Shadowverse

Shadowverse

Best Arena Classes?
I've had my best results with Haven, getting my first 5-0 in my 12th arena run since starting. I've only played Sword Blood and Shadow otherwise. What are people's personal rankings?
< >
Visar 1-9 av 9 kommentarer
Wy$3 30 okt, 2016 @ 5:21 
As far as we know, it definitely isn't Forestcraft.
Jet Uppercut 30 okt, 2016 @ 6:02 
Dragoncraft is very strong. So is Swordcraft and Havencraft.
Bloodcraft is great too, because the cards usually have higher stats on average. You can build a great midrange bloodcraft deck easily in Take 2 and go 4 wins with it. But activating vengeance isn't guaranteed, so you will often find yourself getting out tempoed by the above classes just based on card value alone in the mid-game.
Forestcraft and Shadowcraft have a real variation in the quality of their cards compared to other classes. Some are fantastic, but some are absolutely terrible. If you get a good draft they can be fantastic, if you don't they can be pretty terrible.
Runecraft is probably the worst, just because it's a very synergy and combo heavy class in a format where you're not guaranteed to get either.
xMMx 30 okt, 2016 @ 7:34 
Swordcraft.
Cameron Hall 30 okt, 2016 @ 7:35 
Going second is the best arena class.

Going second invalidates the majority of arena decks as no one ever gets reliable 1 drops during deck building so you can play whatever the ♥♥♥♥ you want and come out on top.
Senast ändrad av Cameron Hall; 30 okt, 2016 @ 7:37
Verric 30 okt, 2016 @ 7:36 
I played one full arena, going 4-1 with Swordcraft. My one loss was to Shadowcraft. Based on the opposition and my wins, I'd say Sword, Shadow, and Haven are fine provided you draft well enough for it.
Xuande 30 okt, 2016 @ 14:59 
Ursprungligen skrivet av Cameron Hall:
Going second is the best arena class.

Going second invalidates the majority of arena decks as no one ever gets reliable 1 drops during deck building so you can play whatever the ♥♥♥♥ you want and come out on top.

Draft something other than Control/Greed and this story can change. Going second isn't particularly different than Ranked, while most decks mildly prefer it, Aggro decks don't.

And if you're not drafting 1-drops, that's generally your choice, not the draft offering you zero.

My rough tierlist, no particular order within tiers:

Sword/Dragon/Haven
Blood
Forest/Shadow
Rune
Bishop 30 okt, 2016 @ 15:22 
Always go with swordcraft, no exception. If swordcraft is not viable avoid runecraft. Otherwise everything else is mostly balanced. I heard forest is actually not that bad (some japanese pro arena player said it) but i never picked it myself.
Senast ändrad av Bishop; 30 okt, 2016 @ 15:23
Cameron Hall 31 okt, 2016 @ 0:00 
Ursprungligen skrivet av Xuande:
Ursprungligen skrivet av Cameron Hall:
Going second is the best arena class.

Going second invalidates the majority of arena decks as no one ever gets reliable 1 drops during deck building so you can play whatever the ♥♥♥♥ you want and come out on top.

Draft something other than Control/Greed and this story can change. Going second isn't particularly different than Ranked, while most decks mildly prefer it, Aggro decks don't.

And if you're not drafting 1-drops, that's generally your choice, not the draft offering you zero.

My rough tierlist, no particular order within tiers:

Sword/Dragon/Haven
Blood
Forest/Shadow
Rune

I've had drafts where I didn't get a single one-drop on Forest.

The reason going second is so prevalent in Take Two is because the decks aren't pre-constructed. Second's benefits are made entirely for constructed, where it's assumed that the person playing first will be playing on curve because their decks are built to favor it. As such, second's extra draw is to match the early board control expected of going first via bonus versatility. The extra evolution is to match rush decks.

In Take Two, you will basically never have a strong early curve without insane luck, and even then, you'll be sacrificing for it. In short, early game power is far weaker in take two due to the random nature of what you can get and how easy it can be to have situations where you're forced to take level 6 - 9 cards if you want that turn 1 - 2 card. As such, it's actually fairly common for the person going first to have no opening play, thus allowing the person going second to have card advantage, improving their chance of establishing momentum before the person going first. The extra evolution is also heavily favored in the same way, as there's a far lower chance that the opponent will be having strong board control which is what evolution offsets, thus giving the second player an effective +2/+2, which is 2 orbs worth at turn 4.
Xuande 31 okt, 2016 @ 2:26 
I'm not new to the game. I get that 2nd overall is mildly favored. But no, it isn't impossible to draft a deck that wants to go 1st, that all depends on your drafting style plus variance.
< >
Visar 1-9 av 9 kommentarer
Per sida: 1530 50

Datum skrivet: 30 okt, 2016 @ 4:58
Inlägg: 9