Shadowverse

Shadowverse

TURN 6 Dimension Shift Runecraft is too easy. Plz limit.
I keep getting to turn 5 and getting 3 consecutive turns taken against me. It happened twice in a row just now, and it's about 2/3 of the decks that run Runecraft.

The deck is so consistent that typically they're down to 15 or so cards by turn 6.

Why I complain is **-there's no counterplay-** for ***extra turn*** effects. There's no "Trap Card" mechanic or cards you can play off your turn. It's just watching someone play. FROM TURN 5. :steamsalty:

With the release of more Spellboost cards each set, (I mean I love them in standard) this deck do be *Creeping in power.*

Dimension Shift is from the Classic Set, and it's got Legacy; but it's been power crept to highly. If you're a dev, just run the numbers or look into the balance of turn 5 being frozen out of Ranked games over and over.

Ranked is booty rn. Each new set gets good spellboost cards, it's powercrept to the point of the deck playing itself, I don't always wanna play Standard. :steamsalty::steamsalty::steamsalty:
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Showing 1-10 of 10 comments
MekaKamiyama Aug 19, 2021 @ 2:30pm 
Did something change with the mini-expansion? Sure 2nd place tournament deck is very strong I agree. You'll just have to use decks that can race to an early victory. Aggro Shadow, atomy combo, turbo flauros.
I think turn 5 and lose is unhealthy though. And it has a staggering consistency. Dimension Runecraft is at least amazingly consistant at Dooring turn 5-7 every game. Unless all 3 are at the bottom 10 of the library of course.
korytoombs Aug 21, 2021 @ 10:38pm 
DShift needs at least turn 6 to win.
What to do?

Go first, this is the best strategy to winning in unlimited, I'm not joking.
Play argo.
Watch D-Shift concede to non-meta decks, like Amataz....
Yeah an Amataz deck, a non-meta deck, can beat the tier 1 D-Shift deck.
Note that Amataz is a bad deck against wrath in unlimited, as if they go first
they have likely already invoked 2 cards by turn 5 and are healing 6 life per turn.
Seriously, your complaint is against D-Shift and not invoke....

You have a lot of choices with argo, if you don't like Amataz.

Remember you need to always go first in unlimited anyways, otherwise your chance of winning decreases by 50%.

A bad starting hand or a bad muligan also decreases your chance of winning by 50%.

If its turn 7, and you haven't won, just concede against D-shift.
You save everyone's time.
Last edited by korytoombs; Aug 21, 2021 @ 10:40pm
Hex: Indirect Kiss Aug 23, 2021 @ 10:02am 
I'm not saying that there aren't agro decks that can be built to win by turn 5 and they take 3 turns in a row. I'm saying it's too strong to take Extra Turns. I'd argue it was balanced at some point, but with better Spellboost units making their debut, it'll only get better.

Extra turns is-in-of-itself the root of my problem here. There's no instant or flash cards here. No Quick spells. Nothing. Just hey it's turn 5 and I lose once they get to below 20 cards and can drop those nice fellows who spellboost 5 and you die.

Like; I get it but if you wanna play Solitaire and face block because HP doesnt matter if they can't put 20 damage out with turn 5-6. You just lose. I can accept like turn 7 and lose sure but it's consistent to a SCIENCE now and they only luck is whether they bottom 10 their D-shift or not.
Last edited by Hex: Indirect Kiss; Aug 23, 2021 @ 10:05am
Beinz Aug 24, 2021 @ 5:28am 
shadowverse is dead esoteric is too much powerfull, before agro deck was a good possibility but now with isabel is not true. Isabel give the possibility to counter agro deck, i'm a big player of turbo flauros and now i loose always. ban or erata isabel is really important or this game is dead..... and the problem is not just dshift, isabel is a real new big problem and d shiff need to pass pp 25 maybe 30, this card have enought destroy the meta.
Last edited by Beinz; Aug 24, 2021 @ 5:31am
She *is* terrifying. But this thread is anti-dshift. Losing on your their turn 6 when the deck plays itself is feels bad man
IC XC NI KA Aug 25, 2021 @ 8:53am 
We can just wait for the new extension and see what it'll have to offer, i hope there will be counter cards or nerves on Rune. For now I am so disgusted with the meta that I'll only do my quests in pve.
Last edited by IC XC NI KA; Aug 25, 2021 @ 8:53am
Strike Energy Aug 29, 2021 @ 6:13am 
Originally posted by korytoombs:
DShift needs at least turn 6 to win.
What to do?

