Shadowverse

Shadowverse

Ha7su Nov 8, 2016 @ 7:54pm
Havencraft weakness?
What's the havencraft weakness?
The deck has one of the best card draw spell of the game.
The deck can easily switch from control to aggro depending on the match-up and can deal with anything.

so, what's the havencraft weakness? Because I dont see any.
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Showing 1-8 of 8 comments
ナルゴ Nov 8, 2016 @ 11:14pm 
1. Forest
2. DShift Rune
3. Earth Rite Rune
Ha7su Nov 8, 2016 @ 11:27pm 
I'm not sure about the forest match-up.
But I've played a lot with runecraft, and the thing that's the worse to face as runecraft ( Dshift ) are storm threats. And the storm havencraft has this name for a reason, this deck can win from nowhere because unlike MTG, there is no "instant-speed" removal.
iRumiN8 Nov 8, 2016 @ 11:36pm 
Purgatory forestcraft is, i wouldnt say midrange forest is a good idea tho
SecondLich Nov 9, 2016 @ 12:45am 
storm haven smacks any forest deck to pieces
ptp is not rdy befor turn 7-8 with good draw
you take like 2-5 dmg befor you can even evolve
ancient elfe is only a small protection
and the moment you overextend with tia you get board reset and more face dmg the next turn because amulets
no forest has a weak matchup vs storm haven and even a worst matchup vs elana

edit: the most broken card in storm haven is the damn 2 mana gain ward if evovled follower is in play, like wtf its the best aggro protection and secures that you get at least 2 attacks of
Last edited by SecondLich; Nov 9, 2016 @ 12:48am
Bishop Nov 9, 2016 @ 3:42am 
1. Forest
2. DShift Rune
3. Earth Rite Rune

Storm haven ♥♥♥♥♥ on all of these. This deck is midrange shaman of sw honestly, nothing really counters it if they play on good curve. Something has to be done with possibility to counter amulets. Its impossible reta*ded giving a class 2 mana 7 mana worth of stats, that cannot be countered by anything, i mean wtf they even thinking when printed this ♥♥♥♥? And if something goes wrong just reset board on 6 to trigger these amulets next turn. Its cannot be punished or played around any way and thats the problem.
I honestly think summoning amulets just bad idea overal. No counters, except odin which is dead card against 2 mana amulet, so no ways to deal with, always evolve or first hit advantage. Stupid and not fun.
Last edited by Bishop; Nov 9, 2016 @ 3:47am
Sir Fluffykins Nov 17, 2016 @ 11:06am 
Originally posted by SerpenSaint:
Purgatory forestcraft is, i wouldnt say midrange forest is a good idea tho

http://i.imgur.com/ZmtF0Jn.jpg

^The most beautiful thing to appear on the official forums Q_Q
Last edited by Sir Fluffykins; Nov 17, 2016 @ 11:07am
elsie Nov 17, 2016 @ 11:13am 
Havencraft is strong. My midrange Shadowcraft deck destroys for the first couple rounds, but not long after Elana is played...well, I lose control. 80% of the time I will lose. Still, fun deck to fight against. Really pushes you to the limit.
Separa Nov 17, 2016 @ 12:51pm 
Havencraft, depending on the particular deck, can be weak to aggro. That is; aggressive play. Decks that are focused on doing quick damage, early-to-mid game, can do very well against it. Other than that; carrying cards like Odin (for Seraph and/or Elana, in that order) or Execute (for Elana primarily) can do a lot to slow/stop a healing and/or Seraph-based deck. For an aggro Haven; I think about the only thing you could do is carry a good amount of wards.

And as a general rule of thumb, which is not Haven specific, for a non-aggro deck; I'd recommend carrying at least 2 Odins and/or Executes, to handle enemy amulets. Because even aside from Haven; there are too many decks that receive strong benefits from amulets, and those two cards can do a lot to slow them down. I tend to favor execute, for the low-cost early-factor of it; but Odin can work on cards like Seraph, Mordecai and Leonidas (pre-amulet), which Execute just can't.
Last edited by Separa; Nov 17, 2016 @ 2:03pm
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Date Posted: Nov 8, 2016 @ 7:54pm
Posts: 8