decks fun ? Personally I just hate playing against turtle decks of any kind. Serves you right if you lost to dshift trying to drag the game over to turn 10 with that kind of "no face allowed" deck.
Last edited by Complete Domination; May 28, 2021 @ 2:45am
coolinzx May 28, 2021 @ 9:50am 
Man the Doors are from classic card packs, is not easy to get the combo against fast decks or meta or even fun decks with nice combos.
Like other people say, you just need to finish them fast or have a very huge defense or make their combo unplayable, and you win that is it.
Those decks' thematic is the Dimension Door, and being a 20 magic spell cost card from an old era; is not the door itself, but the boosts it has.
Slava May 28, 2021 @ 12:24pm 
Originally posted by Rarity:
Man the Doors are from classic card packs, is not easy to get the combo against fast decks or meta or even fun decks with nice combos.
Like other people say, you just need to finish them fast or have a very huge defense or make their combo unplayable, and you win that is it.
Those decks' thematic is the Dimension Door, and being a 20 magic spell cost card from an old era; is not the door itself, but the boosts it has.

And because of that half of the unlimited ladder is DS, yes, 20 times

Not every aggro deck can fiinsh DS before turn 6 - 7 every time, even half of the times, your celling is turn 7 delay or really huge combos that you need somehow to execute, but then again Dshift has counters against aggro and basic counter against combo

Demintika May 29, 2021 @ 10:40am 
I've been climbing with Dagon OTK and actually never meet anyone playing DShift + Whim of Chaos deck. I just suddenly wanted to try it earlier this week and have been using it ever since. It lose hard to any deck that build up a board before turn 4, because you would do nothing in turn 5 in the best case scenario. It feel the same as Dagon OTK really: if you survive turn 5, you win. There are a few more OTK deck in unlimited that win around turn 6~8, but more stable.
I'm saying that NEW card that scrambles the cost of cards makes it waaaay too easy.

Not to mention it's busted.
Whims of Chaos is a bad RNG card and if you're saying it's busted that means you probably need to...git gud.
My post is how this TCG isn't built to have counterplay against multi turns. If you can't interact off your turn it's just an *unfair* mechanic as Shadowverse stands right now. Dimension Door should be added to limited. I mean; it's a classic but still it needs a counter of any kind.

Like; I get that rushdown wins if you can pre turn 6-8 against Door. I'm saying it's an unhealthy card. :pervert:
korytoombs May 31, 2021 @ 6:08am 
I really find going against Eternal Whale much more annoying. You kill / banish the whale = 4 more whales = 4 more whales = 4 more whales....

Unlimited has answers for that stuff. Rotation????????????
I can agree with Whale being crushing. On the topic of Rotation I'll be glad once The World is out. It's eeeeeverywhere. I like diversity and it's just boring.:hontou:
korytoombs May 31, 2021 @ 7:48am 
Originally posted by Hex: Indirect Kiss:
I can agree with Whale being crushing. On the topic of Rotation I'll be glad once The World is out. It's eeeeeverywhere. I like diversity and it's just boring.:hontou:

I only really see that as being really effective in Sanctuary Haven.

One time I had a guy play it and it reduced both or LPs to 0. And because he dealt damage by his own affect, I ended up winning (tie breaker rule.)

Though I think overall the invocation mechanic is overpowered. Without that part, the card would probably be more fair.
Invocation is pretty strong. >get to turn 10 get a free 7/7 with effects and direct damage :bloodstain2:

Though those ones there's more back and forth rather than just watching someone crack D-Door twice on turn 7.
BOWSER Jun 11, 2021 @ 9:21pm 
I notice my wins against a D-Shift Runecraft comes after the 5th or 6th round. If I set up early with Elana and wards and survive their initial big rush by playing only 3 or more play point follower cards (So the Runecraft can't return them to my hand) then they'll usually run out of cards before round 10 as they try to keep up with the Elana amulet.

Sometimes they'll get lucky and win with only a few cards left to draw. Sometimes I have to play enough Wards to survive 2 consecutive opponent rounds. I remember one time, I played an Elana amulet on the 3rd and 4th round and the Runecraft player simply quit the match.
Last edited by BOWSER; Jun 11, 2021 @ 9:43pm
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Date Posted: May 25, 2021 @ 2:07pm
Posts: 27