Go first, this is the best strategy to winning in unlimited, I'm not joking.
Play argo.
Watch D-Shift concede to non-meta decks, like Amataz....
Yeah an Amataz deck, a non-meta deck, can beat the tier 1 D-Shift deck.
Note that Amataz is a bad deck against wrath in unlimited, as if they go first
they have likely already invoked 2 cards by turn 5 and are healing 6 life per turn.
Seriously, your complaint is against D-Shift and not invoke....

You have a lot of choices with argo, if you don't like Amataz.

Remember you need to always go first in unlimited anyways, otherwise your chance of winning decreases by 50%.

A bad starting hand or a bad muligan also decreases your chance of winning by 50%.

If its turn 7, and you haven't won, just concede against D-shift.
You save everyone's time.

You are not fixing the problem, you are making a new one in this way, afterall you a saying that amataz is non-meta when is the only deck that spam from turn 3-4 onward spam unlimited amount of 4/3 storm with 0-1 mana, at the same level of storm sword, accel portal, aggro blood, AND D-shift storm rune mentality. You want to end the game to finish before turn 3-4? Go to yugioh, where in 2 turns the game is finished (and after watching your opponent playing for 20 min straing various stuff, that is basically one of the problems in this game too), or otherwise wait a little more here, since this game is horribly coping the worst part of yugioh and first or later we will reach that level.

Originally posted by Morpheus:
We can just wait for the new extension and see what it'll have to offer, i hope there will be counter cards or nerves on Rune. For now I am so disgusted with the meta that I'll only do my quests in pve.

This actual expansion was supposed to fixed these problems, instead they bring back cancerogenous stuff (natura on top of all) that it was supposed to stay dead (in unlimited).



Originally posted by Hex: Indirect Kiss:
I'm not saying that there aren't agro decks that can be built to win by turn 5 and they take 3 turns in a row. I'm saying it's too strong to take Extra Turns. I'd argue it was balanced at some point, but with better Spellboost units making their debut, it'll only get better.

Extra turns is-in-of-itself the root of my problem here. There's no instant or flash cards here. No Quick spells. Nothing. Just hey it's turn 5 and I lose once they get to below 20 cards and can drop those nice fellows who spellboost 5 and you die.

Like; I get it but if you wanna play Solitaire and face block because HP doesnt matter if they can't put 20 damage out with turn 5-6. You just lose. I can accept like turn 7 and lose sure but it's consistent to a SCIENCE now and they only luck is whether they bottom 10 their D-shift or not.

Speaking of traps and quick-spells, yugi is filled with people lamenting the fact that there are too much one-sided "counters" that don't allow to play anything, neither to comeback, the exact opposite of the problem that we have here. Funny enough, don't you think?
Nice icon btw, but i prefer Nekomatas as generic. :lunar2020confidentrooster:

I have planty solution to how to fix this game balance and also make it fun, but they are not paying me for do it, if they want to me to fix their (i wonder if they are mental, since they still repeat the same mistakes over and over again and keep insisting in try to coping a game that they should stay away from instead) problems, than they have to pay me for doing so, because i got tired to do it for free.

P.S.: For those that are asking: I'm main Dragon in Unlimited, playing mostly memes decks in un-ranked (and i still find s***heads using meta decks that i mentioned on top wich kind)
Mr.Game Sep 1, 2021 @ 9:40am 
Stop playing until the next expansion out, jut login, take the bonus. its either they fix it or we leave it. Crystal fencer is fcking hilarious, he just spell boost your hand 5 times if you have 20 or less card, in A DECK THAT CAN DRAW 10 CARDS in single turn!! (if they're lucky), and can spellboost a card to 15x also (if they're lucky) in the same turn. But that ♥♥♥♥ luck can be bypass with ♥♥♥♥ ton of draws. My advice is try Swordcraft, Forest or Shadow, if everything is right they can win in 5 or 6 round, if 1. The Spellcraft didnt heal (Which is impossible with that cost 3 all-round legendary), 2. They dont have D-shift before 5 Turns (which is impossible with their draws rate), and 3 they don't wipe out our weak aggro monster and spellboost their card at the same time. I am playing with a ShadowMachina deck, which is strong against most of class if everything is played right until 5 turns, i can revive that dumb limit damage robots many times as i want and heal bit by bit. but then there is 2 D-♥♥♥♥♥ coming up with 3-5 monster that can wipe them out.
Venting out in here, sorry. 3 times in a row fighting D-♥♥♥♥♥
But like; what if I wanna play decks that don't win turn 5-6 :sadz:
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Date Posted: Aug 19, 2021 @ 11:01am
Posts: 10